武装突袭3

武装突袭3

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K9 Companion
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Data Type: Mod
Mod Type: Character, Mechanics
文件大小
发表于
更新日期
211.884 KB
9 月 28 日 下午 3:06
10 月 26 日 上午 10:12
5 项改动说明 ( 查看 )

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K9 Companion

描述

Rating this mod is hugely appreciated!

WARDROBE
K9 Companion is a codebase that adds command functionality to the MFR Dogs mod. This mod allows you to command the dog to do a variety of tasks like searching for explosives, patrolling perimeters, hunting targets, etc. This mod relies on the MFR Dogs mod for all visual aspects, this mod only adds the command functionality.

Big thank you to the MFR team for granting source access of their mod to the community.

How to use
Ace interactions are required for this mod, walk up to a dog and interact with it, you will see the option to become its handler. Once you are a handler, self ace-interacting will give you access to the K9’s commands.

Setup
Place any of the ai dog units added by MFR Dogs into the mission, either in 3den or zeus. No setup is required, just place the unit.

CBA Settings
This mod adds 4 CBA options, found under ”K9 Companion”. Time to heal affects how long it takes for you to heal the dog when it's been injured (interact with the dog for this option). Return home time affects how long the Return Home command takes, this command teleports the dog to its home point. Time before forced return is the time it takes for the dog to return to its home point when the dog is injured and the handler has left the semi immediate radius. Max separation distance refers to the max distance in meters between the dog and handler before the dog is teleported to the handler. Set this high if you don't want it to ever teleport.

CBA Settings
Cba controls have been added, and can be accessed through the Controls>Addons menu. These are common commands that can be bound to keys for easier use without going through the ACE menu.

Features
- Follow handler
- Stick to hip (left or right)
- Wait Here
- Move to point
- Carry K9
- K9 sits in lap in vehicles
- Neutralize Target (knock down civilians, eliminate hostiles)
- Perimeter (moves in a circle around start point)
- Seek mines
- Passively detect mines (lower success rate)
- Smell enemies based on wind direction and speed and growl to alert
- Set K9 to Silent, Aware, or Aggressive depending on how it should react
- Pet the dog :)

Notes
- Must be loaded on all clients and server.
- The home point is the location the dog was spawned.
- Behaviours: Silent will have the K9 be mute and not growl or bark when reacting to situations. Aware will have the K9 growl and bark, Aggressive will have the K9 growl and bark as well as attack threats on sight.
- I believe this is compatible with LAMBS and VCOM, if you encounter odd issues try unloading these to confirm if they continue to conflict.

Discord
If you have any questions/suggestions/feedback, or just want to chat, feel free to join the discord here!
click here for discord [discord.gg]

License
This mod is licensed under the APL-ND license for Arma 3.

139 条留言
J3FF  [作者] 11 月 17 日 上午 8:12 
@TheAdaamek Are you able to provide more context or test with just the dependencies? I am not able to replicate picking up multiple dogs at once
J3FF  [作者] 11 月 17 日 上午 8:11 
@Hans_Kloss Thank you for the suggestion. I'll ask you to send those in the discord to not clutter the comment section of this page.
Hans_Kloss 11 月 16 日 下午 8:33 
This modification allows the dog to chase after the target and bite.It is not appropriate to directly bite the head to death.
GoonSix 11 月 16 日 上午 8:25 
OPFOR are shooting my dog units (which are also OPFOR)?
Carl 11 月 16 日 上午 8:11 
i wish that the speed of the dog and the pathfinding is better. if you are sending it to chase down an HVI it cannot catch up
TheAdaamek 11 月 16 日 上午 5:23 
Small bug I've noticed (idk if anyone raported it yet, not reading 14 pages of comments to check), but you can pick two or more dogs simentanously perma stucking every dog but one on you.

Imma go and enjoy my dog scarf now.
J3FF  [作者] 11 月 10 日 上午 6:23 
@Tadeo No there are no existing animations for the dog lying down.

@Malkevin I will look into that issue, haven't heard that report yet.
Malkevin 11 月 9 日 下午 4:29 
RedFor really hates dogs and will mag dump any dog they see, including RedFor dogs
BlueFor and GreenFor will ignore all dogs, including dogs of hostile factions.
Tadeo 11 月 9 日 上午 11:27 
Also, is it possible for the dog to lie down? All in all, thank you so much for your hard work on this mod – there really aren’t many mods like this out there!
Tadeo 11 月 9 日 上午 11:23 
@J3FF Yeah Iknow,If possible, could you maybe add an option to carry the dog between your legs? It would make the dog-carrying look much nicer!