武装突袭3

武装突袭3

JSRS SOUNDMOD 2025 Beta - RC3
366 条留言
m1nusm3nsch 11 月 16 日 上午 2:25 
@Ruby Rose: in real life you still have to use earplugs while shooting a 12.7mm subsonic round even with suppressor! This is no a Movie like John Wick.

Subsonic eliminate the crack but it heavily cuts through air.A subsonic round can easily traced back to its origin. A supersonic crack is louder but its origin less traceable. So it’s a trade off.

A suppressor, barely makes a weapon quieter. You can still hear the shot “report” from a standard AR-15 type 5.56 NATO 1km away!
Its only purpose is to eliminate the flash completely, and to shift the Shooting sound to a lower Frequency. A lower frequency is harder to trace back to its origin (play 30hz sin wave on a good Subwoofer and let a random person with closed eyes point to the origin, the Subwoofer…impossible!).
Ruby Rose 11 月 14 日 下午 10:17 
is the ASP KIR meant to be loud with this mod? It makes normal suppressor firing sounds when firing up close, but it's meant to be subsonic and dead quiet.
Machine Gun Kelly 11 月 14 日 上午 8:33 
@PanSeba - While I can not speak directly for LJH, I can tell you what he did with the original mod. In the end, pretty much all default sounds were replaced.

As LJH does superior work, I can say with the 'greatest confidence', that in the end, pretty much all default sounds will be 'replaced/adjusted' as he did in his original mod, which still works...I use it till this one is finished.

:)
PanSeba 11 月 12 日 下午 2:53 
sooo, are the vanilla m134 and similar sounds a placeholder or they gonna stay like this?
Scythian Solomun 11 月 12 日 下午 12:12 
Literally perfect high quality sounds. They would be doubly-perfect with more volume and bass.
Machine Gun Kelly 11 月 3 日 上午 6:25 
@León - WHY must the dev do YOUR JOB?

You can make you OWN BACKUPS! I do!


It is NOT his job to do YOUR JOB.

And how much are you paying for this mod anyway?

ZERO.

There, THAT is your answer.




Hey, LJH...CHARGE EVEN MORE DUE TO IDIOTS AND LAZY PEOPLE!


Biggest bunch of crybabies I have ever seen...nothing but a bunch of whinny little boys...

;)
León 11 月 2 日 上午 11:45 
I don’t get why the crashout, it seems pretty logical to criticize that the previously free versions are now locked behind a paywall.
Sir Knight 11 月 2 日 上午 11:20 
Leave britney alone vibes
Machine Gun Kelly 11 月 2 日 上午 8:22 
@Sir Knight - Give ya a hint:

KEEP YOUR OLD VERSIONS BEFORE UPDATING! (backup/zip up/etc.)

I do this for things such as CBA. It breaks? I put back the old version and I am off and running while others have to wait DAYS sometimes for fixes.


And so what if he charges? It is NOT HIS JOB TO KEEP BACKUPS FOR YOU!

Do not like it? Make you own, use some other sound mod, or just use nothing.


NO ONE MADE YOU USE THIS MOD!


And I see your GRATITUDE for what he has done too...WE ALL HAVE SEEN IT.


I think 'Sir Karen' is much more appropriate name myself than 'other names'...

;)
Sir Knight 11 月 2 日 上午 2:39 
Oh i see, a dev demands us to pay 5$ a month to access other versions. :S
Sir Knight 11 月 2 日 上午 2:35 
Where can i find RC2.1 for download? RC3 has quite some garbage hand grenade explosion sounds, 2.1 was perfect.
Machine Gun Kelly 10 月 9 日 上午 7:27 
@_mickey_ - As an digital tech (schooled) and an IT tech, you BEST bet will be a separate card.

The problem is that the sound you hear is DIGITAL, NOT ANALOG. It is IMPOSSIBLE to reproduce. It will ALWAYS be 'sub-par'.

Also, can you REALLY tell the difference? Personally, I do not think you will.

What WILL make the BIGGEST difference (in my opinion), are on the speakers/headphones. You can have the world's best sound card with cheap speakers and it will sound like CRAP.

Though humans can hear from 20cps to 20,000cps (cps - what is it? what is it now?) CAN YOU? Most can NOT.

For a sound card, IN GENERAL the 'more bits' it converts, the better the sound. Make sure the supported range is 20 cps-20,000 cps, make sure speakers also support this range.

A 'bass booster' of some sort would also 'make it better' too.

Me? Standard sys brd and good pair of speakers/headphones...and depending on cost/space, a 'bass booster'.

:)
_mickey_ 10 月 9 日 上午 4:21 
@LordJarhead Hey, Bro!

Could you please recommend a motherboard model to get great sound in Arma 3? Or would you recommend buying a separate sound card on any motherboard? What configuration are you using? Your advice as a sound specialist would be very valuable for every user:steamthumbsup:
STRIKEX 10 月 6 日 上午 6:07 
JSRS has a "inventory opening sound bug atm. Would be cool if you can fix that :ISSmask:

Cheers hot mod thanks
CF Raider 10 月 4 日 下午 10:59 
Fix request: The Fennek engine makes a 'click' sound every few seconds while running.
Midnight 10 月 4 日 下午 9:54 
Also having the loud inventory opening sound on myself when someone else opens inventory
_Rozpu_ 10 月 4 日 上午 10:31 
Anyone else is having loud "inventory opening" sound on yourself each time somebody opens inventory [other player 100-200m away]?
Machine Gun Kelly 10 月 2 日 下午 12:47 
@J-Money - My mod already has this in it...its an 'off or on' switch, NOT a 'volume control. So, you can use the method below 'as you see fit'.

And to be honest with you, I do not think ANY mod INCLUDING ARMA, 'turns off insects' during a firefight'. I could be wrong...never really paid much attention if they do or not. ;)

They SHOULD be 'silent'. Google: during a battle between men, do insects make noise


'Fix':

In The Console:

Turn off animals (bugs, etc.) = enableEnvironment [false, true];

Turn on animals (bugs, etc.) = enableEnvironment [true, true];

* Affects ENTIRE MAP *


"...Enable/disable environmental effects: ambient life and/or ambient sound..."

See: https://community.bistudio.com/wiki/enableEnvironment



This and 2000+ other things:
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2441776362

;)
J-Money 10 月 1 日 下午 7:00 
are anyone else environmental sounds (insects) incredibly loud even during fire fighters? we need a mod that silences all environmental sounds for like a minute after a gunshot, otherwise its just unrealistic... you know?

great sound design tho. wish the base m4/ar platforms sounded better.
mightybjorn1984 10 月 1 日 下午 5:03 
Explosions sounds a little weak but awesome mod otherwise. Keep up the great work.
Machine Gun Kelly 9 月 27 日 上午 9:07 
SOME response was called for!

Could have been rude, went with using 'humor' to get the point across...

:)
Play3r 9 月 27 日 上午 8:06 
@Machine Gun Kelly You are Wicked.. :steamhappy::steammocking:
Machine Gun Kelly 9 月 27 日 上午 7:20 
@choco - WHAT???? When have you EVER SEEN ANY ITEM BE DOWNGRADED AND BE CALLED AN UPGRADE/VERSION 2 AND IT IS WORSE THAT V1?????????

WHEN??? WHERE???


So, to go along with the age old saying; 'Ask a stupid question, get a stupid answer'...


So, yes, this a way worse than the original mod. It is so bad, that every time you play ARMA, you MUST send me $20 USD! Failure to do such will turn your PC into a zombie and it will eat your toe jam.

And the only way to fix that is to insert a $50 USD ($30 late fee) bill into your 5.25" FDD, a 3.5" FDD will not work, MUST BE the 5.25" FDD. When the $50 is inserted its magically teleported into my pocket.

You will know that your PC is yours again after hearing the 'Tartis' sound from the Dr. Who show.

If you hear the 'Red Alert' sound from Star Trek, you did something wrong.


You hear the Tartis sound? You're fine till next time you pay ARMA!


:)
choco 9 月 26 日 下午 9:53 
is this better than the old one im kinda new to arma3
J-Money 9 月 25 日 下午 12:30 
i made a patch to add the supersonic cracks from Virtual Projectile Sound into JSRS, check it out
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3570764700
Raxy 9 月 16 日 上午 9:28 
Explosions should be louder, rest is good. :steamhappy:
zjløbniy 9 月 15 日 下午 10:54 
The mod is good, even very good. But in my personal opinion, it lacks a little balance in sounds. Small arms sound good, there are no questions about them at all, but the equipment seems to need to be louder to inspire fear. Explosions are good, perhaps they should also be made a little louder and longer in time. The main disadvantage is the quiet equipment, there is no feeling that it is equipment, in this regard, SUP is better for the usual JSRS SOUND MOD. And so +rep
J-Money 9 月 15 日 下午 7:46 
can anybody make this compatible with Virtual Projectile Sound Reality?
the sonic cracks in jsrs are lacking imo.
J-Money 9 月 15 日 下午 5:43 
appreciate the response, however! example..
1) JSRS 2025+ Improved Explosion Sounds (try that mod combo out),

2)AMZ Sounds + Enhanced SoundScapesPlus, + Virtual Projectile Reality (best small arms sounds imo)..

3)Insurgency Sounds + EnhancedSoundScape Plus + Virtual Projectile Reality + Improved Explosions (the most visceral and..maybe realistic).

There are things to add in combo
Machine Gun Kelly 9 月 9 日 上午 11:40 
@J-Money - This is just a sound replacement. There is nothing to 'run on top of'.

I would suggest that you load this mod LAST, as it will 'override' any other sound schemes that have already been loaded.

:)
J-Money 9 月 9 日 上午 12:21 
any recommendations of mods to run ontop of this?
Bluefield [3SA] 9 月 4 日 上午 11:51 
v No
FARTWO 8 月 30 日 下午 10:02 
Is this compatible with the ArmA2 Sounds mod?
be\EsTTT 8 月 28 日 上午 8:07 
Очень хочу надеятся что автор мода не забросил работу
Mole Man 8 月 27 日 上午 7:27 
I have just now realized an issue. Not sure if this is on my part but if using jsrs with Rhs. The A-10 Brrt works fine when at distance in a single/hosted server. When used in a server hosted server it tends to not work for some reason
Rascho030 8 月 23 日 上午 4:33 
I'm playing the CUP Weapons mod, but unfortunately the weapon sounds don't change at all — not for the AKM, M16, etc. Is this a bug? The RHS weapons and USAF ones do change, even though I have both activated. AiO Compat Files RC3?
SempeR 8 月 22 日 下午 5:00 
zeroing sounds will be good
arthurl.sullivan 8 月 11 日 上午 12:18 
what map was that
Machine Gun Kelly 8 月 7 日 下午 3:40 
@[AR Nr.1] Rayn - From what I know, the last mod loaded will be the sounds that will be played.

It will NOT play '2 sounds' for a m16...just one...and that one that will be played will be the last mod loaded.

Now, if 'mod A' had a sound for a car and 'mod B' did NOT, even loading both and 'mod B' being last, the car sound WOULD work as there is NO DUPLICATE SOUND for a car in 'mod B'.

When there are duplicate ITEMS, ARMA will use the LAST ONE TO LOAD.

The above is true for ALL AND ANY MODS...


If you know anything about Oblivion/Skyrim, ARMA mods load the SAME WAY as those do.


Think about it, how would ARMA (or ANY program) KNOW which sound to play for a m16? The old one or the new one? Which one? See the problem? Thus, last loaded is used...


The above was a VERY simple answer to your question!


:)
[AR Nr.1] Rayn 8 月 7 日 下午 1:13 
What happens if I activate JSRS SOUNDMOD and JSRS SOUNDMOD 2025 Beta at the same time?
_mickey_ 8 月 5 日 下午 12:07 
@Babal Disfarcado

I absolutely agree with you.
_mickey_ 8 月 5 日 下午 12:04 
My opinion - the mod sounds good only when shooting from the first person view and only with hand weapons. Most of the player's weapons are made well.

However, the sound of the battle as player background sounds very muddy. There is a poor sense of distance and no clarity for whole battle.

Sometimes, what should sound loud, sounds quiet, while what should sound quiet sounds much louder! It looks like the balance is distorted.

For example - Shots with a supressors, UGL shots are super loud, while explosions are quiet, player running steps are super-mega quiet, heavy vehicles weapons (tanks, APCs) are quiet, the sound of the environment (forest, jungle) is quiet, the fire reverberation inside buildings is quit.

Simple example - the M134 Minigun fire is terrible, because some hand rifles with a supressor will sound even louder!
Babal Disfarcado 8 月 2 日 上午 12:44 
vehicles should have more punchy sounds! like Squad.

25mm and 30mm sounds are the same, give each cannon personality! and make them very very punchy! its not punchy enough! it should rape my ears and the ears of everyone else...
𝕽𝖚𝖈𝖆 7 月 30 日 上午 10:04 
sounds are great, but just wondering, are explosions supposed to be that quiet? like throwing grenade makes little sound, included for rpgs and such
Mrakos 7 月 23 日 下午 11:55 
Hi Dennis - can you add a compat' for the terrain 'Chernarus_2035'? Currently your mod disables the environmental sounds (birdsong, owls at night, insects etc.). Thanks in advance !
Machine Gun Kelly 7 月 23 日 上午 8:56 
@TubaHorse - JUST the clients.


General rule of thumb:

If it affects ANYTHING that changes YOUR game play, it's client side only (you run it only). Such as a sound mod, or a full-screen NVG's, etc.


Anything else? Server and/or server/clients must run it.



Do note, regardless of which 'method' above is used, the server MUST HAVE THE KEY INSTALLED!

No key - no play! On a properly configured server, you would be kicked if trying to play with an 'unauthorized' mod being used.


Hope this answers your question about THIS mod and OTHER mods too!

:)
TubaHorse 7 月 22 日 下午 1:00 
Is this clientside or should the server have it too?
aleshaliyan 7 月 21 日 下午 1:59 
A very great job! Thank you!
LEE O C 7 月 16 日 上午 8:59 
love the update, the distant gunshots have the thuds i wanted, i like that the incoming bullets are more zippy. i'd like to hear some whistles and other high pitched stuff. also rpg fly bys to have more audio
Sir Knight 7 月 15 日 上午 9:02 
Nope. I tried again. Explosions (grenades) are now completely broken (extremely bassy/deep)