武装突袭3

武装突袭3

K9 Companion
139 条留言
J3FF  [作者] 11 月 17 日 上午 8:12 
@TheAdaamek Are you able to provide more context or test with just the dependencies? I am not able to replicate picking up multiple dogs at once
J3FF  [作者] 11 月 17 日 上午 8:11 
@Hans_Kloss Thank you for the suggestion. I'll ask you to send those in the discord to not clutter the comment section of this page.
Hans_Kloss 11 月 16 日 下午 8:33 
This modification allows the dog to chase after the target and bite.It is not appropriate to directly bite the head to death.
GoonSix 11 月 16 日 上午 8:25 
OPFOR are shooting my dog units (which are also OPFOR)?
Carl 11 月 16 日 上午 8:11 
i wish that the speed of the dog and the pathfinding is better. if you are sending it to chase down an HVI it cannot catch up
TheAdaamek 11 月 16 日 上午 5:23 
Small bug I've noticed (idk if anyone raported it yet, not reading 14 pages of comments to check), but you can pick two or more dogs simentanously perma stucking every dog but one on you.

Imma go and enjoy my dog scarf now.
J3FF  [作者] 11 月 10 日 上午 6:23 
@Tadeo No there are no existing animations for the dog lying down.

@Malkevin I will look into that issue, haven't heard that report yet.
Malkevin 11 月 9 日 下午 4:29 
RedFor really hates dogs and will mag dump any dog they see, including RedFor dogs
BlueFor and GreenFor will ignore all dogs, including dogs of hostile factions.
Tadeo 11 月 9 日 上午 11:27 
Also, is it possible for the dog to lie down? All in all, thank you so much for your hard work on this mod – there really aren’t many mods like this out there!
Tadeo 11 月 9 日 上午 11:23 
@J3FF Yeah Iknow,If possible, could you maybe add an option to carry the dog between your legs? It would make the dog-carrying look much nicer!
J3FF  [作者] 11 月 9 日 上午 8:00 
@Tadeo The only way to carry the dog while on foot is over your shoulders. While parachuting the dog is attached to your chest
Tadeo 11 月 9 日 上午 7:07 
Hi there! I found your K9 mod on the Steam Workshop – it’s absolutely fantastic! I just have a quick question: can you carry the dog between your legs while moving, similar to how you do when parachuting? If this feature is possible, the mod would be even more amazing. Thank you so much for all your hard work developing it!
J3FF  [作者] 10 月 30 日 下午 4:12 
@Kalle If you want to discuss that issue ping me on discord where I can assist better than here.

@Brigadeskate433 It's possible you have a compatibility issue with another mod. Try loading just this and its dependencies to see if that works. And we can go from there.

@BadLucky1776 That system seems to trip the rip detection system I have in place. You're the first person to report that across all my mods. I've never used the system you're talking about, but if you'd like to resolve it then ping me on discord and we can discuss it.
Wortheili 10 月 29 日 上午 8:07 
Would it be possible for you to have the dog during "mine search" task continue sweeping the area after discovering a mine?
Graves 10 月 28 日 上午 2:41 
May I request that you change it so that either A) When carrying the dog you are able to sprint, since you cannot sprint with it at your hip or B) Which I'm sure is a bit more difficult animation wise, have the dog able to sprint with you at your hip? Currently sprinting, which we all know is really important for maneuvering, is a pretty tough task with it breaking off your hip and meandering to you. I think the simplest solution is definitely letting you sprint while carrying the dog, which we should be able to do since guys do it irl when needed tbh. Overall love the mod though, really looking forward to it's development!
BadLucky1776 10 月 26 日 下午 1:34 
Hey J3FF, I use the old ;@folder command line startup process and not the Arma3 launcher. It gives me the ability to track down mod cross compatibility issues. Been doing this since Op Flashpoint/Arma1.

I've notice with K9 Companion it is somehow reading this that I have "ripped" your mod and causes Eden Editor to end/fail any mission upon start. You mod is the only one I've ever come cross this with.
Mr. Remember 10 月 26 日 下午 12:56 
@J3FF, thanks for resolving the target issue!!
Brigadeskate433 10 月 24 日 下午 10:22 
Can't seem to get the option to become the dogs handler. I can spawn them in, but when I try to interact with it, there's no option to do anything with the dog. Using with Antistasi Ultimate and a few other mods that shouldn't effect this. I also have ACE no medical.
Mr. Remember 10 月 24 日 上午 9:37 
Added this mod to our unit's mod list, INSTANT MORALE BOOST!

Wanted to see if there were known issues with the command to attack on dedicated servers. Seems like every other feature works, but I can't get the dog to identify threats. Thanks!
lErrorl404l 10 月 23 日 上午 7:37 
Not sure if it's due to a recent update, but we've had massive fps issues with dogs being loaded into our ops recently, when removing them or deleting them fps has gone back to normal

I'm not sure what would be causing this other than potential scripting/ai issues with the dogs themselves, but figured I'd report here and let you know.
Kalle 10 月 22 日 下午 11:15 
It ends the mission when starting it to be clear.
Kalle 10 月 22 日 下午 11:11 
Im not getting it to load correctly on a dedicated server when loading it from the workshop folder. Any suggestions on how to make it work?
Fallon 10 月 15 日 下午 5:13 
I love this so much.
Would it be possible to add a settings option to make the attack always non-lethal (or always lethal)? I think it'd be great as a tool to subdue. Looking for ways to incorporate a K9 Handler role into our unit.
Bax ⭐ 10 月 15 日 上午 7:26 
Sure: It seems to get teleported directly at / on / in me. It then got unconscious (thanks to Bloodlust it did so in a cloud of blood). Does not happen all the time. Not being the handler anymore: Normally when the dog goes unconsious, gets hurt. He also gets unconsious when I carry him into a helicopter and out again.
J3FF  [作者] 10 月 14 日 上午 7:14 
@Bax I'm not sure what you mean by explode... could you elaborate? You are no longer the handler if you die or go unconscious, is that perhaps whats happening that's causing you to lost the order menu?
Bax ⭐ 10 月 14 日 上午 3:37 
At the moment the dog has a tendency to explode when getting teleportet at my position. Before it wasn't like that. It also loses quite often it's self menu K9 orders (like movement), but I still can carry etc. it with the other menu. I so much hope you'll find soon time again, cause I L O V E your dog script!
Leary 10 月 12 日 上午 3:14 
top mod baby:steamthis:
°°Scotty_Pe°° 10 月 12 日 上午 12:58 
top
MadStalk3r 10 月 10 日 上午 11:31 
Sure, giving the jacket have space for stuff, I thought it was something I didn't understand
J3FF  [作者] 10 月 9 日 上午 7:18 
@MadStalk3r It isn't Intended, but its isn't not intended either if you know what I mean. There as no attempt made to have the k9 be able to carry things for you. This has been requested by someone else too and I am considering it. Been very busy recently so I'm behind on some things for this mod.
MadStalk3r 10 月 9 日 上午 4:19 
Hello ! Amazing work, even if rn giving our gameplay choice, a dog is more of a esthetic choice ^^ Just a question, and I'm sorry if it was already asked but I didn't find any answer : when you open his inventory in editor, you can see the dog jacket actually has an inventory, but it's impossible to access when you play (either by the handler or not), is it known/intended ?
J3FF  [作者] 10 月 7 日 下午 7:48 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
Nejt 10 月 7 日 下午 12:42 
So we used this mod on a mission in our unit. After an hour, when we were getting out of the vehicle with dog, something must have caused a bug with it, causing more and more people to crash every few seconds. It ultimately crashed Arma 3 for seven people before Zeus removed it. After removing it, we had no further problems. I'm letting others know it can cause crashes.
J3FF  [作者] 10 月 7 日 上午 10:02 
@Mrakos I wasnt aware of that, I'll look into it but I think its pointing to the dependency for this mod.
Mrakos 10 月 7 日 上午 12:08 
@J3FF - Loving the mod! I noticed my .rpt log is full of errors regarding missing @Dog sounds, do you have any plans to patch the sounds (or would you be interested if I do it?) Cheers ;)
SMOKER 10 月 6 日 下午 5:47 
the last time i tested, the dog stopped being attached to me the correct way (as you said), but the first time i tested the mod, the dog teleported itself randomly, the exact moment i started sprinting
SonicJohnBH 10 月 6 日 下午 3:01 
"Pet the dog :)"

This man has his priorities straight.

If this wasn't a feature it would have made ArmA 3 literally unplayable.
J3FF  [作者] 10 月 6 日 下午 2:10 
@Marki Thanks for the suggestion but I have no plans to add that at this time.

@darlak97 No ai controlled k9's are not a feature of this mod (or the dependency).

@SMOKER The k9 no longer being attached when you start sprinting is intended for visual cohesion. Is it always teleporting or is the k9 possible stuck when you begin sprinting and thats why it teleports?

@Eagle Eye If you are fighting giant monsters im not sure what a dog would be able to do, I suggest setting it to aware. I will look into the downed k9's being targeted still, thank you for the report.
Eagle Eye 10 月 6 日 上午 12:16 
Good boy is best boy, though at the moment doggo can instantly kill everything, even giant monsters.

and when they get "downed" they are still targeted by the ai.
SMOKER 10 月 5 日 下午 2:31 
hello, i have found an issue, when i set the dog to "To Hip" (right or left doesn't matter) and then start running, the dog teleports somewhere near (random location, like between 10/20 meters away max)
darlak97 10 月 4 日 下午 11:00 
Can I use the enemy AI dog to automatically attack players or be triggered to attack them?
In zeus
Teodor_Kranke 10 月 4 日 上午 9:43 
Учитывая что за собаку может играть игрок. Хотелось бы развития той темы в плане возможности самостоятельно атаковать цель, издавать звуки которые понимает выбранный кинолог-другой игрок и тому подобное. Хотели использовать для мультиплеера, но без данных функций - не играбельно
ZGLando 10 月 3 日 下午 6:43 
This is pretty cool.
Blaz253 10 月 3 日 下午 6:35 
what da dog doin
Rex501 10 月 3 日 下午 2:59 
Do you think it could be made to just incapacitate targets as well as or instead of outright killing them, would make the dog more useful for capturing HVT's etc
Marki 10 月 3 日 下午 2:05 
What would be cool is "teleport and follow" command.
Sometimes u wanna leave your dog by the car when u are assaulting a compound or if it gets stuck.
Such command could teleport him to you within like 15m and make him run to you and follow.
Mrakos 10 月 3 日 下午 1:25 
Tested on our SPE '44 server today, works great! Thanks for making this, we had a blast with it !!!
J3FF  [作者] 10 月 3 日 下午 1:20 
@Berniemac Yup its been tested extensively in mp, can you elaborate more on the issues?
Berniemac 10 月 3 日 下午 12:24 
is this tested in MP? works fine SP, doesnt work in MP from what i have seen
J3FF  [作者] 10 月 3 日 上午 7:25 
@Lamoth Unplanned at the moment