MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

39 个评价
Animation Rework
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更新日期
21.426 MB
10 月 26 日 下午 12:37
11 月 24 日 上午 11:50
9 项改动说明 ( 查看 )

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Animation Rework

描述
1.51
Fixed King Crab animation when coming to a stop
Reduced torso rocking on Nightstar and King Crab walk backwards animations
Reduced torso rotation on Blackknight animation
Fixed Catapult's off-center cockpit
Adjusted Longbow and Jagermech run animations

1.5
Highlander - adjusted right leg in run animation
King Crab - adjusted run animation
Marauder II - adjusted run animation
Masakari - new run animation
Timberwolf - new run animation
Blackhawk - new run animation


1.4
All mechs - adjusted syncronization between first and third person
All mechs - adjusted third person run animations to reduce feet sliding on the ground
Reduced cockpit bounce on the following mechs: Atlas, Awesome, Blackjack, Cyclops, Jagermech, Kintaro, Warhammer
Mauler - adjusted run animation
*NOTE* The animation speeds are based off of vanilla mech speeds, pushing mechs to very high speeds may cause issues with cockpit bounce.

1.31
Kingcrab first person animation hotfix

1.3
Most mechs - Adjusted first person animations to be more in sync with third person animations.
*NOTE* - The Awesome, Banshee, Corsair, Mauler, Highlander, and Stalker first person animations are not currently responding to changes made in the mod editor. A work-around is planned for the future.

Shadowcat - fixed excessive hip rotation
Commando - fixed left and right run animations
Nightstar - adjusted run animation


1.2
King Crab - new animation to reduce torso rocking
Nightstar - new animation to reduce torso rocking
Adder - adjusted run animation

1.1
King Crab - reduced pelvis swing and changed left leg stride to match the right leg
Nightstar - reduced torso rocking
Bullshark - reduced torso rocking in first person and adjusted camera location
Masakari - fixed stray faces coming out of right arm when torso rotates
Crusader - centered torso in first person view
Victor - added hip rotation
Catapult - adjusted stride and fixed animation hitch in left leg
Direwolf - added first person animation fix and tweaked stride length
Adder - added first person animation fix

All mechs - adjusted foot impact sound timing in 3rd person view to sync up better with animations

1.0
Adds hip rotation to most mechs
29 条留言
WheatSnackBread  [作者] 11 月 24 日 上午 10:24 
@Kozuel I'll look into that and see if I can get a fix out soon
WheatSnackBread  [作者] 11 月 24 日 上午 10:21 
@Pio From my experience that's usually a bug that relates to the modlist.json, sometimes disabling it through the game menu doesn't actually disable the mod after restarting the game.
Kozuel 11 月 23 日 下午 4:19 
Small bug I'm experienceing since the 1.5 version.

King Crab animations are great until you come to a dead stop. Upon coming to a halt, instead of the appropriate animation, the legs do a sudden half-second running in place animation.

This was the only mech I noticed this with.
Pio 11 月 23 日 下午 12:57 
Ok confirmed the mod gets permanently hooked onto YAML until YAML is uninstalled. Old animations are working after reinstalling YAML. Weird
Pio 11 月 23 日 下午 12:39 
I'm not sure what's going on but ever since I installed the mod, uninstalling it has no effect. I think I've tried every possible way to scrub the mod off the game to get animations back. (loading, unloading, subscribe, unload, unsubscribe etc.) Unless I'm missing something
The animations are pretty unstable with YAML, I'm not sure if yaml is why it's not reverting
Oliverserker 11 月 22 日 上午 9:28 
Would you be able to make the assassin do a naruto run if I use a supercharger or MASC?
WheatSnackBread  [作者] 11 月 22 日 上午 7:10 
It will be a separate mod, but they won't share any assets with each other so they'll work together just fine.
Kozuel 11 月 21 日 下午 7:03 
Wait, after reading your comment again, does that mean it will also be integrated into this mod as well? Because that is incredible stuff if true.
Kozuel 11 月 21 日 下午 6:01 
You are now my favourite person. I ♥♥♥♥♥♥♥ love you. I've been sounding the horns on this since those (redacted) took it out of MWO.
WheatSnackBread  [作者] 11 月 21 日 下午 1:35 
@Kozuel - Actually since you asked I've been messing around with with the IK settings, and I'll be releasing a separate mod for that, so people who only want the IK system can use it too.