XCOM 2
The Batmod
169 kommentarer
MalteseFalchion 14. apr. 2024 kl. 17:16 
PSA: The author said back in 2017 that they basically gave up on modding even before then.

This mod does work on WOTC.

Also, just here to repost that the bottle intentionally has no upgrade, despite what the config implies. I've wasted several days trying to figure that out before I read it many comments back.
Zero 10. apr. 2024 kl. 11:26 
Love this mod.
I'd like to see it repacked for LWOTC, is the author still around?
Smiley 23. juli 2023 kl. 13:05 
Probably late as ♥♥♥♥ to ask, but this is not showing up in my launcher. What do I do?
Emeyin 28. apr. 2022 kl. 3:40 
I love this mod but I'm also getting the "melee defaulting to the broken bottle" bug.
Nick Nape'em 21. dec. 2021 kl. 18:20 
needs a cricket bat
McBadass 7. nov. 2021 kl. 13:23 
hotline-xcom
Matanza_ECU 12. okt. 2021 kl. 12:09 
works with wotc, never had problem
shadow2neutro45 24. maj 2021 kl. 18:46 
Any idea this mod is for WOTC?
☆King Rocket☆ 26. feb. 2021 kl. 23:09 
Ah yes, i can finally roleplay drunk Demoman.
Rys 15. feb. 2021 kl. 23:38 
Bonk
Artyom Saveli 12. feb. 2021 kl. 4:03 
Finally, I can make that irish barfighter ranger I've always wanted.
gliscor96 4. maj 2020 kl. 13:59 
i tried using this in WOTC, and i get mixed results. on one hand, it does mostly work as intended. on the other hand, there is a bit of text bug for melee skills, and my melee slot seems to be slightly bugged because whenever i reload a save file all of my melee units default to the bottle instead of keeping their assigned melee weapons. i'm not exactly sure what's causing it, but i figured i'd point this out in case anyone else here is experiencing something similar
@R+5 26. jan. 2020 kl. 7:04 
is this working in wotc?
CaffeneProblems 7. sep. 2019 kl. 21:58 
Works good for a TF2 themed playthrough for Rangers.
SparveriusArms 10. juli 2019 kl. 4:42 
@Lord Tachanka It also adds a 100% chance to stun if hit.
What's An Airport? 27. aug. 2018 kl. 18:56 
How about a frying pan?
+Increased crit chance, +Increased crit damgage,
- Attracts enemy pods, - Rapes the commander's ears
existerequo 21. mar. 2018 kl. 12:53 
No Batman custumes to make a "Batman with a Bat"... (*hercules voice* DISAPPOINTED!!)
Conefed 24. feb. 2018 kl. 21:41 
The Allow Bat pales compared to the Arc Sword: perhaps add rupture?
Hace <3 10. feb. 2018 kl. 16:31 
We need more drunk hobos wielding broken bottles in XCOM. The perfect recruit.
Dragon32 22. jan. 2018 kl. 10:18 
@Conefed:
Mentioned this myself back in July 2016. You can edit XComGame.int and add AbilityDescName="words"

I just copied the values from FriendlyName
Conefed 21. jan. 2018 kl. 20:36 
When an ability references a held melee weapon, and that weapon is a bat, it yields a error placeholder type for name.
For example "When holding bat" vs "When holding ErrorNoDescription"
SharpChipmunk 2. dec. 2017 kl. 21:47 
yes
FIRESTARTER 12. sep. 2017 kl. 1:09 
WOTC compatibility when ?
UATUU 9. sep. 2017 kl. 6:25 
So this is compatible with WOTC?
Totally Not An Illuminate Spy 8. sep. 2017 kl. 1:29 
Perfect for my TF2 Scout Character. :D
José 2. sep. 2017 kl. 23:57 
@Arkangel: You, my friend, have obviously not hit a Chosen in the face with a POWERED bat. :D
Arkhangel 30. aug. 2017 kl. 2:56 
@Jose: you know, very few things are going to be as satisfying as hitting a chosen in the face with a Bat.
José 30. aug. 2017 kl. 1:38 
Still works with WotC, folks. For those of you who want variety.
Slappy 8. juli 2017 kl. 12:04 
BONK!!!
Invizigoth 7. juli 2017 kl. 17:01 
Very nice! :dipaddle:
Dragon32 3. juli 2017 kl. 10:56 
@Mulqueeny:
I doth believe that raiment is granted to those in possession of the "Resistance Warrior Pack" addendum. Historicaly a boon granted to those who pre-ordered, now available to all with the doubloons to purchase it.
Mulqueeny 3. juli 2017 kl. 3:13 
@Synthorange ;How doth one geteth thy attire as shown by the gentleman holding the broken liquid containment implement?
Chi 18. juni 2017 kl. 11:31 
Cosmetic-only version when?
hygorct 29. mar. 2017 kl. 22:39 
compatible with LW2?
Cael 24. mar. 2017 kl. 17:00 
@ Oberfuhrer-Razgriz Where am I supposed to slap that code? XcomLW_Overhaul.ini? And if so on which part?
BE02-Raziel 20. mar. 2017 kl. 1:49 
@Arkhangel @Sturm

It would seem that the strings Arkhangel posted doesn't work. Digging into the Localization of the mod, the bats are "SO_Bat_MG" and "SO_Bat_BM". Tested "additem" command through the console and I managed to get these bats (albeit infinite...).

So the strings should pretty much be...:

+ItemTable=(ItemTemplateName="SO_Bat_MG", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyAdventStunLancer", RequiredTech2="", SupplyCost=20, AlloyCost=1, CrystalCost=1, CoreCost=1, SpecialItemTemplateName="CorpseAdventStunLancer", SpecialItemCost=1, TradingPostValue=10, RequiredEngineeringScore=20, PointsToComplete=100)

Contd...
BE02-Raziel 19. mar. 2017 kl. 11:28 
+ItemTable=(ItemTemplateName="SO_Bat_BM", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyArchon", RequiredTech2="", SupplyCost=35, AlloyCost=2, CrystalCost=3, CoreCost=1, SpecialItemTemplateName="CorpseArchon", SpecialItemCost=1, TradingPostValue=15, RequiredEngineeringScore=40, PointsToComplete=200)

I haven't tested these strings however but so far, using the same logic of working "additem" names in these strings have worked so far with me. With items like Tech Vest and Psionic Grenade.
Cael 16. mar. 2017 kl. 16:04 
@Arkhangel: Did you manage to get the mod to work on LW2?
TaraPryde 3. mar. 2017 kl. 23:19 
If it works on neo nazis, it'll work on ADVENT.
Arkhangel 27. feb. 2017 kl. 3:17 
test*
Arkhangel 27. feb. 2017 kl. 3:16 
@Synth: It's compatible-ish. all it really needs is to be coded in, kinda like this, i'd think:

[LW_Overhaul.LWTemplateMods]
+ItemTable=(ItemTemplateName="BAT_T2", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyStunLancer", RequiredTech2="", SupplyCost=20, AlloyCost=1, CrystalCost=1, CoreCost=1, SpecialItemTemplateName="CorpseStunLancer", SpecialItemCost=1, TradingPostValue=10, RequiredEngineeringScore=20, PointsToComplete=100)
+ItemTable=(ItemTemplateName="BAT_T3", Slots=0, Starting=false, Infinite=false, Buildable=true, RequiredTech1="AutopsyArchon", RequiredTech2="", SupplyCost=35, AlloyCost=2, CrystalCost=3, CoreCost=1, SpecialItemTemplateName="CorpseArchon", SpecialItemCost=1, TradingPostValue=15, RequiredEngineeringScore=40, PointsToComplete=200)

something like that. since weapons are now limited run. I coded that in myself, gonna text and see if it works, i'll get back to ya.

Die By My Sword666 19. feb. 2017 kl. 17:17 
Does the knife do a stabbing motion instead of a slash?
KZFKreation 27. jan. 2017 kl. 8:58 
Hey, can you, if you ever return to this mod, make a war-hammer model or something?
Arkhangel 23. jan. 2017 kl. 5:05 
@Hy: is. whether or not it stuns guys in another matter, but you can still clock people with a Bat.. which is what we're here for.
GarbageWitchy  [ophavsmand] 23. jan. 2017 kl. 1:18 
No clue, sorry. I basically gave up modding for XCOM2 awhile back. :v
hygorct 22. jan. 2017 kl. 7:17 
LW2 compatible?
zetsubou_gintama 24. okt. 2016 kl. 6:38 
Interest in make a bat compatible with grimmy's loot mod sir?
Arkhangel 17. okt. 2016 kl. 22:56 
@synth: ever gonna make that melee Claw? :)
Dragon32 25. juli 2016 kl. 11:05 
Great mod, thank you.

I trained a rookie into a Ranger in the AWC. They chose a broken bottle as their weapon. Who wouldn't? When Viewing the newly promoted soldier there was an error in the Ranger flavour text, something along the lines of "Rangers hit people with a Error! Item has no friendly name! and shoot them with guns".

Basically, in XComGame.int there're no AbilityDescName="Item name goes here" entries like AbilityDescName="Baseball Bat".
Colonel Mustache 15. juli 2016 kl. 2:17 
Oh, there are no bottle upgrades? Interesting, considering it looks like there's stats for the upgrades in the files. I guess it makes sense that it's the only one that doesn't, since guaranteed panic is very potent (especially combined with Bladestorm). If worse comes to worst, I could always manually change the bottle's stats to simulate it being "upgraded" with the other melees :)