MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

PilotOverhaul - Eternal
242 kommentarer
Yefrign For 11 timer siden 
Update: so to fix it I simply removed the Portrait packs I had on and used the one's listed in the description as stated by Jackalope85.

Good news is that those portrait packs will likely have the portraits you may had been using prior to the update. so dont panic.
Yefrign For 12 timer siden 
Lost all my pilots with this update. if I remove the mod they are back but with blank portraits.
but if I put the mod on they dissapear completely. any suggestions?
Nightstar For 14 timer siden 
Oh I see. I understand modding isn't easy, I was just wondering why the sudden change. Well thanks for the answer
jackalope85  [ophavsmand] For 15 timer siden 
@Nightstar Quite a few reasons. #1, the mod options for disabling portraits by pack never worked reliably due to some complicated in-engine stuff, and I wanted to properly allow selecting packs or just let people run the vanilla portraits if they wanted. #2 Save stability. Inventory items, portraits, and a few other things will eventually hit a critical mass and start causing save corruption and issues with co-op, even in vanilla. #3, it makes the rest of PO easier to work on for me, at less than half the size and with 1000 fewer assets.
Nightstar For 16 timer siden 
Why are the portraits being divided? I'd prefer to have it all in one mod rather than have 6 separate things to download and enable.
MrJoca For 17 timer siden 
Yessir, we're back in business :D Thanks for the mod man, good stuff!
jackalope85  [ophavsmand] For 17 timer siden 
Uploading a fix now. You may need to rollback your save.
MrJoca For 17 timer siden 
Lost all my pilots too, unfortunately. All of them are gone from the barracks, but I can still kind of see them in the lace selection screen before a mission. Suppose they're still in the save file, but they're broken/corrupted somehow. Any workaround for this?
Emden For 18 timer siden 
I lost half of my pilots with the last patch :( Two of them were my "A" Team.
jackalope85  [ophavsmand] For 20 timer siden 
It shouldn't have been deleting pilots. They were staying in the saves I tested before release. Opt-out was worked on for a long while, but never worked correctly.
nichi For 21 timer siden 
FYI, if you have the black portraits issue introduced by the new version, if you go to your roster your pilots will be removed (permanently, for that save file). I feel a more graceful solution to allowing people to opt-out of the different profile packs would be to simply have them be toggle-able in the mod settings. I was struggling for a good hour here trying to figure out when/why my elite pilots disappeared.
ayzen_1024 For 22 timer siden 
so i got the blank portaits thing but also seems to have fired every pilot without one of those portaits. how i can i fix this?
jackalope85  [ophavsmand] 28. nov. kl. 10:25 
If you have blank or missing portraits after the last update, this is expected, look for the links to the new separate portrait packs at the bottom of the mod page.
Ketchup_Stain 20. nov. kl. 21:45 
I'm able to send Mason to academy training. I just remove him from Bay 1, then disable PO. When I load the saves he becomes available to train (because he becomes a regular pilot, ie he can die)
jackalope85  [ophavsmand] 19. nov. kl. 12:04 
I'm aware of the commander training issues, and I'm looking into it. Hopefully will have it fixed next update.
busto 19. nov. kl. 11:33 
@Crimson Thunder I have the same issue. No training report when pilots come back from
DozenthTurmoil 18. nov. kl. 8:06 
@rickson
yeah i'm unable to send the commander to academies
Rickson 16. nov. kl. 18:56 
Is anyone else unable to send the commander to academies? It seems to work with commander Mason if I start the campaign but not if I start any of the other careers.
Tulse Luper 14. nov. kl. 16:10 
Noticed a problem while playing: he pilot's skill caps may be raised after completing a grad program as expected, but if the pilot completes a corrections program it will revert the skill caps to whatever they were before doing the grad program. When I tried doing the grad program again afterwards, the skill caps would remain at this lower level even though "Skill Cap Increased X2" etc. would appear next to the various skills in the "training complete" screen. This persisted after traveling to a new system and then back before doing the grad program the second time.
jackalope85  [ophavsmand] 10. nov. kl. 10:51 
@porcupine the warning can be ignored. This works fine with co-op unlocked
porcupine 10. nov. kl. 7:21 
Any chance this mod get updated to not conflict with Co-Op unlocked or can the warning be ignored
Davek Halcyon 7. nov. kl. 10:13 
@jackalope85 if you get PO in the correct position in the load order it will usually work fine with MercTech, however as you mentioned, I know that he's working on an integrated version to include later on, as well.
9tails 7. nov. kl. 2:42 
I suggest that the icon for Mastered rank in chassis affinity be changed from an orange color to a bright blue one, to make Mastered more visually distinct from Below Average.
Lamrett 3. nov. kl. 18:48 
Ah damn. Thanks for the reply, though. I saw whilst looking an old post saying MT intended to include it but it was years old.
jackalope85  [ophavsmand] 3. nov. kl. 13:34 
@Lamrett I don't believe it is, but I know the merctech author has a copy of the original PO source he was looking at adding directly into merctech.
Lamrett 3. nov. kl. 11:45 
Trying Merctech for the first time. Is this compatible?
Murat Kutosov 2. nov. kl. 17:21 
It would be cool if there was a "Hale and Hearty" trait/quirk that had a percentage chance to prevent fatigue -- love this mod!
CG 31. okt. kl. 18:09 
hmm when i train the commander to gain a new free quirk slot he gets a random quirk instead. is this working as intended?

also increasing the proficiency in lets say missile from 3 to 5 requirs a free slot?
Crimson Thunder 31. okt. kl. 11:50 
ive noticed that when sending multiple mechwarriors to academies, when they eventually return, the pop-up (other than the first mechwarrior that returns), to see the results of the training doesn't come up, and I believe this is a bug...it makes it really hard to see if there was any XP gain at all, especially with virtual world centers.
jackalope85  [ophavsmand] 28. okt. kl. 9:27 
@dmb there already are pilot cost options in Mod Options.
dmb 27. okt. kl. 19:28 
Pilot costs are a bit absurd and not particularly lore friendly.

I suppose I understand the lore isn't really conducive to gameplay, as paying pilots 1000-5000 credits a month equates to just 3,000 to 15,000 for the 90 day cycle, so the inflated x2 to x4 costs of pilots currently is already pulling a lot more strain on the economy. But I'm not sure I like pilots being as incredibly expensive as this mod makes them. Could there be an option in the mod for changing pilot upkeep costs, including a vanilla level of pay?

Also a "trait blacklist" would be nice, honestly. There are some traits I just don't want to see because they're either bad, or insanely niche, given there's only 6 trait slots now, half of the vanilla traits already feel like dead weight that never come up.
9tails 27. okt. kl. 1:27 
Turning off non-MW5 portraits and voice packs doesn't appear to be preventing them from appearing in Hire Pilots.

Like, at all. I just had a world with six pilots to hire and all of them had non-MW5 portraits and voice packs.
jackalope85  [ophavsmand] 26. okt. kl. 6:32 
@=яενєηąŋŧ= No, they should be good up to 30. I am aware of the training issue, it will be fixed next update when I have time.
=яενєηąŋŧ= 25. okt. kl. 20:23 
Do things still break when a pilot gets over 20 skill in an attribute like they did in the 330 version?
For some reason academy training is allowing my pilots to gain skill caps beyond the base ten plus whatever quirks they have, and I have now gotten a few with caps above 20 so I'm a bit concerned.
jackalope85  [ophavsmand] 25. okt. kl. 8:01 
@slayer557 They are not, but there is a built in version
slayer557 25. okt. kl. 7:55 
Does this mod work with Enhanced Academies or are they exclusive from each other?
samhan124 25. okt. kl. 3:52 
Hey, I noticed this fix in the change notes: Fixed academies not giving skill cap increases.
So I used mod options to have 0 quirks, making all pilots capped at 60 skill points. But now when I do training, it's increasing my pilots skill levels to over 60 skill points. Is this intended behavior? Basically, I want my pilots to be forever capped at 60 skill points max.
=EGC= KougarL☠B 24. okt. kl. 22:38 
Thank you for bringing back the health of each person on the pilot section screen before a mission. Could that same area also highlight when a pilot is in training? Would save a lot of random pecking or back-n-forth between the barracks if a lot of your crew is in training.
Hermatus 24. okt. kl. 16:44 
Awesome job with the changes to the commander...
No problems between Quirks and Traits....
Good job and thank you very much !
jackalope85  [ophavsmand] 24. okt. kl. 15:51 
@Dama733 I can look into it. I'll see if I can limit them based on the game date.
Dama733 24. okt. kl. 15:48 
Out of curiosity, would it be possible to add clanner portrait's and voices? since post invasion pilots do start to appear with clan origin traits or are those just not usable?
jackalope85  [ophavsmand] 24. okt. kl. 15:09 
@WordCubed Those are the voices from MechCommander and MechCommander 2. They don't show up in voice selection if you have the mod options for them disabled.
WordCubed 24. okt. kl. 13:56 
Hi, I noticed that the original Pilot Overhaul mod claims it has "an additional 56 Completely voiced pilots in-game", but whenever I edit a pilot, only 18 different voices are available to pick from. Is this a bug, or maybe a mod conflict? (I am running YAML.)
Stansted Airport 20. okt. kl. 2:51 
Has does this interact with the new DLC with the training academies and traits system that has?
sonofro 19. okt. kl. 20:51 
@Jackalope85 fixed it right up. You rock. Thank you again for such an awesome mod. Singlehandedly doubled my playtime for the game by letting me continue my company's backstory.
SQW 17. okt. kl. 2:17 
Oh thanks for the reply!
That's great! I hate having to lose mech quirk because I want pilot quirk more.
jackalope85  [ophavsmand] 17. okt. kl. 0:49 
@SQW Its compatible with YAML. Technically the mod manage screen will show a "conflict," but thats simply from touching the same asset. POE has support for YAML's changes built in.
SQW 16. okt. kl. 19:18 
This mod isn't compatible with the main YAML mod right?
jackalope85  [ophavsmand] 15. okt. kl. 20:02 
@BlueTycronus @sonofro Unsubscribe and resubscribe should fix that. Steam workshop is likely failing to update some files.
BlueTycronus 15. okt. kl. 19:19 
+1 Below. I have not found a solution other than disabling the mod.