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I've tried both this and the earlier parent mod in the past but it made the game too easy because I know how to build optimal armies around a restriction like this and the AI does not. Disabling AI restrictions in MCT never had any effect for me. They still adhered the point limits.
Tabletop Caps something or other. Use the Workshop's search, it won't take long.
What's it called?
There's a mod that sets-up a bunch of mod-added units on the Workshop
I know basegame doesn't allow that so I'm trying to figure out which mod is allowing this :)
Thanks
Probably new campaign only, if it did work with existing ones then every factions' army compositions would be illegal
[out] <169.7s> Rhox Fishmen: Giving unit to wh2_dlc09_tmb_lybaras due to settlement: settlement:wh3_main_combi_region_lybaras
[out] <169.7s> kou_ace_km: Turn 22 - Turn start: wh2_dlc09_tmb_lybaras
[interventions] <169.7s>
[interventions] <169.7s> %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
[interventions] <169.7s> intervention_manager:event_triggered() called, output_stamp is [102] and event is FactionTurnStart
[interventions] <169.7s> current advice level is 0
[interventions] <169.7s> number of interventions we have listening for this event: 1
[interventions] <169.7s> querying intervention in_end_turn_camera
[interventions] <169.7s> intervention check does not pass
[interventions] <169.7s> none of these are eligible
[interventions] <169.7s> %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
it adds custom rules to factions and lords for these caps. I can recommend it!
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3310629727&searchtext=Tabletop+Caps+
They both do the same thing so probably not.
Also how the garrison works?
path: script/ttc/ttc_vanila_units.lua
Add units
1) CATHAY
1-1) Add under line 27
{"wh3_main_cth_inf_grenadiers", "core"},
1-2) Update line 1276
Update subculture_defaults ["wh3_main_sc_cth_cathay"] like:
["wh3_main_sc_cth_cathay"] = {"wh3_main_cth_inf_jade_warrior_crossbowmen_0", "wh3_main_cth_inf_jade_warrior_crossbowmen_1", "wh3_main_cth_inf_jade_warriors_0", "wh3_main_cth_inf_jade_warriors_1", "wh3_main_cth_inf_iron_hail_gunners_0", "wh3_main_cth_inf_grenadiers"},
2) ORGES - Add under line 115
{"wh3_main_ogr_inf_gnoblars_flingers", "core"},
3) VAMPIRE COUNTS - Add under line 451
{"wh3_main_vmp_inf_grave_guard_2", "special", 1},
{"wh3_main_vmp_blood_knights_sword_shield", "rare", 2},