Stellaris

Stellaris

~~Scripted Trigger Undercoat
343 kommentarer
kuyan-judith  [ophavsmand] 27. nov. kl. 0:55 
@udkudk: Thanks. I would also love if this were all in the base game.
kuyan-judith  [ophavsmand] 27. nov. kl. 0:54 
@people reporting bugs

This mod overwrites enough files that almost every singe update breaks it. Consequently, I update it every time vanilla is updated. However, despite significant amounts of automation using Python, this still takes time. Please don't bother reporting bugs unless this mod is up-to-date.

for example, kahvipensas: I haven't checked but I assume that scripted effect is new as of the latest update.
Sir Acalian 26. nov. kl. 15:46 
Currently stops any Infernals DLC stuff from appearing
kahvipensas 23. nov. kl. 2:53 
Is this mod intended to override a lot of vanilla Shroud related files with empty code?

For example, in scripted effects update_eotc_accords, in events several shroud.83xx beginning events and so on?

At least Irony Mod Manager shows all of the above as " # This mod contains empty code. Possibly to overwrite other mods. "

Is this intentional, or do the comments in the code cause some bugs in how Irony is handling the code?
udkudk 12. nov. kl. 13:08 
Honestly, what I wouldn't give for PDX to implement this mod into base game.
kuyan-judith  [ophavsmand] 12. nov. kl. 4:13 
@MaD_MaN: I don't know of a way to search, sorry.
kuyan-judith  [ophavsmand] 12. nov. kl. 4:12 
@pourprsn: that's because the mod wasn't updated to 4.1.7 yet. It should be fixed now.
kuyan-judith  [ophavsmand] 12. nov. kl. 4:10 
Now up to date as of 4.1.7
pourprsn 7. nov. kl. 16:29 
Hi! this mod is currently causing all basic resource districts on normal planets to ignore blockers/planet limit, effectively making them uncapped. I was not able to find what part of the mod was causing the issue, but it does happen even with this as the only mod enabled
rtrub1 2. nov. kl. 14:43 
Is this good to use with version 4.1.6?
MaD_MaN 30. okt. kl. 11:31 
I have this installed but I have no idea which mods are using it (if any at all) is there a way for me to search?
Kali 19. okt. kl. 7:39 
Ofc and thank you!
kuyan-judith  [ophavsmand] 19. okt. kl. 5:47 
Now up to date for 4.1.5

Also, fixed the enforcer bug, sorry for that and thanks Kali.
Kali 17. okt. kl. 10:45 
The enforcer inline script is incorrectly giving gestalts enforcer jobs instead of HKs.
rtrub1 15. okt. kl. 16:28 
Is the mod good for the latest patch/version?
kuyan-judith  [ophavsmand] 28. sep. kl. 0:08 
4.0.23 legacy version here
kuyan-judith  [ophavsmand] 28. sep. kl. 0:07 
Now up to date for 4.1.3
SmellsLikeFailure 25. sep. kl. 16:18 
Can confirm this is breaking ships, portraits, and origins from Shadows of the Shroud. They don't show up at all
Matthijs 25. sep. kl. 8:40 
Another broken thing: All menial drones of my machine empire are also gone with none being produced in Stellaris 4.1.1. Disabling this mod seems to fix the issue
.Avi 24. sep. kl. 16:55 
Alright, so something else broke origins but I can at least confirm this broke portraits for me
.Avi 24. sep. kl. 16:39 
Not just shipsets, for me.
I haven't checked for civics and other stuff, but I'm not seeing the shadows of the shroud origins or the portraits with this mod enabled.
Zamio 24. sep. kl. 6:41 
Probably something you'll fix when updated but currently this mod breaks the new shipsets. Not a demand for anything, just an FYI for anyone who has this issue.
K0rruptedYouth 5. sep. kl. 10:56 
When I have this mod with Expanded Mod Base, it seems some of the AI empires don't have agri districts.
kuyan-judith  [ophavsmand] 29. aug. kl. 23:46 
Now updated to 4.0.23
kuyan-judith  [ophavsmand] 24. aug. kl. 16:01 
Now up to date for 4.0.22
kuyan-judith  [ophavsmand] 19. juni kl. 18:32 
The version on my computer says it's for 4.0.21, and the launcher said it was uploaded successfully.
kuyan-judith  [ophavsmand] 19. juni kl. 18:31 
Should be updated to 4.0.21, except I still don't know why the last update wouldn't have worked or how I'd tell if the same thing happened again.
OlegY 14. juni kl. 6:52 
Idk how updated, even after reinstalling still shows that mod made for 4.0.16 and Specializations don't work
喵小夕 · F_thx 14. juni kl. 6:48 
Please set a scripted_variable to mark that your mod has been loaded
to ensure compatibility with BPV - More Building Slots - Compatibility.
```
#/common/scripted_variables/any_name.txt
@your_mod_name_mod = 1
# end this file with a empty line or a # comment
```
kuyan-judith  [ophavsmand] 13. juni kl. 21:52 
Now updated to 4.0.20
OlegY 13. juni kl. 11:46 
Can confirm, had same problem, found that removing mod makes specialized districts apper again
Axtasium 13. juni kl. 0:56 
@say_plz is correct, removing this mod fixed the issue of nothing showing up in the specialize districts menu, needs a patch for 4.0.17
say_plz 11. juni kl. 11:17 
i am not sure, but maybe need update. I lost the ability to specialize districts with latest patch in my savegame.
kuyan-judith  [ophavsmand] 7. juni kl. 1:03 
Now up to date as of 4.0.16
PQUNDCAKE 6. juni kl. 22:57 
Same problem as pauli, worlds are starting with no buildings, almost no population (just civilians), and no starting resources, regardless of origin/civic combo.
pauli 5. juni kl. 12:56 
As of 4.016, this mod is causing planet to spawn empty (no buildings or districts), and a blank event popup for anomaly_failure.4012
kuyan-judith  [ophavsmand] 31. maj kl. 1:41 
Major changes in the Stellaris 4.0.14 update:
- Since Vanilla is now using social_classes_triggered_modifiers_no_happiness and intentionally not applying it to all pop categories, I've restored "standard_pop_modifiers" as an inline script applied to all pop categories (except wilderness_heart_strata).
- the on_pre_ftl_post_advance on action is deprecated
- Triggered job inline scripts have been redesigned to be more flexible. The current setup should not break existing mods designed for the old system, but future changes might.
- kill_pop_stu has been replaced with kill_pops_stu, which should be equivalent to kill_pop_amount apart from first firing the "on_pop_killed_by_effect" on_action. the variable "stu_local_pop_amount" on the pop group set to the number of pops killed.
- removed jobs/bureaucrats_add, jobs/culture_workers_add, jobs/death_priests_add, and jobs/administrators_add; use the new vanilla jobs/unity_jobs_add
kuyan-judith  [ophavsmand] 30. maj kl. 17:35 
3.14 legacy version here
DJ BONER 30. maj kl. 16:35 
Version for 3.14?
rtrub1 30. maj kl. 15:52 
Little yellow triangle is still there. Still good to go?
AltoidsMaximus 30. maj kl. 14:45 
I love you.
kuyan-judith  [ophavsmand] 30. maj kl. 14:24 
Fixed enforcer jobs bug.
Eclipse 30. maj kl. 11:59 
currently removes enforcer jobs, tested with just this mod enabled
kuyan-judith  [ophavsmand] 30. maj kl. 5:19 
Now up to date for 4.0.14

Updating the list of features will have to wait until tomorrow, 'though, it's past 10 PM and I've got a driving lesson in the morning.
Spiritouspath 23. maj kl. 16:39 
please update
星野星亚 8. maj kl. 18:16 
plz Update 4.0!!!TOT
Vhodnoylogin 6. maj kl. 1:28 
Please, if u update mod - rename it to ~~Scripted Trigger Undercoat, because other mods used !!! to place at bottom.
The new Stargazer portrait from Season 9 is missing when using this mod. I submitted a pull request that fixes the issue on the mod's Github page
Альфа 1918 18. feb. kl. 1:56 
After hours of trying and eerroring, I found this mod to be the cause of the government tab lagging
Khazahm 14. feb. kl. 15:32 
with this here More Corporate Authorities for 3.x