Space Engineers

Space Engineers

Planting Automation
77 条留言
Kramles 11 月 6 日 上午 1:16 
@Arthur No Problem, thanks for fixing it!!
r4v1n6 11 月 5 日 下午 4:28 
@Arthur It works! Thank you! :D
Arthur  [作者] 11 月 5 日 下午 3:18 
Whops, sorry for inconvenience, fixed
Kramles 11 月 5 日 下午 2:33 
started getting chat message "FarmerAutmation: Unknown command, try !padbug" for each message i send to chat on my dedicated server ;)
Arthur  [作者] 11 月 5 日 下午 1:21 
@r4v1n6 Can you test again with the "Continuous flat/cube farm plot" mod? should work now
and i enabled Debug Drawing on release build with "!padebug" on the chat, so you can visually check for incompatibility with any other mod
Arthur  [作者] 11 月 5 日 上午 9:48 
Hi @r4v1n6, the current behaviour is to be the exact size of the block, I notice the block you mentioned is a “full cube” and the behaviour should be changed from creating the “search area” from a cube from the center of the block to an cube top of the block, I can create an exception on the mod to offset the location 2m in the Up direction just for this particular block, but I don’t really see a way to check this automatically (for compatibility with every possible farm plot mod)
Furyion 11 月 2 日 上午 6:11 
@r4v1n6 thank you for the reply and info.
r4v1n6 11 月 1 日 下午 5:09 
@Furyion It's a mod that modified the behaviour of any Farm Plot like block. You do not need to load anything into a programmable block.
Furyion 11 月 1 日 下午 4:52 
Hi Arthur, is this a script i need to load into a program block ? or is it a block ? as i cant seem to find anything in my scripts or my blocks that seems to be related to your program, am i doing something wrong or am i just an idiot .
Katarina [WolfCraft Industries] 11 月 1 日 下午 1:09 
hey @flumbo and @Arthur, i have a amazing solution for your problem regarding autocrafting seeds and storing a certain amount of them in connectors: the GOAT Sorter - Inventory Manager
we just released version 1.0 and i've been using it on my rotary automated planting farm and it works great!
r4v1n6 10 月 31 日 下午 12:10 
Could the search area for seeds be increased slightly? That would solve an issue with one of the blocks in Continous farm .
Arthur  [作者] 10 月 27 日 上午 3:11 
@flumbo The "intended" way I thought when I made the mod, is a drone with all the seeds in the connector that goes over the plots dropping 1 at a time, however, the engineering behind it is up to the player

You can make a script to leave one seed of each in the connector,
You can use even contollers to turn on/off sorters pulling seeds directly from the food processor
You can use the "minecraft method" and put 2 (or more) seeds in the first slot and fill the rest of stone (or any other ore), and put a sorter throwing seeds

if you want, you can try my old Auto-Craft script https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3367063290 and request using the Custom-Data of the Connector
[Requests]
SeedItem/Fruit=1
SeedItem/Grain=1
SeedItem/Vegetables=1
SeedItem/Mushrooms=1

Also, While Searching the workshop i found an Script (Seed Stocker) that is made exactly for that https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3576255186

There's a lot of possibilities :se:
Arthur  [作者] 10 月 26 日 下午 10:44 
@平凡REN This is not a bug, but a Intended "performance saver" on the game side, after 100 items dropped at the ground (is called "Floating Objects" on the settings, configurable up to 1024), the oldest item is deleted as soon a new item spawns
平凡REN 10 月 26 日 下午 7:28 
Bug: If players frequently throw seeds from the connectors on the server, over time, a large number of seeds may disappear out of thin air, even if the player has already picked them up or collected them by the collector
flumbo 10 月 26 日 下午 7:06 
If you have the system with the connectors on the ceiling dropping the seeds onto the plot, how do you make so that all the connectors have seeds in them? Im running Isys inventory manager and I cant get the connectors to take the seeds from other containers
Arthur  [作者] 10 月 23 日 下午 3:59 
Ok, i will push the update to this item then, Thank you
Electrica 10 月 22 日 下午 8:38 
Thank you for the fast update and liking the change, seeds stays until exited remote control, so as long as item limit not reached planting are not undone. Will play around a bit more
Arthur  [作者] 10 月 21 日 下午 9:19 
Ok, so apparently my check only work for Cockpits, not RC 😅
Arthur  [作者] 10 月 21 日 下午 3:35 
Either way, waiting for changes on the Mod Api that will fix the issue with player being required, so it will work independently of the player and being in a remote control/cockpit will not cause any issue
Arthur  [作者] 10 月 21 日 下午 3:30 
Either is pilling up on your inventory (it shouldn't, since the mod checks for that), or more likely you are hitting the "Maximum Floating Object" limit set by the World Settings, and the game is deleting it
Electrica 10 月 21 日 上午 8:19 
Thank you! Love the mechanic and inspired me to create my industrial farm:
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3590941912
during which notice when player in remote control, dropped seeds on plot disappear but not planted, is this a game limitation?
WardenWolf 10 月 14 日 下午 4:25 
How to trigger precision auto seed drop: place line of rotors, lined up with your farm plots. Remove the heads, and add small heads. Then put a sensor on your harvester / planter set to detect small grids, set to a 0.5 or 1 meter radius left / right / top / bottom. Then have it trigger Drop Item on the seed drop connectors. This ensures you are well within the block radius of the large-grid farm plot when it triggers. Just turn off the sensor when you don't want to drop seeds. Note: this assumes your harvester / planter is running on on a fixed track.
Arthur  [作者] 10 月 14 日 下午 2:10 
@BaDdAwG750 Check if the server isn't deleting your seeds, there's a hard limit on how many floating objects you can have in the world at any time and it will delete objects if you are above certain cap
Mytos 10 月 14 日 上午 12:02 
This is all ridiculous and reminds me of Bethesda: Why coding ourselfs when there are lots of private coders which can solve all the problems and bugs. Best solution: Disable the whole food system. It's just one click. No Mod, no script.
Oh, and do NOT buy the Apex DLC!
BaDdAwG750 10 月 13 日 上午 10:29 
been having a issue with the plot actually picking up and planting the see when dropped form a connector sometimes it works others it only plants like half the seeds
Arthur  [作者] 10 月 10 日 下午 2:33 
@ChozoSR388 Upside-down Programmable Block (the one from the DLC)
TinMan87 10 月 10 日 下午 1:19 
Having issues with getting it going... what the script used in the programmable block
ChozoSR388 10 月 8 日 下午 8:23 
Hey, in the second photo, what's the block on the other side of the small inset connector?
nokyvg 10 月 6 日 上午 12:39 
Esta en mi opinionTras textear mas de 100 horas el mod.
Cosas a tener en cuenta y posible solucion.
El mod necesita 1 jugador libre, a menos de 3km. ¿Seria posible añadir al muñeco de pruebas como entidad en el juego? para utilizarlo como entidad de jugador.
El bloque clasificador puede ser utilizado para forzar la entrada de semillas a los conectores.
A los collectors se les puede implementar la opcion de coger semilla o no.
ossied 10 月 5 日 下午 8:13 
I am in though thank you, FU KEEN DEVS
ossied 10 月 5 日 下午 7:55 
What we need is a small cargo container slapped on the back side of collectors with small docking port and may be some kind of sorter so as collector harvests as it goes over SCC drops seed, It absolutely boring and RSI ridden at the moment , i am thinking about disabling food til Keen actually do something with it.
T-REX-5522 10 月 3 日 上午 10:27 
alr, ill definitely be looking out for it when / if you make it
Arthur  [作者] 10 月 3 日 上午 10:25 
@ShaunTheKnife Fixed the Connector allowing items to be dropped even when disabled
Arthur  [作者] 10 月 3 日 上午 9:04 
Yes @T-REX-5522, i'm working on something like that, but i need to wait until we get new features for the Mod API, still pretty much bare bone
ShaunTheKnife 10 月 1 日 下午 2:00 
love this, only 2 things i would change, 1. currently connectors can still 'drop item' when turned off this can be annoying. 2. a new set of connectors with very small inventory 1-2 litres would be nice so seeds can be distributed with sorters and not all end up all in 1 connector
T-REX-5522 10 月 1 日 上午 11:02 
if possible could you make a mod to take from a storage and plant the seeds (basically what Hitthebutton was suggesting)? i agree that it does reduce the challange in making a farm but i would personally prefer that then dropping items
Arthur  [作者] 10 月 1 日 上午 8:13 
Until Keen Changes the Mod-Api, NO, only real players running real instances of the game
Racial Ghoul 9 月 29 日 下午 12:21 
Is there a way to make a dummy player be always present to be the workround for this mod to work as intended? Like an invisible presence always ready to be used as the inventory of the workaround
Bystander 9 月 29 日 上午 3:12 
@Aurelius It isn't a block, it's a session component, meaning it's just running all the time in the background. Try dropping a seed onto a Farm Plot, it should plant itself after a small delay.
Aurelius 9 月 29 日 上午 12:31 
What is the block even called? Me and my friends cannot find it
Bystander 9 月 28 日 上午 1:23 
I published a Planting Automation helper mod (in game script) here https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3576255186
It basically fills connectors with single seeds for you and orders more when it runs out.
Bystander 9 月 27 日 上午 11:35 
Just a note to those trying to use Isy's to transfer seeds. E.g. "special" container, Isy's won't find the seeds but you can add them manually to the Custom list as :
SeedItem/Fruit
SeedItem/Mushrooms
SeedItem/Vegetable
SeedItem/Grain
As an aside I'm writing an ingame script (programmable block script) for this mod "Planting Automation" that will handle a lot of the management for you. E.g. will transfer single seeds to named Connector groups, re-use seeds sucked up by collectors and produce seeds from the Food Processor if it can't find any.
Arthur  [作者] 9 月 26 日 下午 1:19 
In Vanilla, no, they probably won't do anything about it, but the mod API of the farm plot, they will certainly change, because the current one doesn't serve very well to make mods beyond this workaround
Jolly 9 月 25 日 上午 7:37 
Doesn't seem like Keen is going to do anything about this, so are we going back to our old farming mods? lol like wtf...
howardxu23 9 月 24 日 上午 7:46 
Racial Ghoul 9 月 24 日 上午 1:59 
Hi can we use AI Enabled Drones as substitute for player inventories?
Arthur  [作者] 9 月 22 日 下午 9:59 
Is possible, Yes, in fact, taking the seed from a container is easier than taking the floating seed on top of the planter from the mod perspective,
but from the gameplay perspective, whats the *Engineering* challenge in that?
a harvester and planter tractor/ship is way cooler xD

(and you can always check the AutomatedFarmingMod that bypass altogether the farming aspect and turns the planting the same as any other in game process)
Hitthebutton 9 月 22 日 下午 3:23 
Do you believe there is functionality for detection of the seed item in a storage container and then use this system to push that seed to the player for use in calling PlantSeed? Kinda like a work around for simulating conveyor pushing for auto planting?
Arthur  [作者] 9 月 22 日 下午 12:34 
Actually, there is a limit, 56 on the stock game, more than that and the item is deleted by the trash removal before being processed by the mod, but you can change the settings to *up to 1024* with experimental mode, or 100 without
Arthur  [作者] 9 月 22 日 上午 11:56 
Technically no, there's no limit, but the issue is that right now the mod expects the plant to be available instantly, that is not the case in Multiplayer, this mod was released a bit prematurely from some experiments i was doing on single player and is not optimised to be used in multiplayer,
i will try to address this issue by adding a "retry" function, so if it fails to plant due to multiplayer lag, it just keep's trying for a while,
But for a 100% reliable experience, we still need to wait for keen to refactor the Mod Api of the Farm Plot