安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










On the matter of adding new modded unique lords rules, I will only add that if and when I start playing this game again with those modded lords. And Dux is free to add what ever rules he see fits really. However, don't expect to much on this front right now.
If there is anyone who wants to join the work here, then we can talk about that seperatly. My only concern is that the general balance philosophy is respected. BUT don't expect me to train you or heavily guide you. Again, my interest is currently elsewhere. There is open documentation in TTC on how to do this kinds of mods, and there are plenty of other mods that does the same thing more or less, but at different scales.
I know basegame doesn't allow that so I'm trying to figure out which mod is allowing this :)
Thanks
i think i have a little issue with aliathra, but nothing blocking
It should be, yes.