Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Disgraced Chef
313 条留言
InklessBrush  [作者] 11 月 26 日 上午 1:12 
turn off inf resourse, turbo mode and ex turbo mode.
Rex 11 月 25 日 下午 3:34 
no it doesn't its all on default and its still there along with every move
ǝlɓuɐıɹ⊥ 11 月 23 日 上午 6:08 
He's so good, thanks a lot inkless, you did such a great job.
Candlewickz 11 月 23 日 上午 4:02 
I miss being able to put someone in a 2 hour long blockstring this sucks
Furious 11 月 22 日 下午 5:12 
its only there if the match setting has infinite resources turned on
Rex 11 月 22 日 下午 5:06 
why is every move available when i load into a single player and how do i get rid of free move
Marol 11 月 21 日 下午 4:05 
Ah, a bit disappointing but understandable, wish it was F19 since then it'd make the achievement a tad easier since people tend to try and parry predict on round start against chef in my experience
InklessBrush  [作者] 11 月 21 日 下午 4:03 
Raw Chop dont hit roundstart I think, it hitbox come out f20 but slide into opponent on f21, meaning its too slow to be parry
Marol 11 月 21 日 下午 3:54 
Is Prediction lying to me, or does Raw Chop not guardbreak on round start as neutral?
InklessBrush  [作者] 11 月 20 日 下午 5:10 
pulling my hairs out
odaciousL 11 月 20 日 下午 4:02 
achievements still work in single player
Mrbossisme 11 月 20 日 上午 11:50 
How do I even do the domain
InklessBrush  [作者] 11 月 19 日 下午 7:16 
fix the achivement in a minute
InklessBrush  [作者] 11 月 19 日 下午 7:16 
later is unintentional yes, but the former isnt, "Even Longer Wait" feel uneeded.
16bit__ 11 月 19 日 下午 2:49 
Bug report// Prolong wait is gone and Achievements can be earned in Single Player
Trinitod 11 月 19 日 上午 10:00 
Why does everything have to be balanced? There is already like 3 other Sukunas on the workshop trying to be balanced. This one is fun and actually feels like the character form the manga. I hope InklessBrush does their own take on Gojo too and just as overtuned as this.
Meet the Zombie Soldier 11 月 19 日 上午 6:26 
I would double-check with them just to be safe. Theres a chance that we were both running the outdated version, but that post was made mere minutes after the match we had.
InklessBrush  [作者] 11 月 19 日 上午 6:12 
Oh if it was 16bit__ feedback then it was patched in a few hours ago
Meet the Zombie Soldier 11 月 19 日 上午 6:09 
16bit can attest to the contrary with gapless projectile string through cuttingboard and 3rd arm. Pushblock does not aleviate because it expires every 10f except on longer moves meaning you burn meter SOLELY to reduce damage. Meter spending was negligable for them during the entire exchange, and the chip damage is coming mainly from cuttingboard.
InklessBrush  [作者] 11 月 19 日 上午 5:58 
Compare to vanilla projectile string and ZSC setup Chef's setups are are gapfull, take more resources in either meter or turn spent, and have easier counter play of either moving around or destroy the projectile in the 20f they are inactive, Assuming an opponent will only block and not push block he need to spend 3 meters on toggle Charge to extend a block string into similar length what cowboy can do with 1 buller/temporal bullet (2 meters) and free foresight/foresight explosion.

And after checking, the chip on projectile is not "ridiculous". It's quite weak. Maybe you didn't have a relative stat to scale it to.

https://drive.google.com/file/d/1569sPQr-adw_A17SfUglBWUCXT1hGJJn/view?usp=sharing
InklessBrush  [作者] 11 月 19 日 上午 5:58 
Claim on being overtune on projectile game seems rather wrong, maybe stronger than an average mod character, but:

While the proj aren't always destroyable like before instead of only when inactive - which are only the case for the Line slash and Stationary - But they are inactive for a whole 20 frames.

Whether free toggle is use or not each projectile take 2 turns of charging then firing, that doesnt account that the they another 2 turns to become active.The idea that their projectiles are that much seems to not be a correct lens when stuffs in vanilla exist and accessible - Cowboy bullet string and foresight explosion is a parralel. Both of them are relieve by pushblock or rolling if roll options isn't covered. And we didn't talk about Wizard.

(next)
Meet the Zombie Soldier 11 月 19 日 上午 5:20 
Chef is now seriously overtuned due to their oppressive projectile game. unparriable + indestructible once the hitbox becomes active makes it basically impossible to counter setplay, combined with the ridiculous chip that it awards if you block AND the fact that it gives free reign for them to use their already ridiculous reach to keep you in permanent blockstring.
Bring back destructible projectiles so that there is at least SOME counterplay to the spam besides "Hold block and pray they don't use cuttingboard to gapclose into free damage".
Disgraced Chef 11 月 17 日 下午 6:15 
I have become stronger it seems
InklessBrush  [作者] 11 月 15 日 下午 8:57 
@Just_Dead_Inside24
Jab need charged Cook beforehand to use, do 180 dmg only as starter, and it scale combo many times.

Funny thing is, both of that is apparent if the move is simply used again in combo and you'd see it doesn't do much damage - or just glance at the DI wheel and see the number jacked above 2x from first hit. Unless you did saw but none of that mean anything to you - then you are a fool.

However, I do acknowledge the effort to come to steam page and complain about such nothing burger and conclude that the character is worse base on that. Tho I'd advice you to divert that effort into learning the game.
Just_Dead_Inside24 11 月 15 日 下午 3:39 
almost 2K damage on a jab, how did the rework make him even worse lmfao
Phantom_Type 11 月 15 日 上午 11:12 
woah new update
Plush N 11 月 15 日 上午 2:16 
some of the text formatting in the codex isn't done properly
Candlewickz 11 月 14 日 下午 3:14 
Love the new update
absolutely tutoumi 11 月 14 日 下午 12:31 
BROOOOOOOOOOOOOOOOOOOOOOOOOOOOOO WHAT THE HEEEEEEEEEEELLLLLLLLL
absolutely tutoumi 11 月 14 日 下午 12:16 
but GREAT JOB
absolutely tutoumi 11 月 14 日 下午 12:16 
althought for the moment i found two tiny problem, first, the 4th arm comes before the 3rd, and second the malevolant kitchen codex has a color problem, at the bottom its written [/color]
absolutely tutoumi 11 月 14 日 下午 12:12 
ok so usually i'm kind of a lam hater, btw i'm sorry about that lam, but on this update i can 100% say that YOU COOKED (pun intended)
16bit__ 11 月 14 日 上午 8:22 
WAIT INKLESS PATCHNOTES ARE REAL?!?!?!?!?
pilchardheck 11 月 9 日 上午 5:35 
unfortunately does not appear to be a fly with massive ass. 0/10 :GDNormal:
Drifter 11 月 5 日 下午 2:47 
this isn't lugoli...
Muichibro 10 月 19 日 下午 5:38 
Nah, I'd bake.
Bolinmasterm 10 月 18 日 下午 3:43 
Yo, how can i activate the music for the domain? idk why it isnt working, besides that fire mod
tuopi27 10 月 17 日 下午 2:50 
silksong reference?
Sin 9 月 18 日 上午 2:26 
would love to see a gojo from you too to fight this thing, i like it a lot
The Merchant Of Death 9 月 17 日 上午 12:16 
i am really confused as to how to use the skin
Torganllama 9 月 16 日 下午 2:15 
lugoli
enkripta 9 月 8 日 下午 1:43 
this lowk just nitpicking but i feel like cleave should be a grab move to be more lore accurate, if you want.
Meta Malus (Bitiot) 9 月 6 日 下午 3:44 
Pub stomping machine, flashy where it counts, can do some STUPID damage, even can take a bit of a beating in return with not much concern, and overall just radiates aura with every action. Give him an inch, and he will give you Hell. The perfect Sukuna. I ♥♥♥♥♥♥♥ love this guy.
DEYTD 9 月 3 日 上午 5:29 
or "chopping board breaking slash" etc
DEYTD 9 月 3 日 上午 5:26 
Suggestion: when adding slash that cut the world, name it "slash that broke the board"
Hugokart 9 月 2 日 上午 6:39 
Finally a good Sukuna mod which doesn't make you immediately win when you pop domain, only thing i would say is that blend has very low frame data. Love it besides from that especially because you have to actually work to chant in these versions otherwise you will get punished.
InklessBrush  [作者] 9 月 1 日 下午 6:50 
some setup tools idea too, they are most likely gonna be add, there is plan for world cutting slashes, a version that cut a vertical portion of the map and a more expensive version that do so horizontally
BaKED 9 月 1 日 上午 8:57 
thats awesome! looking forward to it
InklessBrush  [作者] 8 月 31 日 下午 8:50 
yeah the domain thing is being planned, likely hitting and chipping chef also does the same damage to the duration
BaKED 8 月 31 日 下午 8:02 
Amazing character. Perfect Sukuna adaptation. The slices are all good to use, the normals are all thematic and do their job well, good balancing, really just epic. If i was REALLY picky I'd say it feels a bit easy to chip someone who's in a corner. It'd also be cool to be able to end the domain early by damaging the chef enough, as it would encourage more aggression instead of waiting it out. Honestly tho? 10/10. Easily. Awesome character, great job.