Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción









Sorry to sound like a bit of a ♥♥♥♥, I'm just miffed that I spent 4 months on the project and only got one Patreon sub, (Thank you times infinity, Viking!). That does unfortunately mean that I have to pivot away from this project and focus on something that can pay my bills. I'm not abandoning it, I'll do my best be present in the community and fix critical issues when they arise, but I can't work full time on something that pays $0.03/hr, ya dig? However, I do love making addons, and once I'm able to get my sh1t together IRL I can get back to updates.
Not your fault at all. When you're in a position where there's a *lot* of people watching you, it's easy to fall into the trap of pinning collective issues on individuals.
I apologize if I happen to sound rude to you, I was just asking if we can have more interactivity with the bots so that me, my friends and people who use this addon could have a lot of fun
Okay, fine, I'll see what I can do. I think I have an idea on how to go about doing that if it's just VJBase and DRGBase. I've got a busy couple weeks ahead of me, so I'll dig into it when I've got time.
Anyway, rant over.
Sorry, not directed at you guys, just whoever re-rigged those models.
I have no idea why the creators of those addons do that, you literally don't need to. There are such things as client-side rendering hooks that allow you to render models wherever you want, how ever you want. That's how the upgrade wrench works - notice I didn't have to re-rig the whole model for that! Unless you're running Garry's Mod on an actual potato, there's no reason why it would negatively impact performance, and no reason not to just use Lua to render the models. Plenty of weapon packs already do this! Plus, with Lua rendering you get full control around placement of the models, and as long as you use the right hooks and the right offsets it'll look exactly the same. There is not a damn thing I can do about people replacing the very precisely rigged weapon models that were literally designed for use with the Team Fortress 2 models!
The reason it breaks is because the creators of those addons actually change the models to fit in the Garry's Mod models' hands instead of the Team Fortress 2 models' hands. In order for that to work, every single Team Fortress 2 character would have to be re-rigged for Garry's Mod, and every single cosmetic would have to be re-rigged for the new models.
I've been using this addon ever since it was popularized back in 2014-2015
At the time there was no support for the TF2 bots nor VJBase to interact between each other
Fast forward to present time, VJBase (the old) & DrGBase (the new) has supported their SNPCs interacting with the TF2 bots for a long time now, but it took until the 2025 update to remotely get something going for it
if you could add support for VJBase and DrGBase by default, it will go a long way in longevity and means the world to everyone using this addon, even the ones not speaking up about this