Project Zomboid

Project Zomboid

Wolf Extraction Quest
774 条留言
Wayany 11 月 13 日 上午 5:22 
Très sympa ! un peu galère de trouver la radio mais c'est cool !
USS lexington CV_2 11 月 12 日 上午 2:54 
Raven Сreek for B41.78 have been remake in 2025/10/14,this update has moved all blocks to the west and redone many buildings,this module is still compatible with the new version of Raven Сreek?If the answer is no,will this mod for B41.78 be compatible with new Raven Сreek in the future?
TEMPEST 11 月 10 日 上午 8:01 
Would it be possible to add an extra option to this? That the number of antenna documents needed to be found isn't just 4 x Number of Required Antennas, but more complicated than that. Each Antenna will have 4 documents, 1A, 1B, 1C, 1D, 2A, 2B, 2C, 2D etc... however it's probable that you will often find duplicates, meaning you will have to spend more time looting and killing zombies in order to find the ones you are missing.

Can some of these also be found, not on zombies, but in buildings and desks where they would logically make sense? i.e. Doctors offices, Hospitals, Police and Fire stations, maybe even some other more logically adjacent places - like bait shops and survivor homes where previous NPC's had started collecting them looking for the complete set?

I really think this would add a lot more depth to the challenge, esp if you can increase the time before signal and pickup to longer than the current maximums.

Thanks.
AMAZING PAPERBOY DELIVERS! 11 月 9 日 下午 12:17 
Jackieboy spitting facts, the last thing you want to do after sweating super hard on a mod is creating assets for it.
Andre 11 月 9 日 上午 10:26 
Can´t craft the anthena even with all required items, sorface and skills. It says im missing springs, but i have them
jackieboy3 11 月 8 日 下午 9:04 
mfers who neither create nor contribute to modding community complaining about ai usage :steamfacepalm:
Glark 11 月 4 日 下午 2:40 
cry about it
scubamaster69 11 月 2 日 下午 5:49 
ai, ew:steamsad:
tomdust 10 月 27 日 下午 1:44 
ai slop
Stefan 10 月 16 日 上午 9:49 
what a legend, much respect. one of the best mods ever made for PZ IMO! :steamthumbsup::tank:
NecromancerPig 10 月 11 日 上午 1:31 
....and when the world needed him the most, he updated the mod. What a legend.
Garfield 10 月 10 日 下午 1:10 
Incase anyone is wondering, it's safe to add mid-save
HYO_JOON 10 月 8 日 上午 4:38 
땡큐베리감사
alex.bruno.7878 10 月 3 日 上午 7:11 
gracias amigo
5DollarChips 10 月 2 日 下午 7:00 
Your the man, Thanks.
RU556 10 月 2 日 下午 5:49 
thank you
muchoz 10 月 2 日 上午 11:19 
thank you very much :)
Dr. Pebber, MD 10 月 2 日 上午 9:27 
Thank you!
zer0 10 月 2 日 上午 4:07 
thank you! :D
WolfShine  [作者] 10 月 2 日 上午 2:29 
Updated for 42.12
leo_zippo1 9 月 30 日 下午 4:14 
no fix yet?
CHADLIFORNIA 9 月 29 日 下午 8:38 
I need my extraction point.
CHADLIFORNIA 9 月 29 日 下午 8:38 
PLEASE PLEASE UPDATE THIS MOD!!!
NecromancerPig 9 月 29 日 下午 7:21 
Game sucks without Wolf Extraction Quest, pls update
Dester 9 月 28 日 下午 10:30 
Please update... this is the only mod (i Know) which provides a way to win.
The Don 9 月 28 日 下午 12:43 
@BILXOR thats why everyone else is commenting about update :P
BILXOR 9 月 28 日 上午 8:56 
The mod is stuck with a red X and red text and I can't activate the mod, even after re-downloading. Anyone else??
. 9 月 26 日 上午 10:27 
update pleaseeeeeeeeeeeeesssssssssssss
León 9 月 26 日 上午 10:04 
I shouldn't be asking for an update, but this mod is too good...
simrog 9 月 26 日 上午 6:12 
Update please :) cant play witout it
goobins 9 月 25 日 下午 1:43 
update when?
Veeroos 9 月 25 日 上午 10:19 
I was about to escape by helicopter, but a new update came out and the mod stopped working... This is how I died xD
Trafalgar 9 月 25 日 上午 8:33 
Need an update
ERROR 9 月 25 日 上午 7:39 
must be updated to 42build to new version that just dropped today
:steamthis:
MrBean 9 月 24 日 下午 2:07 
that’s exactly why adding an auto-delete save feature to the mod feels so meaningful.
MrBean 9 月 21 日 下午 3:18 
@Frebby
MrBean 9 月 21 日 下午 3:17 
“Sure, call it ‘slop’ if you like — at least it’s slop with structure, logic, and references to the mod’s own narrative. Better than empty comments with no seasoning at all
MrBean 9 月 21 日 下午 3:17 
If the best you can add to the discussion is random buzzwords, you’re not really debating — you’re just heckling from the sidelines.
MrBean 9 月 21 日 下午 3:17 
It’s funny to dismiss feedback as ‘trash’ while admitting you don’t even know what the word you’re using means
Frebby 9 月 21 日 上午 11:09 
still slop no matter how you look at it. frankly i have no damn clue what GOYSLOP means but its stll AI trash.
MrBean 9 月 17 日 下午 6:40 
@Scald
Throwing around extremist buzzwords doesn’t make you look smart — it just shows the kind of crowd you’re trying to impress. If your best argument is ‘GOYSLOP,’ then you’ve already lost the point
Scald 9 月 17 日 下午 1:02 
AI generated GOYSLOP
MrBean 9 月 13 日 下午 8:45 
@misdy
MrBean 9 月 13 日 下午 8:45 
I get what you mean, and of course I could just delete the save file manually. But what I’m suggesting is more about immersion: having the save end automatically after a successful extraction makes it feel like part of the mod’s intended narrative, rather than just something I do outside the game. It’s not about convenience, it’s about giving extraction a proper, built-in sense of finality.
misdy 9 月 13 日 下午 8:19 
@BakerBochMod just delete the save file urself bro
Reaper 9 月 9 日 下午 5:41 
Very cool mod I cleared the entire city just to have an easy time during the escape and waited for the storm to clear but the said i was surround by zombies (Not a single zombie in sight) and that i barely escaped lol it would be nice to have diffrent endings for it
MrBean 8 月 28 日 上午 12:46 
The most important point is that you already referenced PZ’s iconic line ‘This is how you died…?’ at the end of the story. A built-in deletion/retirement feature would actually reinforce the narrative you’ve written, rather than adding something extra—it perfectly echoes the mod’s own ending.
MrBean 8 月 28 日 上午 12:45 
Make extraction the true end of a character, rather than leaving them in the save file after escaping.
This would add a stronger sense of ceremony and immersion—since the mod’s story text already says the helicopter crashes and their fate is unknown, letting the survivor truly ‘disappear’ from the save leaves their life or death to the player’s imagination.
MrBean 8 月 28 日 上午 12:45 
Extraction is supposed to be the ultimate goal, but right now the character still remains in the save file after escaping, which makes the experience feel a bit ‘unfinished.’ Having the save permanently end upon successful extraction would make it clear that ‘successful extraction = the end of that survivor’s story,’ giving the mod a proper and definitive closure
ferranferri 8 月 27 日 下午 2:53 
Hi @WolfShine I'm playing with Wolf extraction mod in B42.11. My problem is with antennas. Y made the antenna, placed it in the zone (text in the tracker appears in green) but the manage antenna option in the tracker GUI does not appear.
I have a US army walkie in my inventory (not sure if it is the correct one). In the FAQ, you mention:
Btw you need signal active before all this.
What is that signal?
I'm not sure what is happening.

Thanks!!! I love your mod