Stellaris

Stellaris

~~Scripted Trigger Undercoat
343 条留言
kuyan-judith  [作者] 11 月 27 日 上午 12:55 
@udkudk: Thanks. I would also love if this were all in the base game.
kuyan-judith  [作者] 11 月 27 日 上午 12:54 
@people reporting bugs

This mod overwrites enough files that almost every singe update breaks it. Consequently, I update it every time vanilla is updated. However, despite significant amounts of automation using Python, this still takes time. Please don't bother reporting bugs unless this mod is up-to-date.

for example, kahvipensas: I haven't checked but I assume that scripted effect is new as of the latest update.
Sir Acalian 11 月 26 日 下午 3:46 
Currently stops any Infernals DLC stuff from appearing
kahvipensas 11 月 23 日 上午 2:53 
Is this mod intended to override a lot of vanilla Shroud related files with empty code?

For example, in scripted effects update_eotc_accords, in events several shroud.83xx beginning events and so on?

At least Irony Mod Manager shows all of the above as " # This mod contains empty code. Possibly to overwrite other mods. "

Is this intentional, or do the comments in the code cause some bugs in how Irony is handling the code?
udkudk 11 月 12 日 下午 1:08 
Honestly, what I wouldn't give for PDX to implement this mod into base game.
kuyan-judith  [作者] 11 月 12 日 上午 4:13 
@MaD_MaN: I don't know of a way to search, sorry.
kuyan-judith  [作者] 11 月 12 日 上午 4:12 
@pourprsn: that's because the mod wasn't updated to 4.1.7 yet. It should be fixed now.
kuyan-judith  [作者] 11 月 12 日 上午 4:10 
Now up to date as of 4.1.7
pourprsn 11 月 7 日 下午 4:29 
Hi! this mod is currently causing all basic resource districts on normal planets to ignore blockers/planet limit, effectively making them uncapped. I was not able to find what part of the mod was causing the issue, but it does happen even with this as the only mod enabled
rtrub1 11 月 2 日 下午 2:43 
Is this good to use with version 4.1.6?
MaD_MaN 10 月 30 日 上午 11:31 
I have this installed but I have no idea which mods are using it (if any at all) is there a way for me to search?
Kali 10 月 19 日 上午 7:39 
Ofc and thank you!
kuyan-judith  [作者] 10 月 19 日 上午 5:47 
Now up to date for 4.1.5

Also, fixed the enforcer bug, sorry for that and thanks Kali.
Kali 10 月 17 日 上午 10:45 
The enforcer inline script is incorrectly giving gestalts enforcer jobs instead of HKs.
rtrub1 10 月 15 日 下午 4:28 
Is the mod good for the latest patch/version?
kuyan-judith  [作者] 9 月 28 日 上午 12:08 
4.0.23 legacy version here
kuyan-judith  [作者] 9 月 28 日 上午 12:07 
Now up to date for 4.1.3
SmellsLikeFailure 9 月 25 日 下午 4:18 
Can confirm this is breaking ships, portraits, and origins from Shadows of the Shroud. They don't show up at all
Matthijs 9 月 25 日 上午 8:40 
Another broken thing: All menial drones of my machine empire are also gone with none being produced in Stellaris 4.1.1. Disabling this mod seems to fix the issue
.Avi 9 月 24 日 下午 4:55 
Alright, so something else broke origins but I can at least confirm this broke portraits for me
.Avi 9 月 24 日 下午 4:39 
Not just shipsets, for me.
I haven't checked for civics and other stuff, but I'm not seeing the shadows of the shroud origins or the portraits with this mod enabled.
Zamio 9 月 24 日 上午 6:41 
Probably something you'll fix when updated but currently this mod breaks the new shipsets. Not a demand for anything, just an FYI for anyone who has this issue.
K0rruptedYouth 9 月 5 日 上午 10:56 
When I have this mod with Expanded Mod Base, it seems some of the AI empires don't have agri districts.
kuyan-judith  [作者] 8 月 29 日 下午 11:46 
Now updated to 4.0.23
kuyan-judith  [作者] 8 月 24 日 下午 4:01 
Now up to date for 4.0.22
kuyan-judith  [作者] 6 月 19 日 下午 6:32 
The version on my computer says it's for 4.0.21, and the launcher said it was uploaded successfully.
kuyan-judith  [作者] 6 月 19 日 下午 6:31 
Should be updated to 4.0.21, except I still don't know why the last update wouldn't have worked or how I'd tell if the same thing happened again.
OlegY 6 月 14 日 上午 6:52 
Idk how updated, even after reinstalling still shows that mod made for 4.0.16 and Specializations don't work
喵小夕 · F_thx 6 月 14 日 上午 6:48 
Please set a scripted_variable to mark that your mod has been loaded
to ensure compatibility with BPV - More Building Slots - Compatibility.
```
#/common/scripted_variables/any_name.txt
@your_mod_name_mod = 1
# end this file with a empty line or a # comment
```
kuyan-judith  [作者] 6 月 13 日 下午 9:52 
Now updated to 4.0.20
OlegY 6 月 13 日 上午 11:46 
Can confirm, had same problem, found that removing mod makes specialized districts apper again
Axtasium 6 月 13 日 上午 12:56 
@say_plz is correct, removing this mod fixed the issue of nothing showing up in the specialize districts menu, needs a patch for 4.0.17
say_plz 6 月 11 日 上午 11:17 
i am not sure, but maybe need update. I lost the ability to specialize districts with latest patch in my savegame.
kuyan-judith  [作者] 6 月 7 日 上午 1:03 
Now up to date as of 4.0.16
PQUNDCAKE 6 月 6 日 下午 10:57 
Same problem as pauli, worlds are starting with no buildings, almost no population (just civilians), and no starting resources, regardless of origin/civic combo.
pauli 6 月 5 日 下午 12:56 
As of 4.016, this mod is causing planet to spawn empty (no buildings or districts), and a blank event popup for anomaly_failure.4012
kuyan-judith  [作者] 5 月 31 日 上午 1:41 
Major changes in the Stellaris 4.0.14 update:
- Since Vanilla is now using social_classes_triggered_modifiers_no_happiness and intentionally not applying it to all pop categories, I've restored "standard_pop_modifiers" as an inline script applied to all pop categories (except wilderness_heart_strata).
- the on_pre_ftl_post_advance on action is deprecated
- Triggered job inline scripts have been redesigned to be more flexible. The current setup should not break existing mods designed for the old system, but future changes might.
- kill_pop_stu has been replaced with kill_pops_stu, which should be equivalent to kill_pop_amount apart from first firing the "on_pop_killed_by_effect" on_action. the variable "stu_local_pop_amount" on the pop group set to the number of pops killed.
- removed jobs/bureaucrats_add, jobs/culture_workers_add, jobs/death_priests_add, and jobs/administrators_add; use the new vanilla jobs/unity_jobs_add
kuyan-judith  [作者] 5 月 30 日 下午 5:35 
3.14 legacy version here
DJ BONER 5 月 30 日 下午 4:35 
Version for 3.14?
rtrub1 5 月 30 日 下午 3:52 
Little yellow triangle is still there. Still good to go?
AltoidsMaximus 5 月 30 日 下午 2:45 
I love you.
kuyan-judith  [作者] 5 月 30 日 下午 2:24 
Fixed enforcer jobs bug.
Eclipse 5 月 30 日 上午 11:59 
currently removes enforcer jobs, tested with just this mod enabled
kuyan-judith  [作者] 5 月 30 日 上午 5:19 
Now up to date for 4.0.14

Updating the list of features will have to wait until tomorrow, 'though, it's past 10 PM and I've got a driving lesson in the morning.
Spiritouspath 5 月 23 日 下午 4:39 
please update
星野星亚 5 月 8 日 下午 6:16 
plz Update 4.0!!!TOT
Vhodnoylogin 5 月 6 日 上午 1:28 
Please, if u update mod - rename it to ~~Scripted Trigger Undercoat, because other mods used !!! to place at bottom.
vPubneutralsidedownleftwokelong 4 月 8 日 下午 8:53 
The new Stargazer portrait from Season 9 is missing when using this mod. I submitted a pull request that fixes the issue on the mod's Github page
Альфа 1918 2 月 18 日 上午 1:56 
After hours of trying and eerroring, I found this mod to be the cause of the government tab lagging
Khazahm 2 月 14 日 下午 3:32 
with this here More Corporate Authorities for 3.x