武装突袭3

武装突袭3

3den Enhanced
2,611 条留言
Sheliz 11 月 16 日 下午 3:08 
To be able to edit vehicle ammunition like in Zeus, for example, changing the default HE ammunition to AP or another available. something like editing the pylons of jets
R3vo  [作者] 11 月 16 日 上午 10:22 
What do you mean exactly?
Sheliz 11 月 16 日 上午 10:19 
Could you add a function to edit the default ammunition for vehicle weapons?
sh4d0w.dr34m3r 11 月 14 日 下午 3:13 
This is an essential mod for me. I spend 90% of my time in the editor, and this has made my experience significantly better. Thank you for uploading it!
R3vo  [作者] 11 月 7 日 下午 11:10 
It still has.
LCDR Wolf 11 月 7 日 下午 9:29 
I feel like I'm going insane, but did this mod use to have a group marker system? Or was that a different mod?
R3vo  [作者] 11 月 2 日 上午 8:58 
I am glad you could figure it out and thanks for letting me know.
AJAX 11 月 2 日 上午 8:10 
The problem with the config viewer editor was the mod "shot signal" Thanks!!
gpontlevoy 10 月 28 日 上午 7:22 
hallo !
AJAX 10 月 26 日 上午 9:33 
[+| CL rautamiekka
thanks, my be is another mod, sorry !!
[+| CL rautamiekka 10 月 26 日 上午 8:48 
@AJAX

That has to be some other mod you have. I've been in that menu so many times in the past week and never saw anything like that.
AJAX 10 月 26 日 上午 6:48 
Hello R3vo, first thanks for answer me, yes, in the editor the top menu, there is a menu "tools" , in it, there is visor config, allow you see the config of the objects in the editor. Thank again :steamthumbsup:
R3vo  [作者] 10 月 26 日 上午 12:43 
I don't know a visor config tool.
AJAX 10 月 26 日 上午 12:32 
Hello, anyone else have a problem with the visor config tool? It doesn't work for me.
Luke_GTA6 10 月 23 日 上午 9:20 
God bless you soul!!!!
R3vo  [作者] 10 月 19 日 上午 11:00 
Thank you.
Belgian Waffle 10 月 19 日 上午 10:51 
Just want to drop by and say thank you so much for making this. It takes so much of the tedium out of making missions. I just started creating for my friend group, and watching old videos in which they did not have, or were not using this just made me appreciate it so much more.
Beviin CT-6269 10 月 12 日 上午 11:13 
Can we get respawnOnStart in the multiplayer attributes at some point? It's literally the only reason I have to create a description.ext for all of my missions
pudds 10 月 4 日 上午 10:04 
It fixed itself after a day, nevermind, thank you.
pudds 10 月 4 日 上午 9:50 
I tried launching it without any other mods and nothing shows up. Huh, weird.
Ace 10 月 4 日 上午 3:18 
I can doubly-confirm I still have the sliders too despite a mod list that would make any veteran player scream at me and say several slurs (speaking from experience).

I don't know which mod you have that could be breaking it, but it's definitely an issue with a specific mod on your end. :KSmiley:
R3vo  [作者] 10 月 4 日 上午 12:24 
They are still present for me. Are you using any other mods that could conflict?
pudds 10 月 3 日 下午 7:57 
Hey, the sliders for courage, spotting time, etc dissapeared for me, or is it not from this mod?
UEemperor 9 月 30 日 上午 3:48 
@R3vo I understand. Damn that sucks, so many more things that could be done if this was natively available. (as in , in mp)

@Ace Yeah thats what i found as well on my search. Again a huge shame, but such an awesome thing that its still (relatively) possible.
Ace 9 月 29 日 下午 10:54 
@UEmperor, bare in mind, you cannot setScale even with vanilla if the object is simulated.

I find the most success in multiplayer when I use attachToRelative and connect the rescaled object to something else, and then scale it up, leaving it unsimulated. This makes it work in MP as well as I can get it.
R3vo  [作者] 9 月 29 日 下午 10:43 
Unfortunately that causes too many issues as each case is different and the attribute can't cover all of them.
UEemperor 9 月 22 日 上午 3:39 
Hello, question R3vo. Is it possible for the SET SCALE option in an objects attributes to be MP supported?
Ace 9 月 22 日 上午 3:30 
Hmmm. Well that's annoying. I swear to God if this is another mission file corruption issue I'm gonna scream.

But thank you for looking into it. :KSmiley:
R3vo  [作者] 9 月 21 日 上午 6:49 
@Ace
I have tested the Hold Action and it works as excepted on DS.,
Ace 9 月 11 日 下午 10:32 
Fair enough! As long as you're aware of it, take your time. I can hope for an update sooner than later but I'm just grateful you're able to take and respond to bug reports at all.

There's a lot of abandoned mods on the workshop and everyone here works for free because Bohemia's EULA won't let them accept payments. That being said, if you happen to want an ArmA DLC as a thank you gift, you know where to find me. :)
R3vo  [作者] 9 月 11 日 下午 10:18 
It's still on my to-do list but I've been to busy with other things right now .
Ace 9 月 11 日 下午 2:41 
Addendum: I have not tested the issue on peer-to-peer servers, only dedicated servers, where hold actions don't appear. The units I am trying to put a hold action on are unsimulated, and I use a hold action to enable their simulation and unlock the vehicle to save CPU when not in use.

I may have been mistaken that old hold actions still work. Since I last updated one of my missions, all of my hold actions added through 3den are gone.
Ace 9 月 11 日 下午 2:38 
Follow-up about the hold action issue; how hold actions don't appear in multiplayer.

I'm being told that allegedly ArmA 3 itself may have changed something that broke it for your mod. I am just parroting what people who supposedly know better than I do have told me.

You will definitely want to fact check this claim because the same person who told me this has told me a lot of information that turned out to be about as accurate as ChatGPT... since before ChatGPT existed. Sometimes he's right about incredibly niche issues, and sometimes he's so painfully off I question if he's listening to me. :KSmiley:
R3vo  [作者] 9 月 7 日 下午 10:33 
No I have never seen or heard about that issue. Also these cannot be hidden by script so it might be an engine issue.
_mickey_ 9 月 7 日 下午 5:01 
My question is - have you never encountered this problem? Really have you never seen it before? I have already upgraded my PC to a new one, but I still see it!
_mickey_ 9 月 7 日 下午 4:56 
@R3vo If you don't mind, I'd like to discuss another topic. I've told you two times about the weird problem, where some of the map information in the editor disappears! Before, I was made screenshots, but you didn't know why this was happening. Now I want to show you a video I made for better understanding.

I have this problem 4-6 years and this usually happens after exiting a my mission, when I return to the 2D map, part of it (in the form of a square) simply disappears. Topographic symbols, houses, names of settlements disappear. In order for them all to return, I need to move the camera as close to the map as possible - https://youtu.be/UMrzp30mL8U
R3vo  [作者] 9 月 7 日 上午 7:03 
Yeah that's a bit confusing. Glad we could clear that one up
_mickey_ 9 月 7 日 上午 6:56 
The most important thing I think I needed to understand was this:

Quote:
"By default all values are set to 50 %. This is the default value and has no effect. In order to set 50 % type in 49.9 % for example. To disable the attribute type in 50 % again."
_mickey_ 9 月 7 日 上午 6:44 
@R3vo thank you so much!
R3vo  [作者] 9 月 7 日 上午 4:32 
@_mickey_ I hope this helps. Feel free to provide feedback

https://github.com/R3voA3/3den-Enhanced/wiki/AI-Skill-Settings
_mickey_ 9 月 6 日 下午 12:19 
@R3vo Thanks for your attention!
R3vo  [作者] 9 月 6 日 上午 11:27 
I have create an issue here https://github.com/R3voA3/3den-Enhanced/issues/466 to create a wiki page explaining the behaviour. I will fill it one I find some time.
R3vo  [作者] 9 月 6 日 上午 11:23 
Oh btw there is also a fourth way to set AI skill in multiplayer in the multiplayer settings.
R3vo  [作者] 9 月 6 日 上午 11:21 
Sorry. I deleted your last post by accident.

First of all you should not use both attributes at the same time. The vanilla one sets the overall skill level while the 3den Enhanced ones set the specific sub skills.

In any case I suggest you just test what works for you and what values you get.
_mickey_ 9 月 6 日 上午 9:45 
Without your mod, I imagined it like this. The primary AI level in the game is in - GAME OPTIONS / DIFFICULTY / AI LEVEL / SKILL.

Everything that will be set in the unit attributes will be a multiplier for the primary setting in the game. This scheme works.

But if you add a third parameter from your 50% mod, then I don't understand what level you end up with. I think no one will understand this.
_mickey_ 9 月 6 日 上午 9:42 
Sorry mate, I still don't understand you. Before,I read the your link for the 100 times. There are no three levels of settings for AI skills.

"The final skill is a mix of scenario skill and difficulty setting."

How player can get "mix" if the inside of ai unit "attributes" have value 80%, in the game difficuliity settings have value - 1.00, while 3den Enhanced settings have 50%

What mix can there be? Name this number!
R3vo  [作者] 9 月 6 日 上午 5:02 
https://community.bohemia.net/wiki/Arma_3:_AI_Skill read this if you want to know more.
R3vo  [作者] 9 月 6 日 上午 5:01 
Sorry but you don't understand the system. Adjusting AI skill has always been possible in a scenario, 3den Enhanced just adds attributes for it.

The final skill is a mix of scenario skill and difficulty setting.
_mickey_ 9 月 6 日 上午 3:48 
I think you need to either remove all AI related settings. Or add a checkbox for each unit - "overwrite game settings"
_mickey_ 9 月 6 日 上午 3:46 
I don't understand, then why player in 3den Enhanced have settings that have no effect? It's just garbage that needs to be removed.