武装突袭3

武装突袭3

Yulakia
258 条留言
Skully 11 月 14 日 下午 12:14 
Anybody want to give me any tutorials on how to make my own maps? i would love to make Bo2 maps but no clue where to start and continue from there :)
RunForRest 11 月 8 日 上午 10:02 
THANKS to all involved who helped creating this. Another fantastic playground for many hours to come. :steamhappy:
OPOP 11 月 8 日 上午 4:10 
prison camp Object 12 Sonata
it's in grid 089012
OPOP 11 月 8 日 上午 1:26 
where is Site 78 and prison camp Object 12 Sonata?
Logan 11 月 7 日 下午 4:09 
@B4NKSIE Found it, it's in gridcord 094 016 in the Karsnik Valley.
凶残的狗蛋儿 11 月 7 日 上午 8:17 
@B4NKSIE map grid 090 083 possible?
B4NKSIE 11 月 7 日 上午 5:03 
I can't find the underground lab and I REALLY want to use it for Friday Night Fight later. Can someone steer me in, please?!
IceBreakr  [作者] 11 月 7 日 上午 3:25 
1.2 is out:
- massive lighting improvement
- satellite improvements
- added Karsnik Valley, Southern Yulakia
- added ex-Soviet underground lab Sergey Volkov and prison camp Object 12 Sonata
- added ruined village and small coastal castle
The Scot 11 月 6 日 下午 8:41 
Sergei Volkov facility is cool, havent found Site 78 yet need to find that bloody roundabout for a start lol
Zulu75 11 月 6 日 下午 2:15 
Thanks as always for making such amazing maps!
Could you let me know what’s in the latest changelog?
Supergrunt 10 月 25 日 上午 7:46 
Cant wait for 1.2 still trying to find out every little bit of yulakia and now he puts in even more stuff ....... i realy realy realy realy hate you icebreakr :p
IceBreakr  [作者] 10 月 22 日 上午 5:33 
honger: When you exit the roundabout toward West, you head to the peninsula... it should be on that peninsula. Also wait for v1.2 with a lot of more surprises ;)
honger 9 月 20 日 下午 3:03 
Where's this Site-78 located exactly?
bushcrab 9 月 4 日 下午 2:54 
will this map work with alive
the_Radixsort 8 月 31 日 上午 9:12 
I just picked a random place for my HQ and right next to it there is a satanic ritual going on... wth
Maurice2702 8 月 25 日 下午 12:18 
the map is too shiny
honger 8 月 23 日 上午 12:10 
@FreeSoldja, the official Arma Discord server.
FreeSoldja 8 月 22 日 上午 10:56 
Hey guys or author... Do you know of any discord where they can help with Terrain Builder?
IceBreakr  [作者] 8 月 17 日 上午 3:57 
Ask Alive modders?
crispyy- 8 月 6 日 下午 1:12 
is this map ALiVE indexed? cant seem to get civilians to spawn
aaronbok 7 月 20 日 上午 4:08 
Thankyou. We used your great map again for another of our coop missions Yulakia Combat Boats:steamhappy:
jTyler 7 月 10 日 上午 10:30 
whats the template/mission cycle name for antistasi? is it Antistasi_yulakia.yulakia?
IceBreakr  [作者] 7 月 5 日 下午 4:47 
Saucy Angel: more info so we can fix asap?
Crimson: WildBoar_F?
Krivesseveren: дополнительные предложения приветствуются
Saucy Angel 7 月 1 日 下午 12:14 
Would I be able to access previous versions of the map some way? There is a bunker asset that is breaking a mod that I need.
Crimson Mage 6 月 13 日 上午 11:29 
What is the class name for the boar entity kinda like how goats have "Goat_F". I am trying to track the amount of boars a player kills.
knivesseveren 6 月 8 日 上午 1:19 
очень старательная карта.
и очень хорошо что не добавляли сюда апокалипсического мусора, вроде ржавых машин..
IceBreakr  [作者] 6 月 3 日 下午 11:59 
Which road is still missing? We can fix that asap?

For caves... yeah, stupid AI... they tend to pass walls despite they are set well. Try command:
this disableAI "PATH" for units placed in the caves so they don't move. That is all I can advise now.

Kayien: U sure u have all the required mods - especially CUP Terrains Core?
Porto is in CUP Terrains Maps and that mod is not required for Yulakia.
FROSTY THE SNOW QUEEN 5 月 8 日 下午 2:46 
Will the missing roads be fixed soon? We are considering starting a campaign on this map.
XI 5 月 1 日 上午 2:47 
good morning, I would like to give some feedback on the Yulakia map, yesterday I tried to create something with eden editor and after putting it into practice, after creating the sqf file and trying to play I noticed that the characters inside the underground areas were bugging and passing through walls and rocks, how can this problem be solved? does it depend on a map problem or some mod that conflicts? or have you noticed some mod in particular that should not be used? thanks for everything!
Kayien 4 月 30 日 上午 8:19 
Hi, thanks for this increible work. But, i have this errors

- No Entry bin/config.bin/CfgModels/default.sections
- No Entry bin/config.bin/CfgWorlds/Porto.description

To be honest, I don't know how to solve it.

I would have liked this map to be about 40KM, I love it!
Tele 4 月 26 日 下午 5:03 
where is Site-78
kiba3x 4 月 26 日 上午 11:13 
Talented, diverse and performance friendly map. Congrats for making it! :steamthumbsup:
ProtoMehka 4 月 24 日 上午 4:00 
This map is absolutely incredible, for sure, this is one of the best that has been ever made for Arma 3. I'm totally in love !
IceBreakr  [作者] 4 月 21 日 下午 6:42 
Belfort: stop using other maps that alter weather... Dogechnya 0.52 is one of those ;)
Belfort 4 月 18 日 上午 11:52 
how to change weather on this map to sunny ?
IceBreakr  [作者] 4 月 16 日 上午 3:25 
SSG: Someone stole the asphalt! I am assigning road company to it as I type this...
SSG 4 月 12 日 下午 10:01 
Hi, the North-South-bound road cutting through Gornigrad disappeared, but satellite texture is still there, is this intended? thanks!
Shadow_Wolf 4 月 12 日 下午 5:57 
Hey, could you check on some of the buildings, specially the large industrial ones, warehouses and such?

Several of them are too low to the ground, so the dirt/grass is on the floor inside, its a minor thing, but it brakes the immersion a bit
Ding 4 月 10 日 下午 4:32 
Love the map!
IceBreakr  [作者] 4 月 10 日 上午 10:26 
I have reached v1.0:
- further graphics improvements
- added: Vatra Valley on Central West, Echo Hill, Runtus, severe upgrade of the sector
- out of beta now, v1.0 final
- new loading screen with a map preview
RaDezZ 4 月 10 日 上午 10:24 
Has the card been improved in terms of FPS performance since it has been upgraded to version 1.0?
Hulk Hogan 4 月 10 日 上午 6:48 
Very nice map dude! I am gonna use it for my Life server :cozybethesda:
RaNgeR 3 月 31 日 下午 4:15 
@IceBreakr: I'm already playing on the profiling branch. Never bothered really to make ops on the map even for the unit I'm part of because of the concerns that performance might tank for some people, if not for everyone. Can you actually confirm that all 160 individuals had no FPS issues whatsoever at any given time and with all the mods involved? Considering this is ARMA 3, no such thing exists.
IceBreakr  [作者] 3 月 31 日 下午 4:10 
RaNgeR: We had 160 player op on the map, no issues with the framerate.
You can try beta version of the game, more info available here: https://community.bistudio.com/wiki/Performance_Profiling
IceBreakr  [作者] 3 月 31 日 下午 4:03 
NikkoJT: checking where that error is hiding. Also not sure if I can fix the "icon" connection... any input would be appreciated.
NikkoJT 3 月 28 日 上午 9:40 
Also (probably not related to the update) the R-400 launcher's model isn't properly "connected" to its Editor icon, which means when you rotate it, it detaches from the icon rather than remaining centred on it, and becomes difficult to rotate properly because the rotation axis is still based on the icon.
NikkoJT 3 月 28 日 上午 9:36 
Also seeing that config error. It looks like "DestructionEffects" made it into CfgVehicles as a top-level class instead of a subclass of an actual object, and since it doesn't have any properties of its own it's confusing the game.
0-0 3 月 28 日 上午 6:05 
Gives a config error after updating.

No entry
bin/config.bin/CfgVehicles/DestructionEffects.scope
RaNgeR 3 月 28 日 上午 4:25 
@TheRainbowPilot if you're going to repeat yourself like a child then you have social issues. Not going to argue anymore with an idiot. Good luck