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1. About the item description: I haven't noticed this myself, although currently localization doesn't work very well for other languages so that might be the cause.
2. For enchantment effects: which enchantment effects have you noticed not being inherited? Also are the enchantment effects themselves not working within the enchantment item or the force or both?
3. Sadly, this is a downside, to get this mod to work with the Squirrel the internal items were changed for example OmegaBlueEnchantment -> OmegaBlueEnchant, because Fargo's looks for Enchant in the name and not Enchantment. However, this does mean TModloader will remove the item because it looks at the internal name not the display name. I will see if I can get a patch to fix this, but if not you can use Cheat Sheet to get them back.
Thank you all for your feedback
I also do want to say thanks a lot for this mod i am new getting back into fargos and calamity and having it all mesh together a lot more is really appreciated
1. Moon lord ceiling will probably be added in a future update when I get a chance
2. I'm so glad that you enjoy my mod, I don't have anyway to directly support me at the moment although possibly in the future if it's what more people want. In the meantime, providing feedback, bugs, or ideas is already very helpful
3. Localization is planned to be reworked in the future I understand this project is incredibly tedious to be able to translate to other languages.
4. That is a cool idea for One Piece, I have a lot of content updates planned but expect to see sometime within the future!
Thank you all for being patient and enjoying this mod
@Jebediah3316 For the two suggestions about The Camper and Regenator, check the Fargo's Enchantment config menu in the inventory, you should be able to disable those effects and others there. Also, I do understand certain enchantments cause supersonic speed in multiplayer and I have yet to figure out the cause, although I would suggest avoiding multiplayer until I can get all these multiplayer bugs resolved. Also I am planning on adding Squirrel NPC because I do understand that it's definitely helpful in multiplayer, so I should have that in a future update.
Also, there is a peculiar glitch specific to multi-player: when a player who is not the host equips the Daedlaeus Enchantment (historical), their speed fundamentally changes. They start warping at more than 100,000 mph across the map until their game crashes. This only affects non-hosts in multi-player (I have checked, and they have this mod installed, so that's not the root).
Also, one suggestion: would it be possible to get the Squirrel NPC to sell the enchantments from this mod? That would be magnificent for multi-player runs!
1) The plague reaper enchantment makes all damage become 1 (2 if crit) if you are not stationary. I know the camper does this, but it makes the enchantment (as well as its upgrades) essentially unusable due to the nature of Fargo's boss fights. Can this feature (the camper's reduction of damage) be removed from the plague armor enchantment, as well as from the Soul of the Tyrant?
2) Healing potions are consumed constantly when equipped with the Hydrothermal enchantment (due to inheriting the function of the regenerator, the game figures the player needs to heal to return to max HP, but stays at half health). This feature is not as problematic as the camper issue, but is there a way to fix this?
Overall an excellent mod! Extremely fun - I've never enjoyed Calamity/Fargo more!
1) I think the description of the mod itself needs 3 changes, first being the replacement of the "Force" for "Soul" in DBZ compatibility.
Second, add "Unofficial Calamity Bard & Healer" and "Unofficial Spirit Bard, Healer & Thrower" in the list of "Compatible mods", as you explicitly stated in the changelog that you made compatibility with these mods.
Third, are you sure the mod now has 24 Calamity enchantments? You added two more in one of the recent updates.
2) The Spirit-related accessories tooltips are sure weird, specifically Frostburn Force and Soul of the Phantom. I think you added nonexistent accessories in it (e. g. Hell Eater).
Sorry for repeating some of the stuff I wrote in "General Suggestions Discussion", if it bothers you.
Love your work
I guess that makes sense; to be fair, the buffed steel enchantments are very much welcomed if you play this with harder difficulties (eternity, maso, revengace, death...)
Will this mod ever expand to other content mods? As far as I am aware, the unofficial souls expansion (spirit, redemption, consolaria) is cancelled so are there any plans to include consolaria or redemption etc...?
5. Yeah I do still have to code Spirit configurations haven't got to it quite yet but I'll get it coded soon
6. Yeah sure I'll modify the description with a full list after posting this. (Fargos Official DLC does fully work fyi)
1. Calamity addons should work if you enable their corresponding mods although if that doesn't work then I will have to look into that
2. I don't know much about devil fruit and jojo stand although I do definitely plan on doing a play through with these to figure this out although if anyone who's played these mods have suggestions I'd love to hear them
3. The steel ones are stronger due to the Ball and Chain giving DR on top of it so I will have to account. I would assume same problem with Thorium as well I will look into it.