Brotato

Brotato

Damage Meter
31 kommentarer
酉摩 18. nov. kl. 6:11 
good
synashura 14. nov. kl. 12:05 
very good
Oudstand  [ophavsmand] 5. nov. kl. 5:03 
Update - New Configuration System!

DamageMeter now uses ModOptions for configuration!

What's New:
- New Option: Hide Damage Bar (Solo) - Clean up your UI in singleplayer by hiding the total damage bar
- ModOptions is now optional - The mod works perfectly without it using sensible defaults
- Better integration - All your mod settings in one unified "Mods" tab
Oudstand  [ophavsmand] 5. nov. kl. 3:49 
@F0kx that's strange. I assue it's happening becuase of an other mod. I've tested it again with just my Damage Meter mod and the level up perks are shown correctly.
F0kx 5. nov. kl. 2:56 
BetterDamageNumbers
Improved Tooltips
Patamods
Wider Character Screen
Mod Option
[Pack] Witchery
[Utility] DBL
[Pack] Mashtato
Curse Indicator
Damage Meter

my mods
F0kx 5. nov. kl. 2:51 
Oudstand  [ophavsmand] 5. nov. kl. 1:32 
@F0kx do you mean the perks from the level up? Until now I didn't had any problems with it.
F0kx 4. nov. kl. 18:48 
i cant choose my perks after every wave...i need to deinstall it
DR.MASTER 3. nov. kl. 16:55 
muito bom :happypotato:
rsaw 30. okt. kl. 7:17 
It's nice that the mod supports multiplayer, but for single player games an additional bar that player damage is displayed on top of just clutters the screen.
Quill Bick 28. okt. kl. 14:23 
Thank you for adding Charmed enemies to the tracker. Works perfectly!
广游星空 25. okt. kl. 17:44 
五星好评
Oudstand  [ophavsmand] 25. okt. kl. 8:08 
Update - Add tracking for charmed enemies
The damage of charmed enemies is now tracked and displayed using the icon of romantic.

If you have better ideas for the icon than the romatic icon, please let me know.
Quill Bick 23. okt. kl. 20:40 
Would love to see damage from charmed enemies, if possible!
Oudstand  [ophavsmand] 21. okt. kl. 23:33 
Update - Fixed Double-Counting & Improved Item Count
- Fixed Greek Fire double-counting issue - Greek Fire damage is now correctly hidden from the display as it's already included in burning sources (weapons/items that apply burn)
- Fixed Giant Belt double-counting issue - Giant Belt damage is now correctly hidden as it's already included in crit damage sources
- Fixed Pocket Factory turret count display - spawned turrets are now correctly counted again after the cursed/normal item grouping changes

Technical Details: Greek Fire and Giant Belt add percentage-based bonus damage that the game tracks separately but also includes in the weapon/item damage totals. Previously, this caused the mod to show inflated damage numbers by counting the bonus damage twice. These items are now excluded from the display since their damage contribution is already reflected in the actual damage-dealing sources.
Oudstand  [ophavsmand] 21. okt. kl. 0:22 
Update - Improved Damage Tracking & UI
Bug Fixes:
- Fixed damage accumulation for grouped weapons (multiple weapons of same type now show correct total damage)
- Cursed and normal weapons display separately with accurate values
Improvements:
- Items now group cursed/normal variants together (showing non-cursed icon when available) - Item count now displays as badge overlay on icon instead of in damage text
- Badge has semi-transparent background for better readability
Oudstand  [ophavsmand] 18. okt. kl. 6:15 
@坏蛋小土豆 They are tracked separately because cursed and normal weapons have different stats (damage scaling, etc.), so they usually deal different amounts of damage over time.

Did you observe a case where both showed identical damage values throughout an entire wave? If so, could you share which weapon it was? That would help me investigate if there's an edge case.
Oudstand  [ophavsmand] 18. okt. kl. 6:13 
Update: Track damage of builder turret correctly
LeonDartz 17. okt. kl. 8:43 
nice
坏蛋小土豆 17. okt. kl. 6:37 
Why are normal weapons and cursed weapons displayed, and the damage stats are the same for both
Oudstand  [ophavsmand] 13. okt. kl. 11:43 
Update: Fixed the damage meter showing only “x1” for Pocket Factory turrets; it now reports the correct spawn count alongside other turret sources
Oudstand  [ophavsmand] 11. okt. kl. 6:17 
Update: Damage Meter now optionally supports "Mod Options"! Install the "Mod Options" mod by dami to conveniently adjust all settings in-game (opacity, number of damage sources, DPS display, and more). The mod continues to work perfectly fine without Mod Options using sensible default values. All settings are saved automatically.
Bakyols 10. okt. kl. 22:43 
Works on multiplayer/coop
Blackfish 10. okt. kl. 22:36 
прикольно
Oudstand  [ophavsmand] 10. okt. kl. 12:01 
the lists could get very long. This would be a problem if you play with 3-4 players, because the damage sources from the top and bottom players could collide.
百步穿杨爆狗头 10. okt. kl. 11:56 
could you show all damage, not just top 6
Oudstand  [ophavsmand] 10. okt. kl. 10:11 
If you would like to do that, that would be very kind.
Amine le guy 10. okt. kl. 9:39 
i could draw the thumbnail for you since ai is meh
AlaskanKai 9. okt. kl. 8:21 
This mod helps comparing the damages between your teammates. Also in comparision to the other available mods, it keeps track of the highest dmg sources and reducing the overwhelming view in a long run.

Thanks for creating!
Oudstand  [ophavsmand] 9. okt. kl. 8:00 
Thank you for your feedback.
1. I've updated the font and the damage bar to look more like the normal Brotato UI
2. percentage value is only displayed in multi-player mode
Yoko 8. okt. kl. 21:20 
If possible, I hope to implement the following features:
1. Improve the appearance of the number font, as the current font is not very attractive
2. Do not display the percentage when in single-player mode