tModLoader

tModLoader

Fargos Souls Mod Old DLC Recreation
289 kommentarer
Fanver 25. nov. kl. 14:38 
Is the daedalus enchantment supposed to include the revival effect from permafrost's concotion because the tooltip just says it has the "effects of" but when using it you dont get revived
Morton 25. nov. kl. 12:22 
ooooh thanks, when trying for other items I will try that. I got the prism staff by sheer luck because it's a ~7% drop from Spectrumites that apparently don't spawn in open areas, they genuinely didn't spawn in most places but in very specific crevices AND only when moving... But placing platforms makes so much sense! And using omnistation with torches too!
Ackerman 25. nov. kl. 10:58 
Ah, I see, a man of culture. Also played through the whole mod! About the Prism staff (and other rare drops of rare enemies).
How to get any drop:
1. Get 30 Zerg potions, place a Chaos Candle (if possible) and use the Battle cry. Also get 30 Big Suck potions or Ceaseless Hunger potions (I reccomend the Auto Trash mod very much for you, perfect for a modpack like this)
2. Use a City Buster in the desired area and place multiple rows of platforms (The more, the better)
3 (optional). Get 30 Strong Luck potions (forgot its name), place an Omnistation and the Torch God's favor
4. Wait for your rare drop.
Morton 24. nov. kl. 15:05 
Also it seems Fearmonger Enchantment needs Draedons Forge while the others dont, it looks like a mistake? Since the materials for it don't need any post superboss stuff as well
Morton 24. nov. kl. 6:42 
Oh I see why it's the recreation of the old DLC souls. Seed of Hope didn't spawn in my world XD I would ask for banner recipes but even stuff like Prism Staff from Spectrumites was a pain to get with them barely ever spawning with 10x spawn rates < < Also the darned Fish Egg and other pet items that drop at ridiculously low % from rare enemies make me unreasonably upset. Hahaha

But a cool mod nonetheless, seems like a lot of work to make. I'm enjoying it.

Any plans to make an automatic filter for problematic enchantments? There's a toggle in fargo's mod for that I think, it just doesn't work for enchantments from this mod. The dragon one was a murderer for my PC and all it says is "Dragon effecs". Although that might also be the case of "reaping what you sow" since I didn't read all the effects... At least I would suggest calling it Dragon Explosions and anything that adds projectiles to treat similary (Like Pyromancer Effects).
Salamaleico 23. nov. kl. 15:49 
Bro, what if Soul of Eternity allowed the player to "create" a weapon or tool? Like, clicking a button would open a wheel like in "Grand Design," but the options would be a sword, bow/gun, staff, minion, pickaxe, axe, hammer, paintbrushes, a ki blast that charges quickly, a guitar (it might be difficult, but if the player could choose any song and the guitar's firing cadence was synchronized with the music's beats), a staff that would revive allies in an area and/or drain the life, defense, and mana of enemies (for One Piece, perhaps allowing the player to become a boss in the game), etc.

An accessory that requires so many tools to make and is described as "Mortal or Immortal, all things acknowledge your claim to divinity."

I just don't know if it should be used as an item like the magic mirror, occupying a slot in the hotbar, or if it would function while equipped.
RNGstrategist 22. nov. kl. 13:19 
awesome, thanks!
Ackerman 22. nov. kl. 12:19 
The Lunic Corp. enchantment being a component of the Astral enchantment is actually a bug in the latest version of the mod. The Titan Heart enchantment is supposed to be in the recipe of the Astral enchantment, and the Lunic Corp. enchantment is just supposed to be the component of the Devastation Force.
Fanver 22. nov. kl. 11:18 
Why is the lunic corp enchantment part of the devastation force when it is also a component of the astral enchantment in the desolation force?
Fanver 21. nov. kl. 20:19 
Is it just me or does the colossus soul really not add enough defense only giving 10 when it has items that give up to 15 in its recipe?
虞悖 21. nov. kl. 7:14 
Hi it's a good mod but could you put this mod on Github?
So that we can help you to fix localization file
Wesley  [ophavsmand] 18. nov. kl. 19:12 
@RNGstrategist V0.40.2 should fix the enchantment issue, thank you for reporting! :steamhappy:
Wesley  [ophavsmand] 18. nov. kl. 15:41 
Okay to respond:

1. About the item description: I haven't noticed this myself, although currently localization doesn't work very well for other languages so that might be the cause.

2. For enchantment effects: which enchantment effects have you noticed not being inherited? Also are the enchantment effects themselves not working within the enchantment item or the force or both?

3. Sadly, this is a downside, to get this mod to work with the Squirrel the internal items were changed for example OmegaBlueEnchantment -> OmegaBlueEnchant, because Fargo's looks for Enchant in the name and not Enchantment. However, this does mean TModloader will remove the item because it looks at the internal name not the display name. I will see if I can get a patch to fix this, but if not you can use Cheat Sheet to get them back.

Thank you all for your feedback :steamhappy:
RNGstrategist 18. nov. kl. 14:45 
After the latest update, all the enchantments I had previously made, now say unloaded item, have a missing texture square and list that its supposed to be from this mod. and I do have the mod active. I can still track down and find the recipe in game for the enchantments, it just seems like my old ones no longer properly exist.
wyhgll 18. nov. kl. 0:54 
After the update, some Enchantment effects have not been inherited. I hope it can be repaired as soon as possible.
退后,我要开始马枪了 17. nov. kl. 19:10 
The mouse pointer is placed on the item, but the item description cannot be displayed
退后,我要开始马枪了 17. nov. kl. 19:07 
Dear mod author, I have found that when loading this mod and mods related to Fargos, the item description cannot be displayed. I have also ruled it out and found that it is an issue with this mod
Wesley  [ophavsmand] 17. nov. kl. 18:53 
The Intergelactic Enchantment bug should be fixed as of v0.40.1! Thanks for reporting. :steamhappy:
Wesley  [ophavsmand] 17. nov. kl. 18:39 
Sorry that's my mistake :steamfacepalm:. Will release a patch within the next 10 minutes thank you for reporting
Fanver 17. nov. kl. 18:37 
I got an issue while loading the newest update where it said it might be a typo about intergeleactic not sure what fully changed

I also do want to say thanks a lot for this mod i am new getting back into fargos and calamity and having it all mesh together a lot more is really appreciated
Wesley  [ophavsmand] 17. nov. kl. 18:26 
To respond to all of your comments:

1. Moon lord ceiling will probably be added in a future update when I get a chance
2. I'm so glad that you enjoy my mod, I don't have anyway to directly support me at the moment although possibly in the future if it's what more people want. In the meantime, providing feedback, bugs, or ideas is already very helpful
3. Localization is planned to be reworked in the future I understand this project is incredibly tedious to be able to translate to other languages.
4. That is a cool idea for One Piece, I have a lot of content updates planned but expect to see sometime within the future!

Thank you all for being patient and enjoying this mod :steamhappy:
Salamaleico 17. nov. kl. 10:10 
A suggestion for the planned content of 'One Piece': a force/soul made with all the fruits. Since fruits grant buffs and effects simply by eating them, the accessory could have these buffs. Its unique ability could be an "awakening," where when the player reaches 0 HP, they would recover about 10% with a buff that increases general stats, increasing as they master it. The buff would only apply to the One Piece classes, but when combined with the Soul of Eternity, it would affect all other classes.
虞悖 13. nov. kl. 3:25 
Hey bro would you like having a talk about localization?
MikeyTheDeathReaker 7. nov. kl. 19:40 
really sick mod, the enchantments work really well and have great and fun effects that make me keep coming back, keep up the good work. (P.S. to the creator, wanna go on a date?)
NEPTTUNE 4. nov. kl. 12:59 
Is the shadows of abaddon content planned?
库里有啥必玩的游戏 24. okt. kl. 20:02 
Hi,what a cool mod it is,and i I plan to translate this mod,but some items use hard-coding text.Can you fix it or use Language.GetTextValue(" ")
!. 22. okt. kl. 13:16 
this is easily the project i'm most excited for at this moment so i'm curious as to if it is possible to support you in any way? since you're still just one person doing all of this and i'd hate for you too lose interest or motivation for this so if we can support you in any way possible please tell us i'd love too
JaccK1618 20. okt. kl. 22:02 
please add moon lord ceiling
Wesley  [ophavsmand] 16. okt. kl. 8:30 
Yeah sure I'll look into that
Fred 15. okt. kl. 17:56 
since it merges thrower with rogue
Fred 15. okt. kl. 17:53 
can you add compatibility with ragnarok
Ackerman 13. okt. kl. 11:16 
The mod isn't compatible with CSE yet, the only difference in this mod from the original one is the lack of Shadows of Abaddon compat and compat for Calamity addons instead
Sogen 13. okt. kl. 5:26 
does the modern souls dlc lack things that the old one contains? Can anyone enlighten me? I just have no clue. The existence of this mod suggests they removed some features in the new one.
𝒮𝓉𝑒𝓌𝒾𝑒 11. okt. kl. 13:18 
Os the mod compatible with the Community Souls Expansion?
Wesley  [ophavsmand] 9. okt. kl. 20:22 
The Magic Conch bug should be patched now so the mod should load as expected!

@Jebediah3316 For the two suggestions about The Camper and Regenator, check the Fargo's Enchantment config menu in the inventory, you should be able to disable those effects and others there. Also, I do understand certain enchantments cause supersonic speed in multiplayer and I have yet to figure out the cause, although I would suggest avoiding multiplayer until I can get all these multiplayer bugs resolved. Also I am planning on adding Squirrel NPC because I do understand that it's definitely helpful in multiplayer, so I should have that in a future update.
Wesley  [ophavsmand] 9. okt. kl. 20:05 
Sorry everyone! For some reason steam wasnt notifying me about these comments. I will get on it right away!
CondoR 9. okt. kl. 4:05 
As far as I understand, the error is elementary. Thorium 1.7.2.5 in the changelog says "Renamed: "Magic Conch" to Bubble Conch", all you need to do is rename and recompile the mod.
Jebediah3316 8. okt. kl. 13:57 
Please update! Phenomenal mod!
Also, there is a peculiar glitch specific to multi-player: when a player who is not the host equips the Daedlaeus Enchantment (historical), their speed fundamentally changes. They start warping at more than 100,000 mph across the map until their game crashes. This only affects non-hosts in multi-player (I have checked, and they have this mod installed, so that's not the root).
Also, one suggestion: would it be possible to get the Squirrel NPC to sell the enchantments from this mod? That would be magnificent for multi-player runs!
ne proha 8. okt. kl. 7:56 
update pls
➹舞殿星见➹ 8. okt. kl. 5:51 
update please😭
bu_tian_dangao 8. okt. kl. 5:29 
The mod needs to be updated to adapt to tmod 2025.8.3.1. Please!!!
Spade-Z 8. okt. kl. 5:21 
The mod needs to be updated to adapt to tmod 2025.8.3.1. Please!!!
Jebediah3316 7. okt. kl. 15:22 
Two requests:
1) The plague reaper enchantment makes all damage become 1 (2 if crit) if you are not stationary. I know the camper does this, but it makes the enchantment (as well as its upgrades) essentially unusable due to the nature of Fargo's boss fights. Can this feature (the camper's reduction of damage) be removed from the plague armor enchantment, as well as from the Soul of the Tyrant?
2) Healing potions are consumed constantly when equipped with the Hydrothermal enchantment (due to inheriting the function of the regenerator, the game figures the player needs to heal to return to max HP, but stays at half health). This feature is not as problematic as the camper issue, but is there a way to fix this?
Overall an excellent mod! Extremely fun - I've never enjoyed Calamity/Fargo more!
SeleneFlora 7. okt. kl. 13:07 
Question, any intention on Spirit Reforged Compatibility as well? Also, thank you for the mod.
TopFox6 7. okt. kl. 12:45 
if u need it i can send a error log
TopFox6 7. okt. kl. 12:45 
Thorium got a updated so this mod dosent work, something about the depth diver enchant
Robin Hood 29. sep. kl. 8:32 
This mod's accessories can't be placed in mutant's pact accessory slot.
Nero 2. sep. kl. 2:20 
Thank you for your reply, that's great news!
Wesley  [ophavsmand] 31. aug. kl. 10:40 
Yes I do have plans to add that at some point with some of the items that were missing (Soul of Void, Abominable Wand, Mutant's Eye, etc.)
Nero 31. aug. kl. 8:53 
This mod is very cool! Do you have any plans to add a Force similar to the "Force of Eternity" from the "Fargo's Soul Mod Extras" mod? It's a regret that the Force in that mod didn't incorporate Boss Accessories like "Abominable Wand" "Mutant Eye".