XCOM 2
The Batmod
169 条留言
MalteseFalchion 2024 年 4 月 14 日 下午 5:16 
PSA: The author said back in 2017 that they basically gave up on modding even before then.

This mod does work on WOTC.

Also, just here to repost that the bottle intentionally has no upgrade, despite what the config implies. I've wasted several days trying to figure that out before I read it many comments back.
Zero 2024 年 4 月 10 日 上午 11:26 
Love this mod.
I'd like to see it repacked for LWOTC, is the author still around?
Smiley 2023 年 7 月 23 日 下午 1:05 
Probably late as ♥♥♥♥ to ask, but this is not showing up in my launcher. What do I do?
Emeyin 2022 年 4 月 28 日 上午 3:40 
I love this mod but I'm also getting the "melee defaulting to the broken bottle" bug.
Nick Nape'em 2021 年 12 月 21 日 下午 6:20 
needs a cricket bat
McBadass 2021 年 11 月 7 日 下午 1:23 
hotline-xcom
Matanza_ECU 2021 年 10 月 12 日 下午 12:09 
works with wotc, never had problem
shadow2neutro45 2021 年 5 月 24 日 下午 6:46 
Any idea this mod is for WOTC?
☆King Rocket☆ 2021 年 2 月 26 日 下午 11:09 
Ah yes, i can finally roleplay drunk Demoman.
Rys 2021 年 2 月 15 日 下午 11:38 
Bonk
Artyom Saveli 2021 年 2 月 12 日 上午 4:03 
Finally, I can make that irish barfighter ranger I've always wanted.
gliscor96 2020 年 5 月 4 日 下午 1:59 
i tried using this in WOTC, and i get mixed results. on one hand, it does mostly work as intended. on the other hand, there is a bit of text bug for melee skills, and my melee slot seems to be slightly bugged because whenever i reload a save file all of my melee units default to the bottle instead of keeping their assigned melee weapons. i'm not exactly sure what's causing it, but i figured i'd point this out in case anyone else here is experiencing something similar
@R+5 2020 年 1 月 26 日 上午 7:04 
is this working in wotc?
CaffeneProblems 2019 年 9 月 7 日 下午 9:58 
Works good for a TF2 themed playthrough for Rangers.
SparveriusArms 2019 年 7 月 10 日 上午 4:42 
@Lord Tachanka It also adds a 100% chance to stun if hit.
What's An Airport? 2018 年 8 月 27 日 下午 6:56 
How about a frying pan?
+Increased crit chance, +Increased crit damgage,
- Attracts enemy pods, - Rapes the commander's ears
existerequo 2018 年 3 月 21 日 下午 12:53 
No Batman custumes to make a "Batman with a Bat"... (*hercules voice* DISAPPOINTED!!)
Conefed 2018 年 2 月 24 日 下午 9:41 
The Allow Bat pales compared to the Arc Sword: perhaps add rupture?
Hace <3 2018 年 2 月 10 日 下午 4:31 
We need more drunk hobos wielding broken bottles in XCOM. The perfect recruit.
Dragon32 2018 年 1 月 22 日 上午 10:18 
@Conefed:
Mentioned this myself back in July 2016. You can edit XComGame.int and add AbilityDescName="words"

I just copied the values from FriendlyName
Conefed 2018 年 1 月 21 日 下午 8:36 
When an ability references a held melee weapon, and that weapon is a bat, it yields a error placeholder type for name.
For example "When holding bat" vs "When holding ErrorNoDescription"
SharpChipmunk 2017 年 12 月 2 日 下午 9:47 
yes
FIRESTARTER 2017 年 9 月 12 日 上午 1:09 
WOTC compatibility when ?
UATUU 2017 年 9 月 9 日 上午 6:25 
So this is compatible with WOTC?
Totally Not An Illuminate Spy 2017 年 9 月 8 日 上午 1:29 
Perfect for my TF2 Scout Character. :D
José 2017 年 9 月 2 日 下午 11:57 
@Arkangel: You, my friend, have obviously not hit a Chosen in the face with a POWERED bat. :D
Arkhangel 2017 年 8 月 30 日 上午 2:56 
@Jose: you know, very few things are going to be as satisfying as hitting a chosen in the face with a Bat.
José 2017 年 8 月 30 日 上午 1:38 
Still works with WotC, folks. For those of you who want variety.
Slappy 2017 年 7 月 8 日 下午 12:04 
BONK!!!
Invizigoth 2017 年 7 月 7 日 下午 5:01 
Very nice! :dipaddle:
Dragon32 2017 年 7 月 3 日 上午 10:56 
@Mulqueeny:
I doth believe that raiment is granted to those in possession of the "Resistance Warrior Pack" addendum. Historicaly a boon granted to those who pre-ordered, now available to all with the doubloons to purchase it.
Mulqueeny 2017 年 7 月 3 日 上午 3:13 
@Synthorange ;How doth one geteth thy attire as shown by the gentleman holding the broken liquid containment implement?
Chi 2017 年 6 月 18 日 上午 11:31 
Cosmetic-only version when?
hygorct 2017 年 3 月 29 日 下午 10:39 
compatible with LW2?
Cael 2017 年 3 月 24 日 下午 5:00 
@ Oberfuhrer-Razgriz Where am I supposed to slap that code? XcomLW_Overhaul.ini? And if so on which part?
BE02-Raziel 2017 年 3 月 20 日 上午 1:49 
@Arkhangel @Sturm

It would seem that the strings Arkhangel posted doesn't work. Digging into the Localization of the mod, the bats are "SO_Bat_MG" and "SO_Bat_BM". Tested "additem" command through the console and I managed to get these bats (albeit infinite...).

So the strings should pretty much be...:

+ItemTable=(ItemTemplateName="SO_Bat_MG", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyAdventStunLancer", RequiredTech2="", SupplyCost=20, AlloyCost=1, CrystalCost=1, CoreCost=1, SpecialItemTemplateName="CorpseAdventStunLancer", SpecialItemCost=1, TradingPostValue=10, RequiredEngineeringScore=20, PointsToComplete=100)

Contd...
BE02-Raziel 2017 年 3 月 19 日 上午 11:28 
+ItemTable=(ItemTemplateName="SO_Bat_BM", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyArchon", RequiredTech2="", SupplyCost=35, AlloyCost=2, CrystalCost=3, CoreCost=1, SpecialItemTemplateName="CorpseArchon", SpecialItemCost=1, TradingPostValue=15, RequiredEngineeringScore=40, PointsToComplete=200)

I haven't tested these strings however but so far, using the same logic of working "additem" names in these strings have worked so far with me. With items like Tech Vest and Psionic Grenade.
Cael 2017 年 3 月 16 日 下午 4:04 
@Arkhangel: Did you manage to get the mod to work on LW2?
TaraPryde 2017 年 3 月 3 日 下午 11:19 
If it works on neo nazis, it'll work on ADVENT.
Arkhangel 2017 年 2 月 27 日 上午 3:17 
test*
Arkhangel 2017 年 2 月 27 日 上午 3:16 
@Synth: It's compatible-ish. all it really needs is to be coded in, kinda like this, i'd think:

[LW_Overhaul.LWTemplateMods]
+ItemTable=(ItemTemplateName="BAT_T2", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyStunLancer", RequiredTech2="", SupplyCost=20, AlloyCost=1, CrystalCost=1, CoreCost=1, SpecialItemTemplateName="CorpseStunLancer", SpecialItemCost=1, TradingPostValue=10, RequiredEngineeringScore=20, PointsToComplete=100)
+ItemTable=(ItemTemplateName="BAT_T3", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyArchon", RequiredTech2="", SupplyCost=35, AlloyCost=2, CrystalCost=3, CoreCost=1, SpecialItemTemplateName="CorpseArchon", SpecialItemCost=1, TradingPostValue=15, RequiredEngineeringScore=40, PointsToComplete=200)

something like that. since weapons are now limited run. I coded that in myself, gonna text and see if it works, i'll get back to ya.

Die By My Sword666 2017 年 2 月 19 日 下午 5:17 
Does the knife do a stabbing motion instead of a slash?
KZFKreation 2017 年 1 月 27 日 上午 8:58 
Hey, can you, if you ever return to this mod, make a war-hammer model or something?
Arkhangel 2017 年 1 月 23 日 上午 5:05 
@Hy: is. whether or not it stuns guys in another matter, but you can still clock people with a Bat.. which is what we're here for.
GarbageWitchy  [作者] 2017 年 1 月 23 日 上午 1:18 
No clue, sorry. I basically gave up modding for XCOM2 awhile back. :v
hygorct 2017 年 1 月 22 日 上午 7:17 
LW2 compatible?
zetsubou_gintama 2016 年 10 月 24 日 上午 6:38 
Interest in make a bat compatible with grimmy's loot mod sir?
Arkhangel 2016 年 10 月 17 日 下午 10:56 
@synth: ever gonna make that melee Claw? :)
Dragon32 2016 年 7 月 25 日 上午 11:05 
Great mod, thank you.

I trained a rookie into a Ranger in the AWC. They chose a broken bottle as their weapon. Who wouldn't? When Viewing the newly promoted soldier there was an error in the Ranger flavour text, something along the lines of "Rangers hit people with a Error! Item has no friendly name! and shoot them with guns".

Basically, in XComGame.int there're no AbilityDescName="Item name goes here" entries like AbilityDescName="Baseball Bat".
Colonel Mustache 2016 年 7 月 15 日 上午 2:17 
Oh, there are no bottle upgrades? Interesting, considering it looks like there's stats for the upgrades in the files. I guess it makes sense that it's the only one that doesn't, since guaranteed panic is very potent (especially combined with Bladestorm). If worse comes to worst, I could always manually change the bottle's stats to simulate it being "upgraded" with the other melees :)