武装突袭3

武装突袭3

GX - Drones
114 条留言
Brute 11 月 11 日 下午 4:58 
Would it be possible to make a version of the honeybadger that doesn't explode? I've been looking all over for a small rolling/driving drone that can be used to scout out a building for cqb.
Petrus Aurelius 11 月 4 日 下午 10:29 
IRL 2025 is already ahead of Futura 2035, what a timeline... anyway! great mod, add really cool ideas.
Knight ⚔ 11 月 1 日 上午 5:06 
Thank you so much Turnip. We really love your mod and using it every week. It would be great to have these issues fixed in the future.

Maybe it's not a good idea to put all these information in the players namespace. We are acting in teams where different soldiers could pickup and recharge the drone, depends on where they land. So everyone should see the correct battery state and be able to control, recharge etc.
Turnip  [作者] 10 月 31 日 上午 10:36 
@Knight ⚔, appreciate the feedback!

1) There's a few limitations with keeping track of the fuel/ammo and you generally won't have issues if the player picking up the drones is also the one deploying them. We store all the fuel information in the player namespace when the player picks up the drone (as we can't track information in the inventory items directly) and load it when the same player places the drone.

I've thought about adding options to only allow the player who placed the drone also be the only person who can pick it up, but I found it to be a little limiting to fix something that is relatively minor.

2) Already been reported and fixed, with be included in the next release. Should only affect the drone items placed from inventory for now, so vanilla spawned uavs should continue to allow battery recharging.

3/4) Will look into both of these before the next release!
Knight ⚔ 10 月 31 日 上午 1:10 
The latest changes were so awesome, but unfortunaltly we've found a few bugs:

1.) The battery status of the drone is often wrong when deploying and pickup them, especially when a player using multiple drones or other player connecting to the drone.
2.) We are not able to recharge them with UAV battery with ACE menu?!
3.) When there is not enough space in the backpack to pickup the drone it will be deployed in a bag infront of the player, but only this player can see the bag. For all others it is invisible.
4.) The IED UAV seems to have unlimited ammo. When you pickup and redeploy it, it is fully rearmed again which makes it overpowered.
Panda 10 月 26 日 下午 12:42 
@turnip u da best man
Turnip  [作者] 10 月 24 日 上午 4:15 
@Panda, I've gone ahead and added this as an additional class with the benches already out, didn't want this as default. Will be in the next update!
Turnip  [作者] 10 月 24 日 上午 4:13 
@NEBC YT, will keep this in mind, the recon variant of honeybadger feels a little redundant however!
Turnip  [作者] 10 月 24 日 上午 4:11 
@A. Scott, I've had this in my backlog for a little while, though can't think of a good way to do it for placing when you have multiple variants of drones (I don't think having a keybind for each type of drone to place is smart either). Though I may look to add the pickup keybind and recharge binds in soon.
Turnip  [作者] 10 月 24 日 上午 4:10 
@mark de gamer, taken note of that and will investigate, hopefully have a fix for it in the next update.
Panda 10 月 22 日 下午 4:39 
is there a way to make one that comes with the bench on it? trying to use this in a lib for transport. I know u can put a bench on with ZEUS but if u could just make one with the bench on it from the start
NEBC YT 10 月 19 日 下午 7:20 
hey if possible could we get a recon version of the honeybadger. And the little Helicopter to have a turret for recon. I think both of those are very unique assets, that would go a long way. Other than that, mod is amazing.
A. Scott 10 月 19 日 下午 12:01 
Could we possibley get a keybind to deploy and pick up for easy use
Skejty 10 月 19 日 上午 11:04 
How do I connect to a drone with a UAT terminal? I've tried everything I could think of.
mark de gamer 10 月 10 日 上午 5:46 
I've also noticed that during autonomous flight it tends to climb despite being given the order to stay at a certain altitude. This seems to happen with and without a player being on the bench
GanX  [作者] 10 月 3 日 上午 8:04 
@Spartan 208, That is a good catch. It isn't intentional no, we are going to have this sorted for next patch. Thank you for reporting the issue.
Spartan 208 10 月 2 日 下午 8:30 
Nice

also, is there a reason why we can't lock onto the Fire Scout with IR seeking missiles like the Titan AA and Falcion-22?
Turnip  [作者] 9 月 26 日 上午 4:24 
@Spartan 208, we're currently working on it with some other additions, should be in the next update soon.
Spartan 208 9 月 25 日 下午 6:25 
armed variant for the MQ-8B Fire Scout?
A3OB 9 月 25 日 上午 8:12 
@sv4roda fr
sv4roda 9 月 24 日 下午 2:24 
hi, can you make kamikaze boats? like magura and momai, and if possible, make some Ukrainian attack drones
CRISPRcasanev 9 月 24 日 上午 11:35 
You should consider a beefy heavy airlift drone, haven't seen it done! My unit loves you work thanks gang.
GanX  [作者] 9 月 23 日 上午 1:22 
@f1b, shhhhhhhh :P

@CRISPRcasanev, glad you like it. :steamhappy:
CRISPRcasanev 9 月 22 日 下午 1:02 
Channeling my inner amazon with these updates (https://www.youtube.com/watch?v=bFyFhSF2e54)
f1b 9 月 22 日 上午 10:02 
@Ganx RQ-11 Raven???
GanX  [作者] 9 月 22 日 上午 12:44 
@Adeptus, Its a pokemon you haven't unlocked yet :steammocking: but maybe you will find out next update ;)
Adeptus 9 月 21 日 下午 8:37 
fire update also what is that drone in the bottom right of the thumbnail
Baeza 9 月 16 日 下午 4:14 
Hi, I'm new to Arma and I wanted to ask how I can use the mod, since I have no idea how it works, if there is anything to configure or something like that, since the UAV terminals and a weapon with a grenade launcher.
largo5005 8 月 10 日 上午 2:13 
I'd like to suggest an idea : making the drone40 compatible with vanilla vehicle smoke launcher, as a single round magazine : thus you'd be able to deploy a drone from inside a vehicle. Is that something possible to do ?
Catbug 8 月 2 日 上午 4:14 
@Turnip, awesome! cant wait to see it!
Turnip  [作者] 8 月 2 日 上午 2:30 
@Catbug, We have a few ideas on the drawing board but just one in the works and modelled, think we're going to push one more update before it shows here though. GanX has been super hard at work!
Catbug 8 月 1 日 下午 3:29 
@Turnip, any new drones in the works? genuinely interested to see what other things you guys cook up.
Ace 7 月 31 日 下午 4:55 
wtf does HumanBots Only AI do? It's all in Russian.
Turnip  [作者] 7 月 30 日 上午 6:50 
@Hitman, You published that mod, you tell me.
Hitman 7 月 29 日 上午 7:00 
Does it work with mod "HumanBots Only AI"?
Duds 7 月 16 日 上午 8:37 
I wanted to say thank you for adding the hand deploy option in the most recent update. It was sorely needed and I hope you all keep up the good work!
ICT 6 月 29 日 上午 7:00 
Dont worry mod author, i've come to help! All these people complaining about drone and ai? drongos drone tweaks........
elijahhouck1102 6 月 20 日 上午 5:17 
Your flying drones are LITERALLY just copy pastes of dlc but they take up more space in the bag, and your AT drone drives terribly, LOVES to flip upside down (GREAT design btw battlebots), and is instantly aimbotted by tanks from a football field away anyways. Discovering the arma 3 modding community has raised my blood pressure and im 24 LOL.
SSG 6 月 12 日 下午 6:30 
Had a combat testing of the Black Hornet 4, got a couple of issues:

1) thermal sensor and gunner position:
IRL it does have thermal sensors (product by FLIR) and in game the pilot camera has thermal mode as well. Reason why this is brought up is because the thermal sensor gives the drone AI, hence the drone controller, of target knowledge.

2) Visibility: the black hornet is targetable by MRAPs on distance over 300m.

3) Auto-pilot: if on autonomous mode and waypointed to follow unit, the black hornet will climb unlimited altitude if unit being followed stays still (I have a blackhornet following myself flying at 1200m and climbing).

And please dont nerf the drones too much? Because single players or small scale multiplayers need this, and the IRL ones are created for an advantage, aka OP.
Calyvorra 5 月 26 日 上午 9:34 
Any chance of adding more camera options / gimbal camera on the Black Hornet? As in real life it has 3 modes including a 45 degree downward facing camera.
_mickey_ 5 月 25 日 上午 10:13 
@Turnip Good Mod, big thanks to you

It would be great to add a limited control range for these drones with the visual interferences appearance, as implemented in Crocus drones
MehdiTheTurk 5 月 22 日 上午 8:51 
GOOD
The Humble Lawnmower 5 月 7 日 下午 4:46 
Any chance of a variant/update to the Black Hornet that reduces its visability to AI? Just seems a bit weird that a drone the size of my hand is being spotted by John Rifleman at almost 200m in the middle of the night. Makes using it a pain since it doesn't get a coaxial camera, so you have to fly it in closer to see much of anything, which runs the risk of alerting the terminator-level AI.

(this is probably a hard cope, but never hurts to ask anyways.)
5 月 3 日 上午 10:42 
would it be possible to create a armed or kamikaze naval drone? :3
Diminou 5 月 1 日 上午 10:07 
hello, love it ;)
small question how do your display the droneRC laser sight into your NVG?
4 月 28 日 下午 9:27 
Can I repost just the honey badger into a private mod with credit
Catbug 4 月 26 日 下午 5:01 
@Turnip If you want something heavier/deadlier than the D40, consider systems like the Teledyne Flir Rogue 1, or Andruil's Bolt, or maybe ask Napalm, who made the Switchblade loitering munition on the WS if they'd be willing to give you those assets/ targeting .sqfs, since the mod has not been updated since 2023.
Patty 4 月 21 日 下午 3:07 
@Turnip

I'm actually quite fond of the current Drone 40 strength. But that comes primarily because my group deals with a significantly increased enemy force, and we have a role that currently needs access to an easily deployable explosive and recon drone.

If you do end up nerfing it, I would love for an alternative that is still as effective as now. Being able to deploy these with simple ace interactions and have them be as effective as they are is a massive benefit for my group currently.
Turnip  [作者] 4 月 21 日 下午 1:41 
@Multicellular Organism, appreciate the feedback, we're glad you're enjoying it so far!

We're looking to make some changes to D40 especially, ideally lowering its explosive power and adjusting its weight (its already 4-5x the mass of the real life product) which should make it a bit more balanced. As this is supposed to be launched from 40mm, we might just look for a different UAV platform to fill gap of something more heavy/deadly.

We'll keep in mind the thermals for the black hornet (the real life equivalent does have some form of thermals), though ideally its niche should just come from being small / controllable to traverse through buildings etc.
Multicellular Organism 4 月 21 日 上午 5:22 
Awesome mod! ARMA 3 needed this drone variety boost, and this mod is fantastic. My friends and I have some feedback after testing it out:

Black Hornet:

Overall, the Black Hornet is well-balanced. However, for such a small drone, I believe that removing the thermal camera would be a more realistic choice. This adjustment could enhance gameplay realism.

Drone 40:

Drone 40 is currently the worst offender in terms of balance. The warhead is too powerful, especially considering we already have 40mm RC drones in the DLC that are well-designed.
I suggest transforming Drone 40 into a heavy, hand-launched FPV drone that can still be carried in a vest. This drone should resemble 40mm RC drones from the DLC but with increased weight, blast radius and worse manuverability. These changes would help it stand out more in gameplay.

Honeybadger:

The Honeybadger is well-balanced and stands out due to its heavy weight and powerful capabilities. That makes it an unique addition to the game.