Left 4 Dead 2

Left 4 Dead 2

No VSLib Dynamic Light + Extra Features
95 kommentarer
Wabisuke 4 Dead  [ophavsmand] For 15 timer siden 
@Hanna Fondant.
let me make more noise
Wabisuke 4 Dead  [ophavsmand] For 21 timer siden 
@Amitie
Ah, that seems likely to happen. Since there are a large number of fireworks there, detonating them all at once will degrade performance. This mod is optimized to spawn fewer light sources than the original, so it doesn't include a feature to limit the number of light sources.
Amitie For 21 timer siden 
my last comment was on me yea :P

though i think the mod is causing massive fps drops during dark carnival's finale specifically.
Hanna Fondant. For 21 timer siden 
Jokes on you Wabi, I already had the noise!
ink For 22 timer siden 
I wish this mod was customizable through the console commands
Wabisuke 4 Dead  [ophavsmand] For 22 timer siden 
@Night Watcher
you can edit ems/light/projectile.txt.
Night Watcher For 22 timer siden 
My line is

cfg+="pipe_bomb_projectile : color0=\"255 0 0\", style=0, distance0=1, brightness0=1, distance=\"pbblink\", strength=1\n"

But the light from pipebomb is still blinding my eyes. How can I adjust or remove it?
Angel Dust 18. nov. kl. 7:20 
noice m8
『Exusiai』 18. nov. kl. 3:59 
Epilepsy warning
Subby 17. nov. kl. 21:21 
Nice
Wabisuke 4 Dead  [ophavsmand] 17. nov. kl. 19:33 
@PEACEandLOVE @Whootie
My motivation for creating this mod wasn't to make a replacement for the original mod, but because I wanted to give L4D2 cinematic effects.
PEACEandLOVE 17. nov. kl. 19:29 
What Whootie said, you're doing good work but the mod's default values should be sensible
Whootie 17. nov. kl. 18:19 
u def should've shipped it configured by default cause spitter flash-banging ur eyes and fires flickering the entire building is crazy work
Wabisuke 4 Dead  [ophavsmand] 17. nov. kl. 18:05 
you can remove color="greenred" from settings
Whootie 17. nov. kl. 17:47 
THE viper spit is cancer ? how do i turn that trash off
Wabisuke 4 Dead  [ophavsmand] 17. nov. kl. 17:27 
@Amitie
There must be an error in the configuration file. I did not implement error handling in the configuration file parser.
Amitie 17. nov. kl. 15:31 
Causes a spam of this error in the console, usually happens during fires or pipe bombs. Doesn't seem to actually bug anything out, but thought it might be worth pointing out:

AN ERROR HAS OCCURED [arith op * on between 'float' and 'string']

CALLSTACK
*FUNCTION [func()] scripts/vscripts/light.nut line [77]
*FUNCTION [unknown()] scripts/vscripts/light.nut line [133]

LOCALS
[rate] 0.99047631025314
[seed] 0.30434823036194
[strength] "00"
[time] 6.9333343505859
[this] TABLE
[params] TABLE
[graphs] TABLE
[input] "distance"
[@INDEX@] 0
[time] 189.36668395996
[pos] INSTANCE
[this] TABLE
Shinrak.- 17. nov. kl. 11:41 
Looks awesome but I think it was missing that lighting when the Tank is on fire. :p
ForlornLarva117 17. nov. kl. 8:42 
Looks cool but.... my eyes.
Mr. Whiskers 17. nov. kl. 7:52 
still not fully undestanding what makes this better. Crashes? was the original very buggy?
Wabisuke 4 Dead  [ophavsmand] 17. nov. kl. 6:02 
@ILoveGiantFurryWomenSteppingOnMe
I see. That file is indeed causing a conflict. Please delete or rename it and restart.
I did find it, but it was under a different file name called "light" and not dynamiclight thats what confused me lol
Wabisuke 4 Dead  [ophavsmand] 17. nov. kl. 4:24 
no you should see it
I don't see the color=greenred in the settings
Wabisuke 4 Dead  [ophavsmand] 17. nov. kl. 0:58 
'/c/Program Files (x86)/Steam/steamapps/common/Left 4 Dead 2/left4dead2/ems'
Wabisuke 4 Dead  [ophavsmand] 17. nov. kl. 0:58 
@JustV
you can remove color="greenred" from settings
JustV 17. nov. kl. 0:23 
the spitter's spit glows looks like a broken traffic light
ozzy 16. nov. kl. 23:24 
how do you edit configs?
『M.G-S』☆ Little Match 16. nov. kl. 23:04 
RTX ON
Gouf 16. nov. kl. 19:42 
A life saver
Adrian Storm 16. nov. kl. 17:49 
i think that's the only mod you need to use sunglasses
Ænima² 16. nov. kl. 17:41 
Disco lights
ꉣꍏ꒒ꂵꌗ 16. nov. kl. 14:57 
I will download this, when this is fully complete. At least we do not have to download anything extra?
ink 16. nov. kl. 11:52 
Nvm, its not a console command
duck_time 16. nov. kl. 11:41 
bug; assets flash white
ink 16. nov. kl. 11:32 
Does !light reload set it to those values?
CASANOVA 16. nov. kl. 4:17 
GOOD WORK ! KEEP ON !
Wabisuke 4 Dead  [ophavsmand] 16. nov. kl. 2:32 
@ink
can you try "This is the config if you want similer effects to original dynamic light mod" in description and note that you can say "!light reload" and please tell me what do you think if you can
ink 16. nov. kl. 2:24 
Cuz I'll be honest, I think you should have an alt where it uses the same settings from the original dynamic light mod
ink 16. nov. kl. 2:22 
Can I do this from the console?
Wabisuke 4 Dead  [ophavsmand] 16. nov. kl. 1:19 
@ink
you can try change the settings strength=500 for inferno
ink 16. nov. kl. 1:08 
How do I turn off the super saiyan light emitting from fire?
duck_time 15. nov. kl. 23:36 
sweet
Wabisuke 4 Dead  [ophavsmand] 15. nov. kl. 23:31 
@duck_time
as I've said, I will create that part in near feature. but i already finished muzzle flash part.
duck_time 15. nov. kl. 23:27 
what can I do about the dynamic light missing from simply holding out the molotov? the original DL had this :-/
Wabisuke 4 Dead  [ophavsmand] 15. nov. kl. 20:44 
Hanna Fondant. 15. nov. kl. 19:38 
I saw that boykisser pipebomb... I have it too.
- 15. nov. kl. 18:32 
:steamhappy:
NEZ Corporation 15. nov. kl. 2:23 
Let's gooo
Wabisuke 4 Dead  [ophavsmand] 15. nov. kl. 1:11 
@💲💰PonyFreak985💰💲
'/c/Program Files (x86)/Steam/steamapps/common/Left 4 Dead 2/left4dead2/ems'