安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I'd be interested in a Weaknesses and Resistances system in Terraria, but not like this.
-_-
@Duncan_Beoulve I've also noticed that and in treasure bags as well. Somethin wonky with barbs ig
Terramon!
Not necessarily.
As far as the dungeon goes, a fair amount would be Dark, or Ghost, or Steel or Fighting in some cases, maybe even Fire, Water, and Ground if you wanna reach.
I see crimson and corruption falling under Poison more than Dark (the normal biome is called the purity; crimruption is literally 'poisoning' the land).
The addition of blood and bone types takes away from the mod imho not only because they aren't canon types, but because they do the exact thing you claim they were added to keep from happening.
That's... the exact reason the blood and bone types were added. Most dungeon or crimson enemies would be the exact same type, and too many enemies would just be haha funni dark type
I can't download this right now, doing a big thing with friends, so I'm gonna favorite it for now. In the meanwhile, 2 genuine questions to the mod uploader.
When you say that vines are affected by type effectiveness, what vines are you referring to?
And the second, is fall damage just Normal type?
hit sound
ai type (vanilla ones)
spawn condition and tile condition
spawn location and biome
i hope what i listed helps with possible future updates
I wanted to add compatibility for mods back then, but I didn't (and still don't) know a single thing about modding Terraria.
Is adding compatibility to modded weapons/enemies something you'll consider in the future?