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Rapporter et oversættelsesproblem






thanks, my be is another mod, sorry !!
That has to be some other mod you have. I've been in that menu so many times in the past week and never saw anything like that.
I don't know which mod you have that could be breaking it, but it's definitely an issue with a specific mod on your end.
@Ace Yeah thats what i found as well on my search. Again a huge shame, but such an awesome thing that its still (relatively) possible.
I find the most success in multiplayer when I use attachToRelative and connect the rescaled object to something else, and then scale it up, leaving it unsimulated. This makes it work in MP as well as I can get it.
But thank you for looking into it.
I have tested the Hold Action and it works as excepted on DS.,
There's a lot of abandoned mods on the workshop and everyone here works for free because Bohemia's EULA won't let them accept payments. That being said, if you happen to want an ArmA DLC as a thank you gift, you know where to find me. :)
I may have been mistaken that old hold actions still work. Since I last updated one of my missions, all of my hold actions added through 3den are gone.
I'm being told that allegedly ArmA 3 itself may have changed something that broke it for your mod. I am just parroting what people who supposedly know better than I do have told me.
You will definitely want to fact check this claim because the same person who told me this has told me a lot of information that turned out to be about as accurate as ChatGPT... since before ChatGPT existed. Sometimes he's right about incredibly niche issues, and sometimes he's so painfully off I question if he's listening to me.
I have this problem 4-6 years and this usually happens after exiting a my mission, when I return to the 2D map, part of it (in the form of a square) simply disappears. Topographic symbols, houses, names of settlements disappear. In order for them all to return, I need to move the camera as close to the map as possible - https://youtu.be/UMrzp30mL8U
Quote:
"By default all values are set to 50 %. This is the default value and has no effect. In order to set 50 % type in 49.9 % for example. To disable the attribute type in 50 % again."
https://github.com/R3voA3/3den-Enhanced/wiki/AI-Skill-Settings
First of all you should not use both attributes at the same time. The vanilla one sets the overall skill level while the 3den Enhanced ones set the specific sub skills.
In any case I suggest you just test what works for you and what values you get.
Everything that will be set in the unit attributes will be a multiplier for the primary setting in the game. This scheme works.
But if you add a third parameter from your 50% mod, then I don't understand what level you end up with. I think no one will understand this.
"The final skill is a mix of scenario skill and difficulty setting."
How player can get "mix" if the inside of ai unit "attributes" have value 80%, in the game difficuliity settings have value - 1.00, while 3den Enhanced settings have 50%
What mix can there be? Name this number!
The final skill is a mix of scenario skill and difficulty setting.