Project Zomboid

Project Zomboid

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Wolf Extraction Quest
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更新日期
8.861 MB
2023 年 6 月 11 日 上午 2:39
10 月 2 日 上午 2:27
22 项改动说明 ( 查看 )

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Wolf Extraction Quest

描述
Updated to B42
B42 update is finally here! This wouldn't have been possible without your incredible support. A huge, heartfelt thank you to everyone who supported me in any way ? whether through donations, kind words, or noiseless patience. You were my motivation, and I couldn't have done it without you!

Please consider to support my work , this mod is my passion project, and I want it to be a source of fun for you.
Your future support is what will make it possible for me to dedicate the time and effort to make these improvements happen:
1) Fix existing bugs & keep the mod up-to-date with future game versions
2) Add depth and variety to the extraction quest with a brand NEW EXPANSION MOD (already in alpha stage now).

A configurable endgame quest/mission/challenge.

You stare at the map in your hands, tracing the lines with your finger... the dying man had pressed it into your palm, his last gift to you.
He had whispered about an extraction point, where a helicopter would come to save you. But you needed a military walkie talkie to call the pilot.
You feel a pang of sadness, knowing that the man who gave you the map would never see you make it to safety... but you steel yourself for the dangerous journey ahead.
You fold the map carefully and tuck it into your pocket, ready to begin.

You got a map and an extraction point.
You have to find a military walkie talkie to call the helicopter.
Now you have a mission.
A hope.
A reason not to give up.

You can:
  • Set the maximum number of days to reach the extraction point (or disable it)
  • Select the extraction zone (6 points in Louisville, 2 in Muldraugh, 1 in March Ridge, 1 in Rosewood currently) or pick it randomly.
  • Select also the extraction zone in modded maps (antenna needed): 1 in Raven Creek currently
  • Set the duration of the final extraction event... more hours, more zombies! (You know what happens when a helicopter flies over you, right?!)
  • Set the number of days to wait before the radio signal needed to call the helicopter becomes active (or disable it)
  • Choose how many repeater antennas (advanced antenna item) you must build (and activate in repeater mode) in various places of the map to get enough radio signal strength (or disable it)
  • Set the multiplier to the chance of finding mod related items in the loot of zombie bodies
  • Choose if you must stay near the extraction point during the entire duration of the extraction event (Confined Mode)
  • Choose the final extraction event difficulty multiplier (see notes)
  • Already start with the item needed for the extraction (military walkie talkie)
  • Choose if the quest will NOT be active at the beginning and can only be started after building/using the antenna (Extended Quest Mode)
  • Contact the headquarter using the antenna to request a new extracion zone


Last Changelog
Full Changelog in "Changelog" Top Tab or Pinned Discussion topic
19/07/2025
  • [B42] Changed the antenna recipe, reduced the number of
    aluminum foil from 6 to 2
10/05/2025
  • [B42] Added new extraction point: Louisville Bruiser
  • [B42] Modified difficulty scaling to better handle higher multipliers
  • [B42] Optimized extraction points and final event handling
  • [B42] Fixed a bug with the "Louisville Orio Offices" extraction point

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Your encouragement means a lot! A kind word or constructive feedback is always welcome.
If you'd like to show further support, consider buying me a coffee.

[ko-fi.com]
[www.paypal.com]

Please rate with a thumbs up if you like the creation....Thank you!!

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This mod is not allowed in modpacks.
Please do not redistribute, re-use or fork the source code of this mod without prior authorization.
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Workshop ID: 2987772693
Mod ID: 2987772693/WolfExtractionQuest
热门讨论 查看全部(37)
3
9 月 25 日 下午 2:36
Thanks!
Ankha5
17
1
2024 年 10 月 24 日 下午 8:41
Multiplayer Bugs and a Suggestion
Percinator
2
5 月 24 日 上午 4:48
New quest objectives
Stage
774 条留言
Wayany 11 月 13 日 上午 5:22 
Très sympa ! un peu galère de trouver la radio mais c'est cool !
USS lexington CV_2 11 月 12 日 上午 2:54 
Raven Сreek for B41.78 have been remake in 2025/10/14,this update has moved all blocks to the west and redone many buildings,this module is still compatible with the new version of Raven Сreek?If the answer is no,will this mod for B41.78 be compatible with new Raven Сreek in the future?
TEMPEST 11 月 10 日 上午 8:01 
Would it be possible to add an extra option to this? That the number of antenna documents needed to be found isn't just 4 x Number of Required Antennas, but more complicated than that. Each Antenna will have 4 documents, 1A, 1B, 1C, 1D, 2A, 2B, 2C, 2D etc... however it's probable that you will often find duplicates, meaning you will have to spend more time looting and killing zombies in order to find the ones you are missing.

Can some of these also be found, not on zombies, but in buildings and desks where they would logically make sense? i.e. Doctors offices, Hospitals, Police and Fire stations, maybe even some other more logically adjacent places - like bait shops and survivor homes where previous NPC's had started collecting them looking for the complete set?

I really think this would add a lot more depth to the challenge, esp if you can increase the time before signal and pickup to longer than the current maximums.

Thanks.
AMAZING PAPERBOY DELIVERS! 11 月 9 日 下午 12:17 
Jackieboy spitting facts, the last thing you want to do after sweating super hard on a mod is creating assets for it.
Andre 11 月 9 日 上午 10:26 
Can´t craft the anthena even with all required items, sorface and skills. It says im missing springs, but i have them
jackieboy3 11 月 8 日 下午 9:04 
mfers who neither create nor contribute to modding community complaining about ai usage :steamfacepalm:
Glark 11 月 4 日 下午 2:40 
cry about it
scubamaster69 11 月 2 日 下午 5:49 
ai, ew:steamsad:
tomdust 10 月 27 日 下午 1:44 
ai slop
Stefan 10 月 16 日 上午 9:49 
what a legend, much respect. one of the best mods ever made for PZ IMO! :steamthumbsup::tank: