Arma 3
Yulakia
258 kommentarer
Skully 14. nov. kl. 12:14 
Anybody want to give me any tutorials on how to make my own maps? i would love to make Bo2 maps but no clue where to start and continue from there :)
RunForRest 8. nov. kl. 10:02 
THANKS to all involved who helped creating this. Another fantastic playground for many hours to come. :steamhappy:
OPOP 8. nov. kl. 4:10 
prison camp Object 12 Sonata
it's in grid 089012
OPOP 8. nov. kl. 1:26 
where is Site 78 and prison camp Object 12 Sonata?
Logan 7. nov. kl. 16:09 
@B4NKSIE Found it, it's in gridcord 094 016 in the Karsnik Valley.
凶残的狗蛋儿 7. nov. kl. 8:17 
@B4NKSIE map grid 090 083 possible?
B4NKSIE 7. nov. kl. 5:03 
I can't find the underground lab and I REALLY want to use it for Friday Night Fight later. Can someone steer me in, please?!
IceBreakr  [ophavsmand] 7. nov. kl. 3:25 
1.2 is out:
- massive lighting improvement
- satellite improvements
- added Karsnik Valley, Southern Yulakia
- added ex-Soviet underground lab Sergey Volkov and prison camp Object 12 Sonata
- added ruined village and small coastal castle
The Scot 6. nov. kl. 20:41 
Sergei Volkov facility is cool, havent found Site 78 yet need to find that bloody roundabout for a start lol
Zulu75 6. nov. kl. 14:15 
Thanks as always for making such amazing maps!
Could you let me know what’s in the latest changelog?
Supergrunt 25. okt. kl. 7:46 
Cant wait for 1.2 still trying to find out every little bit of yulakia and now he puts in even more stuff ....... i realy realy realy realy hate you icebreakr :p
IceBreakr  [ophavsmand] 22. okt. kl. 5:33 
honger: When you exit the roundabout toward West, you head to the peninsula... it should be on that peninsula. Also wait for v1.2 with a lot of more surprises ;)
honger 20. sep. kl. 15:03 
Where's this Site-78 located exactly?
bushcrab 4. sep. kl. 14:54 
will this map work with alive
the_Radixsort 31. aug. kl. 9:12 
I just picked a random place for my HQ and right next to it there is a satanic ritual going on... wth
Maurice2702 25. aug. kl. 12:18 
the map is too shiny
honger 23. aug. kl. 0:10 
@FreeSoldja, the official Arma Discord server.
FreeSoldja 22. aug. kl. 10:56 
Hey guys or author... Do you know of any discord where they can help with Terrain Builder?
IceBreakr  [ophavsmand] 17. aug. kl. 3:57 
Ask Alive modders?
crispyy- 6. aug. kl. 13:12 
is this map ALiVE indexed? cant seem to get civilians to spawn
aaronbok 20. juli kl. 4:08 
Thankyou. We used your great map again for another of our coop missions Yulakia Combat Boats:steamhappy:
jTyler 10. juli kl. 10:30 
whats the template/mission cycle name for antistasi? is it Antistasi_yulakia.yulakia?
IceBreakr  [ophavsmand] 5. juli kl. 16:47 
Saucy Angel: more info so we can fix asap?
Crimson: WildBoar_F?
Krivesseveren: дополнительные предложения приветствуются
Saucy Angel 1. juli kl. 12:14 
Would I be able to access previous versions of the map some way? There is a bunker asset that is breaking a mod that I need.
Crimson Mage 13. juni kl. 11:29 
What is the class name for the boar entity kinda like how goats have "Goat_F". I am trying to track the amount of boars a player kills.
knivesseveren 8. juni kl. 1:19 
очень старательная карта.
и очень хорошо что не добавляли сюда апокалипсического мусора, вроде ржавых машин..
IceBreakr  [ophavsmand] 3. juni kl. 23:59 
Which road is still missing? We can fix that asap?

For caves... yeah, stupid AI... they tend to pass walls despite they are set well. Try command:
this disableAI "PATH" for units placed in the caves so they don't move. That is all I can advise now.

Kayien: U sure u have all the required mods - especially CUP Terrains Core?
Porto is in CUP Terrains Maps and that mod is not required for Yulakia.
FROSTY THE SNOW QUEEN 8. maj kl. 14:46 
Will the missing roads be fixed soon? We are considering starting a campaign on this map.
XI 1. maj kl. 2:47 
good morning, I would like to give some feedback on the Yulakia map, yesterday I tried to create something with eden editor and after putting it into practice, after creating the sqf file and trying to play I noticed that the characters inside the underground areas were bugging and passing through walls and rocks, how can this problem be solved? does it depend on a map problem or some mod that conflicts? or have you noticed some mod in particular that should not be used? thanks for everything!
Kayien 30. apr. kl. 8:19 
Hi, thanks for this increible work. But, i have this errors

- No Entry bin/config.bin/CfgModels/default.sections
- No Entry bin/config.bin/CfgWorlds/Porto.description

To be honest, I don't know how to solve it.

I would have liked this map to be about 40KM, I love it!
Tele 26. apr. kl. 17:03 
where is Site-78
kiba3x 26. apr. kl. 11:13 
Talented, diverse and performance friendly map. Congrats for making it! :steamthumbsup:
ProtoMehka 24. apr. kl. 4:00 
This map is absolutely incredible, for sure, this is one of the best that has been ever made for Arma 3. I'm totally in love !
IceBreakr  [ophavsmand] 21. apr. kl. 18:42 
Belfort: stop using other maps that alter weather... Dogechnya 0.52 is one of those ;)
Belfort 18. apr. kl. 11:52 
how to change weather on this map to sunny ?
IceBreakr  [ophavsmand] 16. apr. kl. 3:25 
SSG: Someone stole the asphalt! I am assigning road company to it as I type this...
SSG 12. apr. kl. 22:01 
Hi, the North-South-bound road cutting through Gornigrad disappeared, but satellite texture is still there, is this intended? thanks!
Shadow_Wolf 12. apr. kl. 17:57 
Hey, could you check on some of the buildings, specially the large industrial ones, warehouses and such?

Several of them are too low to the ground, so the dirt/grass is on the floor inside, its a minor thing, but it brakes the immersion a bit
Ding 10. apr. kl. 16:32 
Love the map!
IceBreakr  [ophavsmand] 10. apr. kl. 10:26 
I have reached v1.0:
- further graphics improvements
- added: Vatra Valley on Central West, Echo Hill, Runtus, severe upgrade of the sector
- out of beta now, v1.0 final
- new loading screen with a map preview
RaDezZ 10. apr. kl. 10:24 
Has the card been improved in terms of FPS performance since it has been upgraded to version 1.0?
Hulk Hogan 10. apr. kl. 6:48 
Very nice map dude! I am gonna use it for my Life server :cozybethesda:
RaNgeR 31. mar. kl. 16:15 
@IceBreakr: I'm already playing on the profiling branch. Never bothered really to make ops on the map even for the unit I'm part of because of the concerns that performance might tank for some people, if not for everyone. Can you actually confirm that all 160 individuals had no FPS issues whatsoever at any given time and with all the mods involved? Considering this is ARMA 3, no such thing exists.
IceBreakr  [ophavsmand] 31. mar. kl. 16:10 
RaNgeR: We had 160 player op on the map, no issues with the framerate.
You can try beta version of the game, more info available here: https://community.bistudio.com/wiki/Performance_Profiling
IceBreakr  [ophavsmand] 31. mar. kl. 16:03 
NikkoJT: checking where that error is hiding. Also not sure if I can fix the "icon" connection... any input would be appreciated.
NikkoJT 28. mar. kl. 9:40 
Also (probably not related to the update) the R-400 launcher's model isn't properly "connected" to its Editor icon, which means when you rotate it, it detaches from the icon rather than remaining centred on it, and becomes difficult to rotate properly because the rotation axis is still based on the icon.
NikkoJT 28. mar. kl. 9:36 
Also seeing that config error. It looks like "DestructionEffects" made it into CfgVehicles as a top-level class instead of a subclass of an actual object, and since it doesn't have any properties of its own it's confusing the game.
0-0 28. mar. kl. 6:05 
Gives a config error after updating.

No entry
bin/config.bin/CfgVehicles/DestructionEffects.scope
RaNgeR 28. mar. kl. 4:25 
@TheRainbowPilot if you're going to repeat yourself like a child then you have social issues. Not going to argue anymore with an idiot. Good luck