Space Engineers

Space Engineers

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Planting Automation
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Type: Mod
Mod category: Production
标签: ServerScripts
文件大小
发表于
更新日期
1.007 MB
9 月 15 日 下午 5:04
11 月 5 日 下午 3:19
13 项改动说明 ( 查看 )

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Planting Automation

描述
Allows for automation of planting Farm Plots, by automatically Planting any seeds that are loosely dropped on top of an inactive Farm Plot, such as by a Connector set to 'Throw Out', or this mod's new "Drop [single] Item" action. Combined with vanilla Collectors, this allows for fully automated farming.


Limitations:
The modding API only allows planting seeds directly from a player's inventory. We workaround this by finding a player near the Farm Plot who could plant (not full inventory, is close enough to simulate the Farm Plot (within Server's SyncDistance, defaults to 3km), not in a cockpit), transferring the dropped seed into their inventory, and then immediately performing the plant.

Tips:
If there's no valid player, or the Farm Plot is already growing something, the seed will be left floating above the Farm Plot until it can be planted, or it despawns. I suggest either having a Button that triggers your planter bot, so you can watch your cool contraption working + ensure someone's nearby enough, OR run your Collector (harvester) bot after seeding to pickup any loose seeds before they despawn.

- Works with Vertical Farm Plot (and likely any other custom models), if not, check the detection area with "!padebug" chat command. please report any incompatibility, either as a comment bellow, or as an issue on Github[github.com]

- For a more assembler-style growing experience bypassing Farm Plots and their limits: AutomatedFarmingMod

- Community Programmable Block Scripts to deal with Seed Crafting and Delivery to the connector: Seed Stocker

Github Source[github.com]
热门讨论 查看全部(2)
1
9 月 22 日 上午 4:57
[MOTY CANDIDATE?] 11/10 MOD 5 EVER
Bill Nye the Science Guy
0
10 月 14 日 下午 6:33
How to trigger precise auto-drop for seeds
WardenWolf
77 条留言
Kramles 11 月 6 日 上午 1:16 
@Arthur No Problem, thanks for fixing it!!
r4v1n6 11 月 5 日 下午 4:28 
@Arthur It works! Thank you! :D
Arthur  [作者] 11 月 5 日 下午 3:18 
Whops, sorry for inconvenience, fixed
Kramles 11 月 5 日 下午 2:33 
started getting chat message "FarmerAutmation: Unknown command, try !padbug" for each message i send to chat on my dedicated server ;)
Arthur  [作者] 11 月 5 日 下午 1:21 
@r4v1n6 Can you test again with the "Continuous flat/cube farm plot" mod? should work now
and i enabled Debug Drawing on release build with "!padebug" on the chat, so you can visually check for incompatibility with any other mod
Arthur  [作者] 11 月 5 日 上午 9:48 
Hi @r4v1n6, the current behaviour is to be the exact size of the block, I notice the block you mentioned is a “full cube” and the behaviour should be changed from creating the “search area” from a cube from the center of the block to an cube top of the block, I can create an exception on the mod to offset the location 2m in the Up direction just for this particular block, but I don’t really see a way to check this automatically (for compatibility with every possible farm plot mod)
Furyion 11 月 2 日 上午 6:11 
@r4v1n6 thank you for the reply and info.
r4v1n6 11 月 1 日 下午 5:09 
@Furyion It's a mod that modified the behaviour of any Farm Plot like block. You do not need to load anything into a programmable block.
Furyion 11 月 1 日 下午 4:52 
Hi Arthur, is this a script i need to load into a program block ? or is it a block ? as i cant seem to find anything in my scripts or my blocks that seems to be related to your program, am i doing something wrong or am i just an idiot .
Katarina [WolfCraft Industries] 11 月 1 日 下午 1:09 
hey @flumbo and @Arthur, i have a amazing solution for your problem regarding autocrafting seeds and storing a certain amount of them in connectors: the GOAT Sorter - Inventory Manager
we just released version 1.0 and i've been using it on my rotary automated planting farm and it works great!