MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

PilotOverhaul - Eternal
229 条留言
Ketchup_Stain 11 月 20 日 下午 9:45 
I'm able to send Mason to academy training. I just remove him from Bay 1, then disable PO. When I load the saves he becomes available to train (because he becomes a regular pilot, ie he can die)
jackalope85  [作者] 11 月 19 日 下午 12:04 
I'm aware of the commander training issues, and I'm looking into it. Hopefully will have it fixed next update.
busto 11 月 19 日 上午 11:33 
@Crimson Thunder I have the same issue. No training report when pilots come back from
DozenthTurmoil 11 月 18 日 上午 8:06 
@rickson
yeah i'm unable to send the commander to academies
Rickson 11 月 16 日 下午 6:56 
Is anyone else unable to send the commander to academies? It seems to work with commander Mason if I start the campaign but not if I start any of the other careers.
Tulse Luper 11 月 14 日 下午 4:10 
Noticed a problem while playing: he pilot's skill caps may be raised after completing a grad program as expected, but if the pilot completes a corrections program it will revert the skill caps to whatever they were before doing the grad program. When I tried doing the grad program again afterwards, the skill caps would remain at this lower level even though "Skill Cap Increased X2" etc. would appear next to the various skills in the "training complete" screen. This persisted after traveling to a new system and then back before doing the grad program the second time.
jackalope85  [作者] 11 月 10 日 上午 10:51 
@porcupine the warning can be ignored. This works fine with co-op unlocked
porcupine 11 月 10 日 上午 7:21 
Any chance this mod get updated to not conflict with Co-Op unlocked or can the warning be ignored
Davek Halcyon 11 月 7 日 上午 10:13 
@jackalope85 if you get PO in the correct position in the load order it will usually work fine with MercTech, however as you mentioned, I know that he's working on an integrated version to include later on, as well.
9tails 11 月 7 日 上午 2:42 
I suggest that the icon for Mastered rank in chassis affinity be changed from an orange color to a bright blue one, to make Mastered more visually distinct from Below Average.
Lamrett 11 月 3 日 下午 6:48 
Ah damn. Thanks for the reply, though. I saw whilst looking an old post saying MT intended to include it but it was years old.
jackalope85  [作者] 11 月 3 日 下午 1:34 
@Lamrett I don't believe it is, but I know the merctech author has a copy of the original PO source he was looking at adding directly into merctech.
Lamrett 11 月 3 日 上午 11:45 
Trying Merctech for the first time. Is this compatible?
Murat Kutosov 11 月 2 日 下午 5:21 
It would be cool if there was a "Hale and Hearty" trait/quirk that had a percentage chance to prevent fatigue -- love this mod!
CG 10 月 31 日 下午 6:09 
hmm when i train the commander to gain a new free quirk slot he gets a random quirk instead. is this working as intended?

also increasing the proficiency in lets say missile from 3 to 5 requirs a free slot?
Crimson Thunder 10 月 31 日 上午 11:50 
ive noticed that when sending multiple mechwarriors to academies, when they eventually return, the pop-up (other than the first mechwarrior that returns), to see the results of the training doesn't come up, and I believe this is a bug...it makes it really hard to see if there was any XP gain at all, especially with virtual world centers.
jackalope85  [作者] 10 月 28 日 上午 9:27 
@dmb there already are pilot cost options in Mod Options.
dmb 10 月 27 日 下午 7:28 
Pilot costs are a bit absurd and not particularly lore friendly.

I suppose I understand the lore isn't really conducive to gameplay, as paying pilots 1000-5000 credits a month equates to just 3,000 to 15,000 for the 90 day cycle, so the inflated x2 to x4 costs of pilots currently is already pulling a lot more strain on the economy. But I'm not sure I like pilots being as incredibly expensive as this mod makes them. Could there be an option in the mod for changing pilot upkeep costs, including a vanilla level of pay?

Also a "trait blacklist" would be nice, honestly. There are some traits I just don't want to see because they're either bad, or insanely niche, given there's only 6 trait slots now, half of the vanilla traits already feel like dead weight that never come up.
9tails 10 月 27 日 上午 1:27 
Turning off non-MW5 portraits and voice packs doesn't appear to be preventing them from appearing in Hire Pilots.

Like, at all. I just had a world with six pilots to hire and all of them had non-MW5 portraits and voice packs.
jackalope85  [作者] 10 月 26 日 上午 6:32 
@=яενєηąŋŧ= No, they should be good up to 30. I am aware of the training issue, it will be fixed next update when I have time.
=яενєηąŋŧ= 10 月 25 日 下午 8:23 
Do things still break when a pilot gets over 20 skill in an attribute like they did in the 330 version?
For some reason academy training is allowing my pilots to gain skill caps beyond the base ten plus whatever quirks they have, and I have now gotten a few with caps above 20 so I'm a bit concerned.
jackalope85  [作者] 10 月 25 日 上午 8:01 
@slayer557 They are not, but there is a built in version
slayer557 10 月 25 日 上午 7:55 
Does this mod work with Enhanced Academies or are they exclusive from each other?
samhan124 10 月 25 日 上午 3:52 
Hey, I noticed this fix in the change notes: Fixed academies not giving skill cap increases.
So I used mod options to have 0 quirks, making all pilots capped at 60 skill points. But now when I do training, it's increasing my pilots skill levels to over 60 skill points. Is this intended behavior? Basically, I want my pilots to be forever capped at 60 skill points max.
=EGC= KougarL☠B 10 月 24 日 下午 10:38 
Thank you for bringing back the health of each person on the pilot section screen before a mission. Could that same area also highlight when a pilot is in training? Would save a lot of random pecking or back-n-forth between the barracks if a lot of your crew is in training.
Hermatus 10 月 24 日 下午 4:44 
Awesome job with the changes to the commander...
No problems between Quirks and Traits....
Good job and thank you very much !
jackalope85  [作者] 10 月 24 日 下午 3:51 
@Dama733 I can look into it. I'll see if I can limit them based on the game date.
Dama733 10 月 24 日 下午 3:48 
Out of curiosity, would it be possible to add clanner portrait's and voices? since post invasion pilots do start to appear with clan origin traits or are those just not usable?
jackalope85  [作者] 10 月 24 日 下午 3:09 
@WordCubed Those are the voices from MechCommander and MechCommander 2. They don't show up in voice selection if you have the mod options for them disabled.
WordCubed 10 月 24 日 下午 1:56 
Hi, I noticed that the original Pilot Overhaul mod claims it has "an additional 56 Completely voiced pilots in-game", but whenever I edit a pilot, only 18 different voices are available to pick from. Is this a bug, or maybe a mod conflict? (I am running YAML.)
Stansted Airport 10 月 20 日 上午 2:51 
Has does this interact with the new DLC with the training academies and traits system that has?
sonofro 10 月 19 日 下午 8:51 
@Jackalope85 fixed it right up. You rock. Thank you again for such an awesome mod. Singlehandedly doubled my playtime for the game by letting me continue my company's backstory.
SQW 10 月 17 日 上午 2:17 
Oh thanks for the reply!
That's great! I hate having to lose mech quirk because I want pilot quirk more.
jackalope85  [作者] 10 月 17 日 上午 12:49 
@SQW Its compatible with YAML. Technically the mod manage screen will show a "conflict," but thats simply from touching the same asset. POE has support for YAML's changes built in.
SQW 10 月 16 日 下午 7:18 
This mod isn't compatible with the main YAML mod right?
jackalope85  [作者] 10 月 15 日 下午 8:02 
@BlueTycronus @sonofro Unsubscribe and resubscribe should fix that. Steam workshop is likely failing to update some files.
BlueTycronus 10 月 15 日 下午 7:19 
+1 Below. I have not found a solution other than disabling the mod.
sonofro 10 月 15 日 下午 6:23 
I do have the latest update (Oct 13) installed, but keep getting a fatal error crash, also crashes whenever I enter the "barracks" tab. Any suggestions?

All the same, thanks for your continued work on this amazing mod.
Hermatus 10 月 14 日 下午 6:06 
thanks for the answer.
What do you mean by "Find a training to remove the quirk"
Never found a place so far that has something else than
"Select a quirk" and increase your "quirk number" ?
jackalope85  [作者] 10 月 14 日 下午 5:13 
@Hermatus Commander traits are not implemented yet, but will be at some point. Quirk selection depends on the XP of the pilot, so they do tend to autogain quirks whenever their slot count increases. Unfortunately this isn't easy to change. Your best option is to find a training to remove the quirk again until it rolls into one you want.
Hermatus 10 月 14 日 下午 1:46 
After the new version i cant select a quirk with the commander.
When i try to increase the quirk number it always autoselects a trait, before your used the increase by 1 button... timeline jump.... then it was +1 and selectable... now it autoselects.
Hermatus 10 月 14 日 上午 10:59 
Sorry to ask but does anybody know if the author of this mod every mentioned that the commander will be able to get traits too ?
Or is it exclusive to the pilots ?
GunRecon 11 10 月 13 日 下午 8:57 
Any chance we're ever allowed to remove/replace positive quirks?
Failing that, any chance we'll be able to disallow random positive quirks?
Kastor 10 月 13 日 上午 12:10 
For a while I've been looking for a mod that simply allows me to switch out Commander Mason. This mod does that but I'm not interested in the other features, I like to keep things simple. Does anyone know a mod for that?
8888mm 10 月 11 日 下午 10:42 
Has been working great so far, though haven't tested academies yet.
Mostly commenting to thank you for all the hard work. This is my favorite mod by far and I hate playing without it. You're amazing for putting in the work and I am so happy this mod gets regular love and updates. Tysm <3
geistritterss 10 月 11 日 下午 9:52 
So everything runs ok however, all of the "Cantina" rewards say "Text Block" with zero C-Bills and no description of the message upon completion. So not sure whats going on there. I love this mod and many thanks to Jackalope85 for keeping this alive and hats off to all of his hard work.
Saigoth_74 10 月 11 日 下午 6:00 
It's all working for me now, though I've not used the training system for any pilot as Just hadn't needed to or wanted to. I could create a second save and test it. See if I can find or cause an issue.

For those using YAML, I have that installed as well. Though I tend to go more extreme when updates happen and mod updates drop. I delete my *.json that it has in the Mod folder in MW5 merc. Then force it to re-download or manually download a couple, and rerun game to add the mods. I will say This mode shows the correct mod version, however the game version is showing .62 at the end instead of the current game version, not sure that would be more than just info but who knows.
BaLLaS - 98K 10 月 11 日 下午 12:28 
elite pilot still disappear when enter the system for me and even I got them to spawn they would not have traits they should have spawn e.g barrett didn't have any traits at all when he in the hiring hall
I try to unsub and resub again for several times
Kegyus 10 月 11 日 上午 10:25 
Still crashing when timeline jumping or traveling and academy training finishes. Can't seem to find a solution.
Crimson Thunder 10 月 11 日 上午 9:05 
The mod crashes my game upon loading into the career.