武装突袭3

武装突袭3

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GX - Drones
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Data Type: Mod, Server
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79.696 MB
4 月 9 日 上午 10:05
9 月 21 日 下午 3:14
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GX - Drones

描述


Hello everyone!

This mod aims to add a little bit more spice for those who enjoy operating drones. The mod is a joint project between Turpin and myself, and I dare say this might just be the best one I released yet. The mod currently includes 4 new drones as well as compatibility with ACE to pickup/place drones inside your inventory for vanilla and CDLC drones.

If you are looking to add an extra touch of realism to your drones, check out Drone Signals by Turpin to restrict your connection ranges.


The MQ-8B Fire Scout by Northrop Grumman is our first large scale drone to be added to this mod. This initial variant is a Recon only variant and currently has no weapons. We are actively working on adding another variant that will also be able to deploy weapons systems. Please make sure to check out the vehicle garage for this one as it has parts that can be hidden as well as some benches that can be unhidden that allows it to carry up to two people. Bare in mind that the real variant did not have this feature, but we figured we would add it to give you all a bit more spice.


The Black Hornet 4 is a very small drone meant for short distance flight. Its ideal for flying through windows and checking out the interior of a building. The drone can be deployed through the vanilla drop and assemble system or ACE which gives you an additional option to deploy it via the equipment menu.


The Drone40 is a drone that is deployed via a 40mm grenade launcher. Its sports a Recon variant with a 360 capable turret, a HE version with a small explosive yield and a smoke variant. The drone can be deployed through a grenade launcher, via the vanilla drop and assemble system or ACE which gives you an additional option to deploy it via the equipment menu.


The Honeybadger is a UGV meant to destroy or disable vehicles by driving underneath them and detonating. The drone can be deployed through the vanilla drop and assemble system or ACE which gives you an additional option to deploy it via the equipment menu.


Alongside the new additions, compatibility has been added to all vanilla and CDLC drones to have inventory items that can be picked up and placed with our drone interact scripts. Say no more to big bulky backpacks with 0 inventory space.



We would also like to give a huge shout out to Lexx and the Reaction Forces CDLC for code inspiration, especially for the Drone40 part and how to deploy it.
热门讨论 查看全部(1)
6
9 月 26 日 上午 9:17
置顶: Bug Reports
Turnip
114 条留言
Brute 11 月 11 日 下午 4:58 
Would it be possible to make a version of the honeybadger that doesn't explode? I've been looking all over for a small rolling/driving drone that can be used to scout out a building for cqb.
Petrus Aurelius 11 月 4 日 下午 10:29 
IRL 2025 is already ahead of Futura 2035, what a timeline... anyway! great mod, add really cool ideas.
Knight ⚔ 11 月 1 日 上午 5:06 
Thank you so much Turnip. We really love your mod and using it every week. It would be great to have these issues fixed in the future.

Maybe it's not a good idea to put all these information in the players namespace. We are acting in teams where different soldiers could pickup and recharge the drone, depends on where they land. So everyone should see the correct battery state and be able to control, recharge etc.
Turnip  [作者] 10 月 31 日 上午 10:36 
@Knight ⚔, appreciate the feedback!

1) There's a few limitations with keeping track of the fuel/ammo and you generally won't have issues if the player picking up the drones is also the one deploying them. We store all the fuel information in the player namespace when the player picks up the drone (as we can't track information in the inventory items directly) and load it when the same player places the drone.

I've thought about adding options to only allow the player who placed the drone also be the only person who can pick it up, but I found it to be a little limiting to fix something that is relatively minor.

2) Already been reported and fixed, with be included in the next release. Should only affect the drone items placed from inventory for now, so vanilla spawned uavs should continue to allow battery recharging.

3/4) Will look into both of these before the next release!
Knight ⚔ 10 月 31 日 上午 1:10 
The latest changes were so awesome, but unfortunaltly we've found a few bugs:

1.) The battery status of the drone is often wrong when deploying and pickup them, especially when a player using multiple drones or other player connecting to the drone.
2.) We are not able to recharge them with UAV battery with ACE menu?!
3.) When there is not enough space in the backpack to pickup the drone it will be deployed in a bag infront of the player, but only this player can see the bag. For all others it is invisible.
4.) The IED UAV seems to have unlimited ammo. When you pickup and redeploy it, it is fully rearmed again which makes it overpowered.
Panda 10 月 26 日 下午 12:42 
@turnip u da best man
Turnip  [作者] 10 月 24 日 上午 4:15 
@Panda, I've gone ahead and added this as an additional class with the benches already out, didn't want this as default. Will be in the next update!
Turnip  [作者] 10 月 24 日 上午 4:13 
@NEBC YT, will keep this in mind, the recon variant of honeybadger feels a little redundant however!
Turnip  [作者] 10 月 24 日 上午 4:11 
@A. Scott, I've had this in my backlog for a little while, though can't think of a good way to do it for placing when you have multiple variants of drones (I don't think having a keybind for each type of drone to place is smart either). Though I may look to add the pickup keybind and recharge binds in soon.
Turnip  [作者] 10 月 24 日 上午 4:10 
@mark de gamer, taken note of that and will investigate, hopefully have a fix for it in the next update.