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DamageMeter now uses ModOptions for configuration!
- ModOptions is now optional - The mod works perfectly without it using sensible defaults
- Better integration - All your mod settings in one unified "Mods" tab
Improved Tooltips
Patamods
Wider Character Screen
Mod Option
[Pack] Witchery
[Utility] DBL
[Pack] Mashtato
Curse Indicator
Damage Meter
my mods
here you can see what is happening
The damage of charmed enemies is now tracked and displayed using the icon of romantic.
If you have better ideas for the icon than the romatic icon, please let me know.
- Fixed Greek Fire double-counting issue - Greek Fire damage is now correctly hidden from the display as it's already included in burning sources (weapons/items that apply burn)
- Fixed Giant Belt double-counting issue - Giant Belt damage is now correctly hidden as it's already included in crit damage sources
- Fixed Pocket Factory turret count display - spawned turrets are now correctly counted again after the cursed/normal item grouping changes
Technical Details: Greek Fire and Giant Belt add percentage-based bonus damage that the game tracks separately but also includes in the weapon/item damage totals. Previously, this caused the mod to show inflated damage numbers by counting the bonus damage twice. These items are now excluded from the display since their damage contribution is already reflected in the actual damage-dealing sources.
Bug Fixes:
- Fixed damage accumulation for grouped weapons (multiple weapons of same type now show correct total damage)
- Cursed and normal weapons display separately with accurate values
Improvements:
- Items now group cursed/normal variants together (showing non-cursed icon when available) - Item count now displays as badge overlay on icon instead of in damage text
- Badge has semi-transparent background for better readability
Did you observe a case where both showed identical damage values throughout an entire wave? If so, could you share which weapon it was? That would help me investigate if there's an edge case.
Thanks for creating!
1. I've updated the font and the damage bar to look more like the normal Brotato UI
2. percentage value is only displayed in multi-player mode
1. Improve the appearance of the number font, as the current font is not very attractive
2. Do not display the percentage when in single-player mode