Arma 3
Pinned Down A Total Combat Immersion Mod
244 kommentarer
Mikey74  [ophavsmand] For 22 timer siden 
Thanks mgguy56. I'm glad you enjoy this.
mgguy56 26. nov. kl. 4:28 
Awesome work, dude! Suppressing is now very effective agains't the AIs. Seeing the roadmap, I am very excited for the Cover and Cohesion, since ARMA 3 vanilla AI don't really run to cover that much. Keep up the good work!
Mikey74  [ophavsmand] 22. nov. kl. 3:33 
@VastGM Thanks Man. Such is life. There is 10 reasons to delete this mod, but almost 10,000 to keep it up. ;) I appreciate the encouragement. :) With any luck things will work out next year. As of right now I barely have the time to respond to comments. :( Much less add everything I wanted to add to these mods.
VastGM 21. nov. kl. 22:09 
Sorry to hear about your troubles man. Don't worry about the negativity some people will never be satisfied with anything.
Mikey74  [ophavsmand] 21. nov. kl. 8:38 
Kirgiz So delete this mod and use something else or create you own mod. That's what i did. :steamfacepalm:
Kirgiz 21. nov. kl. 5:55 
In my opinion, this mod doesn't live up to its stated characteristics. All units (both enemies and allies) become completely suppressed, unable to hit even from 50 meters away.
The mod's goal is to increase the duration of firefights.
This is disgusting. Why are units immediately suppressed as soon as they spot an enemy? This isn't in the settings.:steamfacepalm:
minecraft with gadget 12. nov. kl. 18:27 
An important tweak I figured out when using this with LAMBS: turn off this mod's AI Suppressive Fire setting. LAMBS already enables the AI to do suppressing fire, and having both on seems to make the AI significantly less accurate than they should be, doing too much suppressive fire and not actually targeting enemies directly.
Mikey74  [ophavsmand] 10. nov. kl. 17:57 
@MrGyani If blink works but tunnel/blur do not on dedi, it’s usually timing or another mod wiping post-process.
MrGyani 10. nov. kl. 16:08 
@mikey74 so when im loading this on the dedicated server, missions occasionally arent putting into effect the tunnel, blurring and other effects. The eye blinking is working but none of the tunneling and red/yellow blurring. please advise, thanks
khajiithascoin 8. nov. kl. 23:38 
awesome
Mikey74  [ophavsmand] 8. nov. kl. 13:25 
Thanks Takao Hayami! Appreciate this.
Takao Hayami 8. nov. kl. 1:13 
Hi I have been testing this and I would recommend
Mikey74  [ophavsmand] 28. okt. kl. 8:53 
@MrGyani There are already settings for this in the mod.
MrGyani 28. okt. kl. 4:45 
This is a really cool mod but the suppression effect on AI is too OP. If you can, add an element that prevents AI from losing all sense of accuracy when suppressed cause otherwise a single shot over their head and i can keep walking over to them
JokingSteak 27. okt. kl. 20:23 
Lambs seems to compliment this real well too. One thing is I noticed I'm getting friendly fired in the back a bit more often, but it doesn't seem like a huge issue at the moment. Just Arma being Arma. It's not like that didn't happen before already. xD
Mikey74  [ophavsmand] 26. okt. kl. 10:38 
@JokingSteak Thank you for the feedback. With this mod the one with the fire superiority usually wins, but definitely not set in stone I've noticed.
JokingSteak 26. okt. kl. 9:24 
So this seems to work nice with laxermann's suppress mod as for as I can tell for anyone that wants to know. Great mod btw! Firefights on ris feel more authentic and can grind to a stalemate as a result.
Mikey74  [ophavsmand] 23. okt. kl. 13:04 
Thanks for the feedback. 😊 Glad you're enjoying this.
TurkishSoap 23. okt. kl. 11:34 
It works flawlessly now, thank you so much
VonScheer 22. okt. kl. 7:32 
works on dedicated, perfect. Thank you.
Mikey74  [ophavsmand] 22. okt. kl. 4:31 
Updated. Let me know.
VonScheer 21. okt. kl. 21:53 
I suspect something happens on the whitelisting functions stage. Will see and test when update rolls out.
Mikey74  [ophavsmand] 21. okt. kl. 20:29 
I've got an update coming. Don't know that it'll fix the issue. Just a hunch at this point.
VonScheer 21. okt. kl. 9:48 
I would try to see what causes the problem, if anyone wants to collaborate it will be much appreciated. Reforger right now is not the best platform for COOP.
VonScheer 21. okt. kl. 9:43 
Can confirm, remoteExec gets suspended on dedicated. Really sad because mod is superb
Mikey74  [ophavsmand] 20. okt. kl. 21:41 
@TurkishSoap PD i guess is just not Dedi friendly. I'm moving on to Reforger I think.
TurkishSoap 19. okt. kl. 22:05 
Absolutely love this mod, I've been playing ArmA for over a decade and it's truly nice to have AI that is not completely brain dead.

However, not sure if this is just me, but this mod seems to be overriding CfgRemoteExec in some way as it is totally preventing a great number of functions from being executed when this mod is ran on a dedicated server. Am I missing something? Thank you
Mikey74  [ophavsmand] 19. okt. kl. 18:21 
@minecraft with gadget Thank you! I appreciate the good review. :)
minecraft with gadget 19. okt. kl. 17:18 
I really can't put into words how gamechanging this is. Awesome mod!
Octopuss  [ophavsmand] 14. okt. kl. 10:44 
@HappyRooster007
Try decrease PDTC's player suppression recoil buffer (default is 0.91), and if you still feel kicky, decrease the camera shake.
anyway,give it a test then you will find balance
HappyRooster007 14. okt. kl. 3:10 
@Octopuss

Thanks for answer. So what should I do to achieve the best compatibility with ARCC? Btw, I don't want change settings of ARCC. What values should I change in PDTC so that ARCC remains unchanged?
Octopuss  [ophavsmand] 11. okt. kl. 21:38 
@Cooltiger09
If you start a new game of AU with PDTC, I recommend set the AU parameter of friendly/enemy skill on very high. Default normal value could result very low AI accuracy while under fire due to PDTC.:steammocking:
The Legend 11. okt. kl. 18:09 
Thanks for the detailed description. Will try it out.
Muammar Gaddafi 11. okt. kl. 10:15 
it seems to work amazingly with Antistasi Ultimate!
Mikey74  [ophavsmand] 10. okt. kl. 20:59 
@Cooltiger09 I haven’t tested PDTC with Anti Ultimate, so I can’t confirm full compatibility. If it mainly changes AI accuracy or difficulty settings, it should work fine. If it modifies suppression, stances, or AI behavior logic, there’s a chance of overlap. Best bet is to test them together and see if anything conflicts. Let me know what you find — I’ll note it in the compatibility list.
Muammar Gaddafi 10. okt. kl. 18:18 
is this compatible with Anti Ultimate?
Octopuss  [ophavsmand] 7. okt. kl. 20:38 
@HappyRooster007
I run tests when I see the comment.The animation of ARCC works since PDTC doesn't affect anim. But the recoil change (for example I set RCC recoil 0.0 and turn off the unpredictible recoil),while using PDTC and player under heavy fire, the recoil increased by PDTC setting still as vanilla. so you may use ARCC/RCC together with PDTC, but you may give it a try first to avoid sudden high recoil increase.
or you can set PDTC's player recoil increase while under fire setting value lower(default is 0.91) to make ARCC/RCC works smoother with PDTC.
Nice day!:steamhappy:
HappyRooster007 7. okt. kl. 15:24 
@Octopus

I already asked the author about compatibility with ARCC in the comments, and he wrote that it shouldn't be a problem.
Octopuss  [ophavsmand] 7. okt. kl. 5:48 
@The Legend
One more thing: Put PDTC at the last of your loaded mod list.
Octopuss  [ophavsmand] 7. okt. kl. 5:40 
@The Legend
Thx for using PDTC
Animated Recoil Coefficient Changer mod could resulting in player recoil increase while under fire feature of PDTC,so not recommend using PDTC and ARCC together, if you need such recoil change, maybe try the Recoil Coef Changer.
and don't use AI accuracy fix mod with PDTC , or the AI units accuracy could be 0%.and if you using PDTC , i recommend you setting the overall AI skill/accuracy in higher value (1.0/0.8 or above).
Lambs danger maybe compat with PDTC , but no promise, you may run a test with both mod enabled , see if there are some problem.
The Legend 7. okt. kl. 0:06 
A great mod, one question, is this compatible with Animated Recoil Coefficient Changer, AI accuracy fix and LAMBS danger.fsm ? I know LAMBS suppression won't be compatible because your mod already takes care of that. Thanks
Mikey74  [ophavsmand] 5. okt. kl. 13:33 
@Adeptus It's all good :) You should see some of the things I say wrong, leave out, and have to correct in my descriptions of my mods. lol :D
Adeptus 5. okt. kl. 13:28 
sorry for saying it twice my wifi made it look like it was not sending
Mikey74  [ophavsmand] 5. okt. kl. 12:39 
@Adeptus I haven't personally tested PDS with Lambs. I think Octopuss has and it was fine. PDS and Lambs should be ok. PDTC and lambs just a small caveat with possible crouch-prone tug-of-war.
Mikey74  [ophavsmand] 5. okt. kl. 12:37 
@Adeptus Yep, PDTC works with LAMBS. One caveat: both can try to steer stances under heavy suppression, which may cause a little crouch-prone tug-of-war. If you see that, let LAMBS own stances and keep PDTC focused on suppression effects. As far as I know you cannot turn off Lambs stance control. But you can with Pinned Down.
Adeptus 5. okt. kl. 12:34 
sorry if you got this question before but is this and the surrender mod compatible with LAMBs
Mikey74  [ophavsmand] 3. okt. kl. 3:03 
@Corswain OBviously, default is my personal favorite setting for balance! I totally get what you mean about finding that sweet spot between realism and fun challenge.

When I'm tuning another mod, I usually suggest an easy experiment: if you feel it's a bit too much, try moving the relevant slider settings by half in the direction you think would be better. For instance, if you think the 'Suppression Hue' is too much, just cut the default value by 50% and test.

It's a quick way to find your ideal feel without totally guessing. When you find what you like, please share your tweaks! I'd love to see what works for you! :)
Corswain 2. okt. kl. 1:22 
Great mod thank you!

I'm still running it with the default settings which seems okay, maybe a tad bit too much? I'm not sure. I like a bit of realism and challenge but not too much.
Has anyone tinkered with the CBA settings for this mod and have a list of suggested tweaks and why?
Octopuss  [ophavsmand] 1. okt. kl. 3:25 
@lintongxue

感谢!使用当中有任何问题直接反馈给我:steamhappy:
lintongxue 1. okt. kl. 2:57 
Great mod