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let me make more noise
Ah, that seems likely to happen. Since there are a large number of fireworks there, detonating them all at once will degrade performance. This mod is optimized to spawn fewer light sources than the original, so it doesn't include a feature to limit the number of light sources.
though i think the mod is causing massive fps drops during dark carnival's finale specifically.
you can edit ems/light/projectile.txt.
cfg+="pipe_bomb_projectile : color0=\"255 0 0\", style=0, distance0=1, brightness0=1, distance=\"pbblink\", strength=1\n"
But the light from pipebomb is still blinding my eyes. How can I adjust or remove it?
My motivation for creating this mod wasn't to make a replacement for the original mod, but because I wanted to give L4D2 cinematic effects.
There must be an error in the configuration file. I did not implement error handling in the configuration file parser.
AN ERROR HAS OCCURED [arith op * on between 'float' and 'string']
CALLSTACK
*FUNCTION [func()] scripts/vscripts/light.nut line [77]
*FUNCTION [unknown()] scripts/vscripts/light.nut line [133]
LOCALS
[rate] 0.99047631025314
[seed] 0.30434823036194
[strength] "00"
[time] 6.9333343505859
[this] TABLE
[params] TABLE
[graphs] TABLE
[input] "distance"
[@INDEX@] 0
[time] 189.36668395996
[pos] INSTANCE
[this] TABLE
I see. That file is indeed causing a conflict. Please delete or rename it and restart.
you can remove color="greenred" from settings
can you try "This is the config if you want similer effects to original dynamic light mod" in description and note that you can say "!light reload" and please tell me what do you think if you can
you can try change the settings strength=500 for inferno
as I've said, I will create that part in near feature. but i already finished muzzle flash part.
you may like voice too https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3591386101
'/c/Program Files (x86)/Steam/steamapps/common/Left 4 Dead 2/left4dead2/ems'