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Rapporter et oversættelsesproblem






King Crab animations are great until you come to a dead stop. Upon coming to a halt, instead of the appropriate animation, the legs do a sudden half-second running in place animation.
This was the only mech I noticed this with.
The animations are pretty unstable with YAML, I'm not sure if yaml is why it's not reverting
It's the last piece of the puzzle for making mechs not look goofy when moving around.
Either way, great work, this is an awesome addition to the game, and PGI should feel great shame at how they treat the representation of this great IP.
You can go to \Steam\steamapps\workshop\content\784080\3594225837\mod.json and change the load order to a lower number if it causes any issues.