Space Engineers

Space Engineers

(DX11) Solarpanels
99 kommentarer
Marlin the creator -on youtube- 24. jan. 2023 kl. 6:19 
work this mod can you tell my
Skallabjorn 15. nov. 2022 kl. 6:24 
it does work on DS's very well. I use them on my servers.
neckro 15. nov. 2022 kl. 2:26 
Can you please update the mod so it can be used on dedicated servers? Thanks.
Archie 2. mar. 2022 kl. 17:56 
the output was barely changed so it's ok
GrumpyPlok616 6. feb. 2022 kl. 10:31 
skall, they still have the 2015 energy balance (i have tested it) its no longer proportional
Skallabjorn 26. jan. 2022 kl. 6:07 
they are several times smaller, output is proportional
Hunter 25. jan. 2022 kl. 22:00 
they give out several times less energy
Levieuxmineurfoux 18. aug. 2021 kl. 6:11 
Needs a textures update too still has the 2015 Textures
GrumpyPlok616 10. aug. 2021 kl. 8:34 
someone should update this mod, if its simpile enough i might do it. theoretically all i would have to do is change the balance
Skallabjorn 7. sep. 2020 kl. 17:14 
current
rowna 7. sep. 2020 kl. 14:36 
what is the latest update that this can run on
Skallabjorn 17. aug. 2020 kl. 6:31 
Rememeber this is an old mod from 2015 and is balanced to the original game.
Blaserjohn 16. aug. 2020 kl. 19:25 
Couple notes.

The max power output of a standard panel in space is .15 Mw. Your panels are scaled for .12 (actually closer to .115).
Additionally the build cost is solar cells is the same. It uses less iron but about the same silicon. Iron is easier to get.
There is also a weight issue. I noticed it when building on mars (0.9) gravity. At 14 standard panels Hinges and rotors only need 33.6 mNs to move. But your panels at 28 needed 48mNs to move.

I do like their looks better and i ofter prefer their spacing/placement to the default. If these issues are addressed i would gladly use this mod. Feel free to message me for clarification.
SEALxPIERRO 15. aug. 2020 kl. 14:08 
when I put a solar panel the game crash
kandrinchae 3. apr. 2020 kl. 11:46 
The critical errors listed were due to a corrupted install of SE itself- reinstalling SE fixed the errors I was getting
kandrinchae 28. mar. 2020 kl. 14:48 
With the new release there is a series of critical errors of the following type:
"object reference not set to an instance of an object"
maverick 20. mar. 2020 kl. 12:35 
needs to be updated gives critical error
Skallabjorn 12. dec. 2019 kl. 16:23 
Theses do still work. I use them.
Trube 12. dec. 2019 kl. 16:21 
this WAS a great mod. no upkeep = broken
Bolisaris 29. juli 2019 kl. 13:00 
I am clearing out my mods and getting rid of unsupported mods, this being one of them.
Chaos_02 5. juni 2019 kl. 0:30 
does this still work? I tried using it on a MP server and every time I try to place a solar panel I get disconnected...
Skipper 12. jan. 2019 kl. 1:14 
Interesting mod, I would have use it if it had huge solar panels. The less block used in a build, the smoother it is server and client side. The solar panel are more demanding because their power output is always in flux, multiply that by a great number of panel, you got a lot of entities to track. By merging several panels into one, you have the same output for a fraction of the load on the computer.
Radek1997 15. dec. 2018 kl. 15:02 
Damn why wasn't this showing when i searched the key word "solar". How hard can it be. Anyways, thank you. I don't understand why you're the only one that thought of this. I had this in mind forever, these solar pannels were too big sometimes and just made everyhing look like crap.
ArgoDevilian 7. okt. 2018 kl. 12:31 
This is a great mod, except it does not seem to work on small ships(from what ive noticed, anyways). That, and it needs texture update.
Astracium 12. aug. 2018 kl. 17:45 
Mod is great, but please add better textures on it, looks really bad tho.
Slye_Fox 9. juni 2018 kl. 12:38 
Any chance of upgrading the models to the new version?
Kolbiashi 11. maj 2018 kl. 15:00 
niggie cheesae
Alyxx96 10. feb. 2018 kl. 18:30 
my perfectionism thanks you
Ziron 23. okt. 2017 kl. 8:17 
That would be nice so sick and tired of balance problems compared to the fact that we use these as our main source of power in REAL LIFE! in space...
Skallabjorn 10. aug. 2017 kl. 7:40 
If its ok, I am working on a version of this with 10 x power output and attempting to update the models
Dr.Cabot 17. juni 2017 kl. 12:50 
I love these panels!!!, can you or someone make retractable, rollable, sizable , shapable Solar panel Sails or Foldable solar blankets 1x1 1 to 10 size Large n Small?:steamhappy:
Rouby™ 8. juni 2017 kl. 22:48 
THIS has to be implemented in MAIN GAME
Molten Carnage 18. maj 2017 kl. 13:10 
These are great but can't use them anymore because the models and textures no longer match the game's vanilla blocks :steamsad:
Shroom 15. mar. 2017 kl. 10:31 
@Xenori Read below.
Xenori 10. mar. 2017 kl. 8:59 
Can anyone inform me if there is an updated version or revamp of this? id really like the models to match up with the new model.
Slye_Fox 9. feb. 2017 kl. 11:11 
Any luck trying to import the models?
Eikester  [ophavsmand] 20. dec. 2016 kl. 1:19 
i tried but i can not work with the source models, i get constant crashes and freezes in 3ds max when i load them
Shroom 19. dec. 2016 kl. 23:53 
Or update them to the new textures done by Tartaross:

http://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=798692567
Slye_Fox 19. dec. 2016 kl. 19:33 
Just curious: will you be updating the models to fit with the new panel design?
VALT13L 16. dec. 2016 kl. 2:57 
CANNOT live without this mod on my saves, brilliant :) thank you for continuing to support this mod, hope the update comes soon :)
Tarta 26. okt. 2016 kl. 13:54 
Thanks a ton, mate :)
Eikester  [ophavsmand] 26. okt. 2016 kl. 13:53 
@Tartaross Inc. sure, go for it :)
Tarta 26. okt. 2016 kl. 13:40 
Hey man, those look really good and are nearly exactly what i am looking for. I wondered, if you could allow me to redo the textures and tweak with the value a bit and upload it as a standalone mod, of course giving you full credit. That would be beyond awesome :)
Caelen 19. maj 2016 kl. 17:58 
Any chance of the metal grids being removed from the materials? They aren't part of the vanilla solar panels any more.
Anach 6. maj 2016 kl. 4:49 
Awesome! If only we could align blocks at 45 degree angles, then I wouldn't have needed smaller panels.
R-TEAM 4. mar. 2016 kl. 2:16 
Yes - very nice- and an update with the new solarcell gfx would be VERY nice even more :)
DarkInferno 30. jan. 2016 kl. 9:48 
Any plan to update the texture to the new solar panel?
SciDerg 17. jan. 2016 kl. 10:42 
Perhaps larger panels that continue the "theme" set by the smaller ones (with scaled power output, of course) would be the answer to @Aecnoril's request?
What I mean is adding sizes like this:
Large ships:
8x1x1, 8x2x1, 4x4x1, 8x4x1 (etc.)
Small ships:
10x2x1,20x5x1, 10x10x1, 20x10x1 (etc.)

Idea is that you can (sometimes) replace multiple smaller panels with one larger one.
That would reduce block counts, and might reduce lag due to power calculations (on really large arrays).

I don't use solar panels very often, but when I do it's these panels.
They're just plain better at being able to fit somewhere without having to base the entire design around them. Great for communications repeaters between planets and stuff like that.
Ryclos 21. nov. 2015 kl. 7:45 
WOw nice job but can you fix a little bugs ? :)
Incomitatum 18. nov. 2015 kl. 12:47 
Found a bug where the "Centered" panels have Potentail, but keep reading that their Output is 0. I waited 3 days for my hover bike to charge. When I switched from the cetnered variant to the "edge" variant, they began charging right away.

Love the mod though, and I love the centered panels. If we could get a hotfix for this, that woulbe great.

Thank you.