RimWorld

RimWorld

Big and Small - Genes & More
1.519 kommentarer
Salep For 7 timer siden 
hi, I checked the page couldnt see anything about mod settings.
can I remove the genes that Im not interested via setting?
Turkwise 23. nov. kl. 9:26 
This is by far the best mod for genes, adds a ton of variety and cool mechanics.

My only wish is that some of the more niche genes were moved to a separate mod to lessen some of the bloat. Like the transformations, a lot of the cosmetic genes and the ones that are specific to a certain kind of xenotype like the android/pilotable stuff.
Tryobyte - "Gunslinger Mees" 23. nov. kl. 3:02 
Hey, ive been enjoying this mod very much :) Tysm for making all these cool genes to play with!

but i recently encountered a critical bug where i had a solo pawn get devoured by a enemy pawn with the devour ability, causing the caravan to be lost permanently - i even looked to the enemy faction in character editor and noted that the pawn had entirely been deleted. (,:
Curiously, after the temperory map had been removed, the game pinged me that the devouring pawn has tossed them up.

In anycase, i still enjoyed the mods, though i think ill have to stay away from using that gene for awhile...
Tathar 21. nov. kl. 18:52 
@Animal Trainer Shotai the Ageless gene is an archite gene from Biotech DLC, so you won't see it unless you toggle on ignore restrictions.
Triel 21. nov. kl. 18:41 
Anyway, why use growth point gain stat and not growth point multiplier for aging genes? I don't know if it makes a difference but it probably scuffs compatibility with other genes that do
Triel 21. nov. kl. 18:40 
Probably a mod incompatibility. Or you didn't check 'ignore restrictions'
Animal Trainer Shotai 19. nov. kl. 21:11 
Why does it say True Ageless is dependent on the Ageless gene, but the ageless gene is missing?
Tathar 19. nov. kl. 3:49 
I didn't realize it would trigger that since it's the expiration of a hediff.
RedMattis  [ophavsmand] 16. nov. kl. 12:03 
@Triel
Adding compatibilitty for others mods just requires the other modder to add the mod-extension.

Adding genes without stats would probably get me accused of gene bloat. :D

@Enderfrog
There is a centaur gene, the default graphic for the 4-legged gene is a centaur. :)

@Forgeablezeus49
Very likely a mod conflict.

@Tathar
It is the "Enemy death on downed chance" in the storyteller settings that causes it. I have tested disabling death on downed for parasited characters, but doing so would kind of circumvent the reason people would have that setting enabled to begin with

@Mega
In itself a small buff. Some genes scale with it. The psychic sensitivity and true form ones especially.

@Mech
You're using Samuel Streamer's Meme mod. Keyz put that in there as a joke to mess with Sam.
Triel 16. nov. kl. 10:38 
Could there be genes that set race but dont have any stats or cost? I have to manually set race for each pawn because this mod doesnt seem to pick up wings and tails from mods I use
ゆきんこ 16. nov. kl. 7:15 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
Forgeablezeus49 14. nov. kl. 15:21 
the four arm gene breaks food consumption
Enderfrog 14. nov. kl. 2:44 
With this mode already containing a 4 legs gene and a spidertaur abdomen gene, would you please consider adding a horse abdomen gene with appropriate visuals, to facilitate the creation of more classical centaur xenotypes?
Mega 13. nov. kl. 17:22 
How does a pawn benefit from soul power exactly? Do they need to have a certain combination of genes?
Flesh Forge 10. nov. kl. 17:39 
the Giant Weapon Wielder gene should probably work with Darkness Melee/Improved Darkness Melee
Mech 27. okt. kl. 11:35 
is incorporator supposed to increase body size on every use? It doesn't say anything about that in the description
rdm 27. okt. kl. 7:54 
@MiniKarma As I remember, they turn into a kind of zombie and will always be tamed to the maximum.
MiniKarma 27. okt. kl. 7:44 
I'm kinda curious. One of my animals got bit by a feral Dracul and now is at risk of becoming a vampire? Is that a thing? A vampire pet? Or like, they'll die because animals can't turn?
Tathar 20. okt. kl. 15:06 
The new parasite gene is interesting, but it has a strangely high chance of killing the host on eject, even with damage that really shouldn't be lethal. Is there a way to reduce the risk?
B flat 17. okt. kl. 6:27 
@RedMattis Could you please remove carry capacity modifiers from small body genes? Don't they already get them by default? Really small ones can't carry anything at all if they so much as have any clothing on them. If they're armored, their capacity is negative.
RedMattis  [ophavsmand] 15. okt. kl. 11:28 
@Maximillionysis
Bioferrite shaping lets you craft them. They you just use them on the pawn. :)

@harhell
In theory, probably. i don't have anything like that in here though, not yet at least.

@arget03
Not quite sure what you mean, but I do recall there was some issue with it not showing up when it should. It is on my to-do, but I've been a bit busy recently.
Maximillionysis 14. okt. kl. 2:51 
I've got a question about Soul Power, when you get the chance! I see in the genes that you're able to increase it with Shards of Dark Achotech... but, uh... *how* do you use them? Is it something made at a particular bench, or something else?
harhell 12. okt. kl. 1:17 
Is it possible to add a gene that allows you to form a melee weapon (blade, mace, scythe, or whip) from your hands, like in the game Prototype?
arget03 11. okt. kl. 14:37 
I've checked everywhere in the mod settings, with only this mod and the prerequisites, and I can't find the toggle for the Tailed Humanoid tail texture anywhere.
RedMattis  [ophavsmand] 10. okt. kl. 6:56 
@Rabbitshoes
If even the animals come back then you have the Vengeful Dead submod which has that as its main feature.

You can configure the frequency in the mod options, including setting it all the way down to zero. :)

@Lovis
The skill needs to be increased via aptitudes or bonuses before EXP is calculated. Basically if it is disabled below 4 then you need an Aptitude of +4 for it to be enabled.
Rabbitshoes 10. okt. kl. 4:20 
not sure if this was asked but how do I stop pawns from coming back as returned because its very annoying. they all come back to life in my fridge and start attacking, even the animals.
Lovis 10. okt. kl. 0:29 
I am sorry, I should have been more precise with what I meant. I meant to ask what "Disables skills below aptitude" means. Since no matter how high I set the skills they still remain disabled.
RedMattis  [ophavsmand] 9. okt. kl. 21:40 
@Lovis
It mostly just removes their ability to do complex jobs or be romanced by regular colonists.

@monkmith
Somehow it seems lowering their vanilla rebellion stats didn’t fully prevent rebellion. It is something I plan to look into.

@oinko
That gets a little bit too complex code/stability wise to handle edge cases.
Lovis 9. okt. kl. 16:13 
I don't where else to ask this, but how exactly does the simple mind gene work? I don't seem to be able to grasp it.
Warfox 9. okt. kl. 16:08 
What about a cyclops? I'd like to make Spathi from Star Control. Would also need ubiquitous prosthetic arms.
monkmith 8. okt. kl. 17:37 
so soulless husks can still rebel?
Quilava 7. okt. kl. 21:50 
Could you make the Minimizing and Giantizing Animals also work with mech? I want a huge queen and a tiny worker for fun and stuff :cta_emo7:
oinko sploinko 7. okt. kl. 15:08 
Parasiting animals not planned?
RedMattis  [ophavsmand] 7. okt. kl. 2:55 
@Jaid
The werewolf form is mostly intended to be gained from the B&S Vampire & the Undead mod.

@DanZinagr
I do believe I've tracked down what causes the issue. The next update which will be posted later today should fix that.

@Astrolabe
They can eat mixed meals, but they shouldn't be able to eat fully vegetarian ones. Note that some modded plants count as food (e.g. vanilla expanded's lentils).

@Cyberwolf
I'm not sure what you mean.
arget03 5. okt. kl. 14:35 
@Jaid As a highly annoying, random gene. That, or Character Editor.
Jaid 3. okt. kl. 17:44 
How exactly does one get the werewolf transformation?
oinko sploinko 3. okt. kl. 8:08 
Could you add some compatibility between sapient animals and the parasite gene? So that we can control animals for temporary "sapience?"
Soulcast 2. okt. kl. 22:08 
Is there any chance we could get small bird wings as a gene? similar to the small demon wings option
I'm super hesitant do ask for this sort of thing, I'm happy with your mod as-is, but the visual of crappy pigeon wings came to mind when trying to fit the full-size angel wing genes onto smaller xenotypes
DanZinagri 2. okt. kl. 1:41 
So i managed to get a corrupted titan as part of a shambler swarm, who then came back as a lost via your vengeful dead mod.
Now while this was horrifying in itself, the true horror seemed to be the ungodly lag. I assume that weird regeneration perk it has was doing something, but until it died my game was a laggy mess that would lock up for a second, interestingly, every 5 seconds.

I assume this was because it had accumulated every possible wound simultaneously and whatever runs to do that was not having a good time.
Astrolabe 28. sep. kl. 22:27 
is it normal that the carnivore gene doesn't actually do anything? my carnivore pawns can still eat plant-based foods or baked, flour-only ones
Cyberwolf 28. sep. kl. 0:55 
Having issues with infinite health problems occuring like so far every faction has kept its og leader due to said bug.
Deylendor 27. sep. kl. 18:11 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
Meteorific 27. sep. kl. 15:58 
Thank you for uploading this awesome mod! However, i noticed something, when pawns with centaur or spider bodies are holding weapons the weapon graphic renders behind the body.
RedMattis  [ophavsmand] 27. sep. kl. 6:19 
@Haranador
Verify files. You have old version of the framework from weeks back.
Haranador 26. sep. kl. 16:25 
There is something odd happening with the glamour gene. It removes any passions from the pawn at generation and every 150-300ish ticks afterwards. Appying a custom race post gen seems to sometimes fix it, but I cant get any consitency with it. Nothing in the log.
Tested with just this mod, dependencies + all DLC.
arget03 23. sep. kl. 18:28 
Where is the toggle? I'm looking, but I must be missing it.
RedMattis  [ophavsmand] 23. sep. kl. 14:40 
@arget03
You've got good timing. I noticed that it was on by default yesterday evening. I think the latest version has the graphic disabled by default.

@Woodsaber
I'm heading on a vacation tomorrow, but I might look into it later if I can reproduce it.

@Vespi
They don't care about pawn appearance (just like Kind), royal title requirements, and a variety of ascetic and comfort-style stuff

Basically tolerant in an extremely general sense without actually being nice or having ascetic ideological ideas.
arget03 22. sep. kl. 18:24 
Is there a way to toggle off the tail in the tailed humanoid gene? I liked the headdiff, it made it easier to have a custom tailed xenotype with the filter for them to butcher humans but not each other. The tail doesn't fit the xenotype, and if you use it with AFU's tails, it gives them both.
Woodsaber 22. sep. kl. 16:41 
Weirdly, nothing out of the ordinary is getting logged. I can upload it though, where would be the best place?

I downloaded a fresh copy of the B&S Genes + Framework mods and am still getting the weird behaviour with the snake tails and wings.
Vespi 21. sep. kl. 20:19 
What does "Unpretentious" mean exactly? Like what mood debuffs does it override? The description feels vague. Like would a pawn care less about sleeping in the ground? Or not eating with a table?