tModLoader

tModLoader

Fargos Souls Mod Old DLC Recreation
278 条留言
Wesley  [作者] 11 月 18 日 下午 7:12 
@RNGstrategist V0.40.2 should fix the enchantment issue, thank you for reporting! :steamhappy:
Wesley  [作者] 11 月 18 日 下午 3:41 
Okay to respond:

1. About the item description: I haven't noticed this myself, although currently localization doesn't work very well for other languages so that might be the cause.

2. For enchantment effects: which enchantment effects have you noticed not being inherited? Also are the enchantment effects themselves not working within the enchantment item or the force or both?

3. Sadly, this is a downside, to get this mod to work with the Squirrel the internal items were changed for example OmegaBlueEnchantment -> OmegaBlueEnchant, because Fargo's looks for Enchant in the name and not Enchantment. However, this does mean TModloader will remove the item because it looks at the internal name not the display name. I will see if I can get a patch to fix this, but if not you can use Cheat Sheet to get them back.

Thank you all for your feedback :steamhappy:
RNGstrategist 11 月 18 日 下午 2:45 
After the latest update, all the enchantments I had previously made, now say unloaded item, have a missing texture square and list that its supposed to be from this mod. and I do have the mod active. I can still track down and find the recipe in game for the enchantments, it just seems like my old ones no longer properly exist.
wyhgll 11 月 18 日 上午 12:54 
After the update, some Enchantment effects have not been inherited. I hope it can be repaired as soon as possible.
退后,我要开始马枪了 11 月 17 日 下午 7:10 
The mouse pointer is placed on the item, but the item description cannot be displayed
退后,我要开始马枪了 11 月 17 日 下午 7:07 
Dear mod author, I have found that when loading this mod and mods related to Fargos, the item description cannot be displayed. I have also ruled it out and found that it is an issue with this mod
Wesley  [作者] 11 月 17 日 下午 6:53 
The Intergelactic Enchantment bug should be fixed as of v0.40.1! Thanks for reporting. :steamhappy:
Wesley  [作者] 11 月 17 日 下午 6:39 
Sorry that's my mistake :steamfacepalm:. Will release a patch within the next 10 minutes thank you for reporting
Fanver 11 月 17 日 下午 6:37 
I got an issue while loading the newest update where it said it might be a typo about intergeleactic not sure what fully changed

I also do want to say thanks a lot for this mod i am new getting back into fargos and calamity and having it all mesh together a lot more is really appreciated
Wesley  [作者] 11 月 17 日 下午 6:26 
To respond to all of your comments:

1. Moon lord ceiling will probably be added in a future update when I get a chance
2. I'm so glad that you enjoy my mod, I don't have anyway to directly support me at the moment although possibly in the future if it's what more people want. In the meantime, providing feedback, bugs, or ideas is already very helpful
3. Localization is planned to be reworked in the future I understand this project is incredibly tedious to be able to translate to other languages.
4. That is a cool idea for One Piece, I have a lot of content updates planned but expect to see sometime within the future!

Thank you all for being patient and enjoying this mod :steamhappy:
Salamaleico 11 月 17 日 上午 10:10 
A suggestion for the planned content of 'One Piece': a force/soul made with all the fruits. Since fruits grant buffs and effects simply by eating them, the accessory could have these buffs. Its unique ability could be an "awakening," where when the player reaches 0 HP, they would recover about 10% with a buff that increases general stats, increasing as they master it. The buff would only apply to the One Piece classes, but when combined with the Soul of Eternity, it would affect all other classes.
虞悖 11 月 13 日 上午 3:25 
Hey bro would you like having a talk about localization?
MikeyTheDeathReaker 11 月 7 日 下午 7:40 
really sick mod, the enchantments work really well and have great and fun effects that make me keep coming back, keep up the good work. (P.S. to the creator, wanna go on a date?)
NEPTTUNE 11 月 4 日 下午 12:59 
Is the shadows of abaddon content planned?
库里有啥必玩的游戏 10 月 24 日 下午 8:02 
Hi,what a cool mod it is,and i I plan to translate this mod,but some items use hard-coding text.Can you fix it or use Language.GetTextValue(" ")
!. 10 月 22 日 下午 1:16 
this is easily the project i'm most excited for at this moment so i'm curious as to if it is possible to support you in any way? since you're still just one person doing all of this and i'd hate for you too lose interest or motivation for this so if we can support you in any way possible please tell us i'd love too
JaccK1618 10 月 20 日 下午 10:02 
please add moon lord ceiling
Wesley  [作者] 10 月 16 日 上午 8:30 
Yeah sure I'll look into that
Fred 10 月 15 日 下午 5:56 
since it merges thrower with rogue
Fred 10 月 15 日 下午 5:53 
can you add compatibility with ragnarok
Ackerman 10 月 13 日 上午 11:16 
The mod isn't compatible with CSE yet, the only difference in this mod from the original one is the lack of Shadows of Abaddon compat and compat for Calamity addons instead
Sogen 10 月 13 日 上午 5:26 
does the modern souls dlc lack things that the old one contains? Can anyone enlighten me? I just have no clue. The existence of this mod suggests they removed some features in the new one.
𝒮𝓉𝑒𝓌𝒾𝑒 10 月 11 日 下午 1:18 
Os the mod compatible with the Community Souls Expansion?
Wesley  [作者] 10 月 9 日 下午 8:22 
The Magic Conch bug should be patched now so the mod should load as expected!

@Jebediah3316 For the two suggestions about The Camper and Regenator, check the Fargo's Enchantment config menu in the inventory, you should be able to disable those effects and others there. Also, I do understand certain enchantments cause supersonic speed in multiplayer and I have yet to figure out the cause, although I would suggest avoiding multiplayer until I can get all these multiplayer bugs resolved. Also I am planning on adding Squirrel NPC because I do understand that it's definitely helpful in multiplayer, so I should have that in a future update.
Wesley  [作者] 10 月 9 日 下午 8:05 
Sorry everyone! For some reason steam wasnt notifying me about these comments. I will get on it right away!
CondoR 10 月 9 日 上午 4:05 
As far as I understand, the error is elementary. Thorium 1.7.2.5 in the changelog says "Renamed: "Magic Conch" to Bubble Conch", all you need to do is rename and recompile the mod.
Jebediah3316 10 月 8 日 下午 1:57 
Please update! Phenomenal mod!
Also, there is a peculiar glitch specific to multi-player: when a player who is not the host equips the Daedlaeus Enchantment (historical), their speed fundamentally changes. They start warping at more than 100,000 mph across the map until their game crashes. This only affects non-hosts in multi-player (I have checked, and they have this mod installed, so that's not the root).
Also, one suggestion: would it be possible to get the Squirrel NPC to sell the enchantments from this mod? That would be magnificent for multi-player runs!
ne proha 10 月 8 日 上午 7:56 
update pls
➹舞殿星见➹ 10 月 8 日 上午 5:51 
update please😭
bu_tian_dangao 10 月 8 日 上午 5:29 
The mod needs to be updated to adapt to tmod 2025.8.3.1. Please!!!
Spade-Z 10 月 8 日 上午 5:21 
The mod needs to be updated to adapt to tmod 2025.8.3.1. Please!!!
Jebediah3316 10 月 7 日 下午 3:22 
Two requests:
1) The plague reaper enchantment makes all damage become 1 (2 if crit) if you are not stationary. I know the camper does this, but it makes the enchantment (as well as its upgrades) essentially unusable due to the nature of Fargo's boss fights. Can this feature (the camper's reduction of damage) be removed from the plague armor enchantment, as well as from the Soul of the Tyrant?
2) Healing potions are consumed constantly when equipped with the Hydrothermal enchantment (due to inheriting the function of the regenerator, the game figures the player needs to heal to return to max HP, but stays at half health). This feature is not as problematic as the camper issue, but is there a way to fix this?
Overall an excellent mod! Extremely fun - I've never enjoyed Calamity/Fargo more!
SeleneFlora 10 月 7 日 下午 1:07 
Question, any intention on Spirit Reforged Compatibility as well? Also, thank you for the mod.
TopFox6 10 月 7 日 下午 12:45 
if u need it i can send a error log
TopFox6 10 月 7 日 下午 12:45 
Thorium got a updated so this mod dosent work, something about the depth diver enchant
Robin Hood 9 月 29 日 上午 8:32 
This mod's accessories can't be placed in mutant's pact accessory slot.
Nero 9 月 2 日 上午 2:20 
Thank you for your reply, that's great news!
Wesley  [作者] 8 月 31 日 上午 10:40 
Yes I do have plans to add that at some point with some of the items that were missing (Soul of Void, Abominable Wand, Mutant's Eye, etc.)
Nero 8 月 31 日 上午 8:53 
This mod is very cool! Do you have any plans to add a Force similar to the "Force of Eternity" from the "Fargo's Soul Mod Extras" mod? It's a regret that the Force in that mod didn't incorporate Boss Accessories like "Abominable Wand" "Mutant Eye".
Ackerman 8 月 30 日 上午 11:58 
I left in the "General Suggestions Discussion" a big list of possible things to add/change.
Ackerman 8 月 29 日 上午 6:53 
Thanks for addessing the issues, as the description was slightly misleading (the DBZ force part specifically, when I was first downloading the mod)
Wesley  [作者] 8 月 29 日 上午 6:10 
You are all good! I've modified for the first 2 and I will look at the Spirit enchantment tooltips when I get a chance :steamhappy:
Ackerman 8 月 29 日 上午 4:32 
Some minor visual suggestions:
1) I think the description of the mod itself needs 3 changes, first being the replacement of the "Force" for "Soul" in DBZ compatibility.
Second, add "Unofficial Calamity Bard & Healer" and "Unofficial Spirit Bard, Healer & Thrower" in the list of "Compatible mods", as you explicitly stated in the changelog that you made compatibility with these mods.
Third, are you sure the mod now has 24 Calamity enchantments? You added two more in one of the recent updates.
2) The Spirit-related accessories tooltips are sure weird, specifically Frostburn Force and Soul of the Phantom. I think you added nonexistent accessories in it (e. g. Hell Eater).

Sorry for repeating some of the stuff I wrote in "General Suggestions Discussion", if it bothers you.
Earthpiggy 8 月 25 日 上午 12:21 
i have been looking for something that adds the thorium souls into 1.4 for YEARS! thank you for doing what no one else has done. THANK YOU!
TankMarko 8 月 24 日 上午 8:22 
Very exciting stuff :)
Love your work
Wesley  [作者] 8 月 23 日 下午 3:55 
Yes, other content mods are planned in the future.
TankMarko 8 月 23 日 上午 9:57 
Thanks for responding :D
I guess that makes sense; to be fair, the buffed steel enchantments are very much welcomed if you play this with harder difficulties (eternity, maso, revengace, death...)
Will this mod ever expand to other content mods? As far as I am aware, the unofficial souls expansion (spirit, redemption, consolaria) is cancelled so are there any plans to include consolaria or redemption etc...?
St0rm331 8 月 22 日 上午 5:32 
thanks!
Wesley  [作者] 8 月 21 日 下午 6:42 
4. Yes, currently the enchantments are not sold by squirrel, I'll have to look into how the other Fargo's mods hook into the squirrel shop.
5. Yeah I do still have to code Spirit configurations haven't got to it quite yet but I'll get it coded soon
6. Yeah sure I'll modify the description with a full list after posting this. (Fargos Official DLC does fully work fyi)
Wesley  [作者] 8 月 21 日 下午 6:42 
Sorry for inactivity have been pretty busy with other projects although I do still plan to work on this mod. To answer all your feedback (have to split into two parts

1. Calamity addons should work if you enable their corresponding mods although if that doesn't work then I will have to look into that
2. I don't know much about devil fruit and jojo stand although I do definitely plan on doing a play through with these to figure this out although if anyone who's played these mods have suggestions I'd love to hear them
3. The steel ones are stronger due to the Ball and Chain giving DR on top of it so I will have to account. I would assume same problem with Thorium as well I will look into it.