Garry's Mod
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Team Fortress 2 Bots [2025]
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Content Type: Addon
Addon Type: NPC
Addon Tags: Cartoon, Fun
Tamaño
Publicado el
Actualizado el
102.877 MB
7 DIC 2014 a las 11:49 a. m.
11 NOV a las 3:41 p. m.
35 notas sobre cambios ( ver )

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Team Fortress 2 Bots [2025]

Descripción
TEAM FORTRESS 2 BOTS
Experience Team Fortress 2 in an entirely new way with these custom-built NPCs, featuring all nine TF2 classes with unique AI, plus 42 MvM Robots for epic battles! Craft your perfect merc with the Bot Customization tool, loaded with over 4,000 cosmetic items and 199 unique weapons. Use the Bot Spawnpoint tool to stage massive TF2 showdowns, or mix things up with the Friend-or-Foe editor, letting bots ally or clash with any GMod entity! Have the Mercs fight for control points, steal the Intelligence, or battle an endless hoard of robots, you decide!

Team Fortress 2 brought to life - in Garry's Mod.


FEATURES
• All nine classes from each team with unique AI code
• 42 unique MvM Robots
• Bot Customization tool to apply loadouts
• Over 4000 cosmetics
• 199 unique weapons for the Bots
• Save/Load feature that allows saved bot loadouts to appear in-game
• In-depth control panel for bot behavior and performance balancing
• Comprehensive Friend-or-Foe editor
• Bot Spawnpoints for endless battles, which also may act as control points
• Fully functional facial animations
• Medieval Mode
• Ubercharge system
• Rocket/Sticky jumping for Soldier and Demoman
• Special death effects for weapons
• Nemesis system for a serious challenge
• Pyro deflection mechanics
• Engineer building mechanics


THINGS TO BE AWARE OF
Please read before posting about a bug

Team Fortress 2 must be installed and mounted!

The Team Fortress 2 Bots work best on maps with a nav-mesh!

Spawning large amounts of bots will cause lag, be aware of your hardware capabilities when using the TF2 Bots

Your game may freeze briefly when loading item icons. This is normal, and will only happen once.

WARNING: >THIS< addon and other Team Fortress 2 weapon packs will break the weapon models and cause the weapons to appear at the Bots' feet. Do not post about this issue unless you have tested them without any TF2 weapon packs installed.

Animations may appear choppy in mutiplayer, and on non-meshed maps.



A message from the developer...
Wow, I really cannot believe it's been over ten years since I released this in a caffeine-fueled coding spree. It's been a heck of a journey, and I love that you all are still able to enjoy the Team Fortress 2 Bots after all this time. So here it is, folks: The 2025 Update. I really poured my heart and soul into this update, and I do believe this is something special.

Given the tremendous amount of time and energy I've dedicated to this project, I humbly ask for your support to fuel continuous updates.

MrNiceGuy518 on Patreon[www.patreon.com]

Heartfelt thanks to everyone in the community for your support, encouragement, and hype!

Enjoy!
Discusiones populares Ver todo (301)
81
27 NOV a las 11:19 p. m.
FIJO: Bug Thread [2025]
MrNiceGuy518
132
2
19 NOV a las 1:15 p. m.
FIJO: The 2025 Update
MrNiceGuy518
543
25 NOV a las 2:44 p. m.
FIJO: Suggestions
Cigarette
7,041 comentarios
MrNiceGuy518  [autor] Hace 1 hora 
@SkeptØta
Sorry to sound like a bit of a ♥♥♥♥, I'm just miffed that I spent 4 months on the project and only got one Patreon sub, (Thank you times infinity, Viking!). That does unfortunately mean that I have to pivot away from this project and focus on something that can pay my bills. I'm not abandoning it, I'll do my best be present in the community and fix critical issues when they arise, but I can't work full time on something that pays $0.03/hr, ya dig? However, I do love making addons, and once I'm able to get my sh1t together IRL I can get back to updates.

Not your fault at all. When you're in a position where there's a *lot* of people watching you, it's easy to fall into the trap of pinning collective issues on individuals.
SkeptØta hace 2 horas 
I deeply apologize if any nerves were hit
SkeptØta hace 2 horas 
take your time, no pressure or stress
I apologize if I happen to sound rude to you, I was just asking if we can have more interactivity with the bots so that me, my friends and people who use this addon could have a lot of fun
SkeptØta hace 2 horas 
understandable rant, don't feel too beat up about it
MrNiceGuy518  [autor] hace 2 horas 
@SkeptØta
Okay, fine, I'll see what I can do. I think I have an idea on how to go about doing that if it's just VJBase and DRGBase. I've got a busy couple weeks ahead of me, so I'll dig into it when I've got time.
MrNiceGuy518  [autor] hace 2 horas 
The only thing I could conceivably do is to write a piece of hostile code that sabotages the loading of those models, which would force the *other* addon to break instead of mine, and that's not a very nice solution, but two models can't share the same name. The person who re-rigged the models DIDN'T EVEN CHANGE THE NAME! I have no idea why they would do that, if they're already in the process of de-compiling the model, they could have easily changed the names and avoided all of this. Especially since you can so easily change the model of a SWEP that even a kid could do it. It's just really lazy development, and it bugs me so much that they did that.

Anyway, rant over.
Sorry, not directed at you guys, just whoever re-rigged those models.
MrNiceGuy518  [autor] hace 2 horas 
Excuse me, I need to rant for a second:
I have no idea why the creators of those addons do that, you literally don't need to. There are such things as client-side rendering hooks that allow you to render models wherever you want, how ever you want. That's how the upgrade wrench works - notice I didn't have to re-rig the whole model for that! Unless you're running Garry's Mod on an actual potato, there's no reason why it would negatively impact performance, and no reason not to just use Lua to render the models. Plenty of weapon packs already do this! Plus, with Lua rendering you get full control around placement of the models, and as long as you use the right hooks and the right offsets it'll look exactly the same. There is not a damn thing I can do about people replacing the very precisely rigged weapon models that were literally designed for use with the Team Fortress 2 models!
MrNiceGuy518  [autor] hace 2 horas 
@YoshiKid67
The reason it breaks is because the creators of those addons actually change the models to fit in the Garry's Mod models' hands instead of the Team Fortress 2 models' hands. In order for that to work, every single Team Fortress 2 character would have to be re-rigged for Garry's Mod, and every single cosmetic would have to be re-rigged for the new models.
SkeptØta hace 4 horas 
Not asking you to comb the entire workshop for every and single npcs in existence, just a plea for VJBase & DrGBase support by default if you could 🙏
SkeptØta hace 4 horas 
hi, I want to elaborate from last time about SNPCs
I've been using this addon ever since it was popularized back in 2014-2015
At the time there was no support for the TF2 bots nor VJBase to interact between each other
Fast forward to present time, VJBase (the old) & DrGBase (the new) has supported their SNPCs interacting with the TF2 bots for a long time now, but it took until the 2025 update to remotely get something going for it
if you could add support for VJBase and DrGBase by default, it will go a long way in longevity and means the world to everyone using this addon, even the ones not speaking up about this