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Also the GL on the AR seems to have a reversed curve flying into space instead of falling.
Some mods have issues with checkpoints, loads, and teleports in COOP
Just wanted to ask before my friend(s) and I try it
does coop work?
To OutDoor, Interesting problem for The Storm, I cannot replicate the issue but I'll see about adding a scripting failsafe, and yes I am aware of the purple chieftain being funny and deciding he doesn't want to die when he should. In reference to flood combatforms, elite forms have had their weakspot moved to their melee arm
It's nice to know that you confirmed it for me so that you know i'm not making it up. It's strange though since in every other H3 mod i've done the same method before and the two Phantoms still always show up after releasing Johnson and then partially entering the structure via the side window as shown in the speedrun to trigger the "we're even" dialogue to start the event, no bullsh*t.
Guess you can say I incorporate a bit of this ( https://www.youtube.com/watch?v=6FADHO68xbo#t=4m25s ) speedrun a bit, since I found it highly convenient to know that I can deactivate the field simply by standing atop the intact-glass skylight window above the containment control imprisoning Johnson instead of having to enter the room. heh
And before you even think of it, no, I am NOT making this up and will even make a proof-vid if I have to.
Check out these ranks that everyday mercenary made
Worth it, in all honesty