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报告翻译问题






can I remove the genes that Im not interested via setting?
My only wish is that some of the more niche genes were moved to a separate mod to lessen some of the bloat. Like the transformations, a lot of the cosmetic genes and the ones that are specific to a certain kind of xenotype like the android/pilotable stuff.
but i recently encountered a critical bug where i had a solo pawn get devoured by a enemy pawn with the devour ability, causing the caravan to be lost permanently - i even looked to the enemy faction in character editor and noted that the pawn had entirely been deleted. (,:
Curiously, after the temperory map had been removed, the game pinged me that the devouring pawn has tossed them up.
In anycase, i still enjoyed the mods, though i think ill have to stay away from using that gene for awhile...
Adding compatibilitty for others mods just requires the other modder to add the mod-extension.
Adding genes without stats would probably get me accused of gene bloat. :D
@Enderfrog
There is a centaur gene, the default graphic for the 4-legged gene is a centaur. :)
@Forgeablezeus49
Very likely a mod conflict.
@Tathar
It is the "Enemy death on downed chance" in the storyteller settings that causes it. I have tested disabling death on downed for parasited characters, but doing so would kind of circumvent the reason people would have that setting enabled to begin with
@Mega
In itself a small buff. Some genes scale with it. The psychic sensitivity and true form ones especially.
@Mech
You're using Samuel Streamer's Meme mod. Keyz put that in there as a joke to mess with Sam.
Bioferrite shaping lets you craft them. They you just use them on the pawn. :)
@harhell
In theory, probably. i don't have anything like that in here though, not yet at least.
@arget03
Not quite sure what you mean, but I do recall there was some issue with it not showing up when it should. It is on my to-do, but I've been a bit busy recently.
If even the animals come back then you have the Vengeful Dead submod which has that as its main feature.
You can configure the frequency in the mod options, including setting it all the way down to zero. :)
@Lovis
The skill needs to be increased via aptitudes or bonuses before EXP is calculated. Basically if it is disabled below 4 then you need an Aptitude of +4 for it to be enabled.
It mostly just removes their ability to do complex jobs or be romanced by regular colonists.
@monkmith
Somehow it seems lowering their vanilla rebellion stats didn’t fully prevent rebellion. It is something I plan to look into.
@oinko
That gets a little bit too complex code/stability wise to handle edge cases.
The werewolf form is mostly intended to be gained from the B&S Vampire & the Undead mod.
@DanZinagr
I do believe I've tracked down what causes the issue. The next update which will be posted later today should fix that.
@Astrolabe
They can eat mixed meals, but they shouldn't be able to eat fully vegetarian ones. Note that some modded plants count as food (e.g. vanilla expanded's lentils).
@Cyberwolf
I'm not sure what you mean.
I'm super hesitant do ask for this sort of thing, I'm happy with your mod as-is, but the visual of crappy pigeon wings came to mind when trying to fit the full-size angel wing genes onto smaller xenotypes
Now while this was horrifying in itself, the true horror seemed to be the ungodly lag. I assume that weird regeneration perk it has was doing something, but until it died my game was a laggy mess that would lock up for a second, interestingly, every 5 seconds.
I assume this was because it had accumulated every possible wound simultaneously and whatever runs to do that was not having a good time.
Verify files. You have old version of the framework from weeks back.
Tested with just this mod, dependencies + all DLC.
You've got good timing. I noticed that it was on by default yesterday evening. I think the latest version has the graphic disabled by default.
@Woodsaber
I'm heading on a vacation tomorrow, but I might look into it later if I can reproduce it.
@Vespi
They don't care about pawn appearance (just like Kind), royal title requirements, and a variety of ascetic and comfort-style stuff
Basically tolerant in an extremely general sense without actually being nice or having ascetic ideological ideas.
I downloaded a fresh copy of the B&S Genes + Framework mods and am still getting the weird behaviour with the snake tails and wings.