安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






The max power output of a standard panel in space is .15 Mw. Your panels are scaled for .12 (actually closer to .115).
Additionally the build cost is solar cells is the same. It uses less iron but about the same silicon. Iron is easier to get.
There is also a weight issue. I noticed it when building on mars (0.9) gravity. At 14 standard panels Hinges and rotors only need 33.6 mNs to move. But your panels at 28 needed 48mNs to move.
I do like their looks better and i ofter prefer their spacing/placement to the default. If these issues are addressed i would gladly use this mod. Feel free to message me for clarification.
"object reference not set to an instance of an object"
http://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=798692567
What I mean is adding sizes like this:
Large ships:
8x1x1, 8x2x1, 4x4x1, 8x4x1 (etc.)
Small ships:
10x2x1,20x5x1, 10x10x1, 20x10x1 (etc.)
Idea is that you can (sometimes) replace multiple smaller panels with one larger one.
That would reduce block counts, and might reduce lag due to power calculations (on really large arrays).
I don't use solar panels very often, but when I do it's these panels.
They're just plain better at being able to fit somewhere without having to base the entire design around them. Great for communications repeaters between planets and stuff like that.
Love the mod though, and I love the centered panels. If we could get a hotfix for this, that woulbe great.
Thank you.