边缘世界 RimWorld

边缘世界 RimWorld

Change Stuff Properties
89 条留言
Mlie  [作者] 21 小时以前 
@faenadia There should already exists mods that lets you change the stacksize for things afaik
faenadia 23 小时以前 
would it be possible to add an option for modifying number of stacks that a storage can hold?
Mlie  [作者] 10 月 28 日 下午 10:57 
@Babaloo321 Please see the Reporting Issues section described above
Babaloo321 10 月 28 日 下午 7:27 
Update: Removing this mod fixed the issue. Components now weigh 0.8 kg, which I think is not vanilla, but good enough.
Babaloo321 10 月 28 日 下午 6:37 
Whenever I open the config, under the "Mass" section, regular components keep increasing to an insane weight, like to 13400000 kg. Even after clicking the reset button it just ticks back to the crazy inflated weight automatically, as if I moved the slider myself with the mouse. I'm not 100% certain that this issue is caused by this mod, however. It could be just that I'm able to see the issue more clearly through this mod's config. What would make it more clear is if I should be able to change and keep the changes to stuff properties of vanilla/mod-added things that are also modified by other mods, and not having the above-mentioned issue with the slider ticking backwards automatically.
TakeoWolfe 9 月 20 日 上午 4:00 
this is an incredibly useful tool when putting together a modlist. have you considered doing one for managing clothe and armor or weapons stats? for the same reason putting together a modlist sometimes something really works to add for the theme of the playthrough you want but are really poorly balanced...
ヒトミ 7 月 6 日 下午 2:40 
After reviewing Milira Race's code, material commonality values are set as:
<commonality>0.000001</commonality>
Suspect rounding issues due to extremely low values.
ヒトミ 7 月 6 日 下午 2:16 
Not sure what the original values should be, but when these value set to 0,raiders(Milira Race) spawn with weapons but no armor.Resetting the mod config and avoiding the Commonality tab resolves the issue.
Mlie  [作者] 7 月 5 日 下午 10:32 
@かがみのり What are their original values?
ヒトミ 7 月 5 日 下午 8:56 
When opening the Commonality tab, it automatically sets values to 0 for Milira Race materials and RimFactory's Synthamide. Unsure if this is a bug or mod conflict. Auto-added content:

<keys>
<li>Milira_SunPlateSteel</li>
<li>Milira_Feather</li>
<li>Milira_BloodStainedFeather</li>
<li>Milira_FeatherThread</li>
<li>Synthamide</li>
<li>Milira_SplendidSteel</li>
</keys>
<values>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
<li>0</li>
</values>
Mlie  [作者] 4 月 11 日 上午 11:18 
@Hatoful Pengu Sure, should be added now
Hatoful Pengu 4 月 9 日 下午 4:38 
any chance of adding WorkToMake and WorkToBuild to the changeable properties?
Mlie  [作者] 2 月 28 日 下午 12:44 
@[RTB] Sarianos Not sure what you mean, there already is a max hitpoints multiplier
[RTB] Sarianos 2 月 27 日 上午 8:12 
@Mlie Would it be possible to get a HP offset/multiplier slider?
Mlie  [作者] 2024 年 10 月 13 日 下午 12:53 
@Comton 1. Not really, this just modifies resources, not items.
2. Yes
Comton 2024 年 10 月 13 日 下午 12:32 
@Mlie Two questions :
1) Is it possible to change the same properties of an entire group of thing ? Like all armor power of all armors from a mod ? Maybe it's a mod idea for buffing/nerfing an entire mod
2) Are these changes affecting all saves ?

@lol Maybe this one https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3006469889 or this one https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2593876906&searchtext=kneel+pillow
Mlie  [作者] 2024 年 9 月 25 日 上午 1:07 
@lol Not that I can remember
lol 2024 年 9 月 25 日 上午 12:52 
@Mlie, was there a mod that makes kneel pillows / sleeping bags more comfortable depending on the stuff they're made from? Couldn't find it myself..
Mlie  [作者] 2024 年 8 月 8 日 上午 9:41 
@IndigoSynesthesia Well yea, they are saved as soon as you close the settings. If not then you have some mod-issue preventing it
IndigoSynesthesia 2024 年 8 月 8 日 上午 9:05 
Is there a way to save the settings, or keep them from getting reset each game launch?
krzarb 2024 年 8 月 4 日 下午 11:34 
It’s working perfectly now, many thanks for the quick fix :)
Mlie  [作者] 2024 年 8 月 4 日 上午 5:38 
@krzarb Should be fixed now
krzarb 2024 年 8 月 4 日 上午 1:35 
Interestingly, the restore default will work for me for any other property, but won't work for restoring hit point values to their defaults. This goes for both vanilla and modded materials.
krzarb 2024 年 8 月 4 日 上午 1:27 
Apologies I forgot to mention, I’ve tried that and it doesn’t restore the default values for any type of stuff.
Mlie  [作者] 2024 年 8 月 4 日 上午 1:25 
@krzarb You should just be able to reset the settings and they should return to their original values
krzarb 2024 年 8 月 4 日 上午 1:05 
Hi, I'm running a concrete walls mod that has the hit point value for that wall at roughly 900% vanilla value. However, I've accidentally modified this in this mod's options and the slider will only go up to 350% so it's proving difficult to restore this value to its previous setting. Is there a way to fix this?
MadTech 2024 年 5 月 18 日 下午 4:18 
@Mlie, sorry it took so long but going through a 600+ mod list takes time.

After removing 'Ore Yields Continued' which I believe is one of your continued mods, everything was working as it should. I completely forget I'd added that one to my list but at least the conflict has been tracked down now.

Thanks for all the mods you've brought back to life.
MadTech 2024 年 5 月 18 日 上午 7:16 
I found this in the Mod_2788278669_ChangeStuffProperties_Mod.xml

<CustomMass>
<keys>
<li>BMT_AmberResource</li>
<li>BMT_FossilResource</li>
<li>Gold</li>
<li>Jade</li>
<li>Plasteel</li>
<li>Silver</li>
<li>Steel</li>
<li>Uranium</li>
</keys>
<values>
<li>1.08E+07</li>
<li>1.08E+07</li>
<li>2.71E+07</li>
<li>1.43E+07</li>
<li>1.46E+07</li>
<li>1.69E+07</li>
<li>2.05E+07</li>
<li>1.44E+07</li>
</values>

But i'm not sure where these values came from in the first place as I didn't set them. Still checking through my mod list but I can't see any obvious mod that made those changes.
Mlie  [作者] 2024 年 5 月 18 日 上午 7:07 
@MadTech Try with only this mod loaded please, to rule out any mod conflicts
MadTech 2024 年 5 月 18 日 上午 7:01 
When I go into settings and the MASS category and then click reset, amber (as well as others) automatically shot the slider all the way to the maximum value, if i then try to move the slider back to another value, it automatically goes back to the max value.

I haven't got any other mods that change the 'mass' values of ores (but i'll check again) and all the other stuff (i.e. lumbers and textiles, etc.) all seem to be working correctly.
Mlie  [作者] 2024 年 5 月 18 日 上午 5:27 
@MadTech Not sure I understand what you mean?
MadTech 2024 年 5 月 18 日 上午 4:47 
Hi Mlie, Great mod. Just one question though, is there a reason that ores (Amber, Jade, Silver, Steel etc.) all max their respective masses to millions of kg?
Mlie  [作者] 2024 年 5 月 8 日 下午 3:07 
@Khaosius That is out of the scope of this mod. I think RIMMSqol has that method
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1084452457
Khaosius 2024 年 5 月 8 日 下午 2:34 
Hi Mlie! Would you be able to add an option to alter the wealth/value of things beyond stuff, such as mechanoids, ghouls, colonists, bionics, etc?
Pickle Peterson 2024 年 4 月 25 日 下午 2:11 
this mod looks amazing, how in the heck haven't I found this sooner
Skulltros 2024 年 3 月 5 日 下午 4:15 
Thank you very much.
Mlie  [作者] 2024 年 3 月 5 日 下午 12:34 
@Skulltros Sure, should be added now
Skulltros 2024 年 2 月 29 日 下午 3:57 
Thank you, this is great to have for tweaking things. Would it be possible to add a modifier for cleanliness like Clean Porcelain (+Silver) ?
Mlie  [作者] 2024 年 1 月 30 日 上午 2:29 
@none Commonality is used in various ways in the game, I dont have a list of all instances. But generally its a value of how common the stuff is.
I dont use CE so I dont know how they calculate their values
Jurgman Chinguz 2024 年 1 月 30 日 上午 1:56 
also does modifying items armour work with ce?
Jurgman Chinguz 2024 年 1 月 30 日 上午 1:53 
does commonality mean how much it spawns on enemy's or how much traders sell it?
Mlie  [作者] 2023 年 11 月 12 日 上午 9:51 
@Rubber Ducky Dont know, never used that mod
Rubber Ducky 2023 年 11 月 12 日 上午 9:01 
does it work with RUMMSQOL?
ELLIOTTCABLE on Discord 2023 年 6 月 1 日 上午 10:50 
Figured it out - updated the GitHub Issue; it was an incompatibility with Buy My Guns . 😊
submeg 2023 年 1 月 17 日 上午 1:29 
Has anyone noticed issues with CE? I'm going to test now if not, will report back.
Mlie  [作者] 2022 年 9 月 10 日 上午 11:10 
@ec#2718 on Discord Answered on github
ELLIOTTCABLE on Discord 2022 年 9 月 10 日 上午 11:02 
Hm. I'm sure it's due to one of my 775 other mods, but just incase it's obvious to you why this would happen and is an easy fix without me bisecting a 30-minute game-load ~7 times ...

... but when opening the settings for this mod (v1.3.6) and selecting, specifically, the "Market Value" tab; every single item in the list immediately drops down (animated) to $0.04 (and is, of course, marked 'green' because it's been modified.)

Hitting "Reset" resets them to vanilla ... after which they immediately zoom back down to $0.04.

(Duplicated on GitHub [github.com].)
Hamacelos 2022 年 8 月 8 日 下午 1:13 
you are a king Mlie , many thanks
Mlie  [作者] 2022 年 8 月 8 日 上午 10:52 
@Hamacelos Should be added now
Hamacelos 2022 年 8 月 8 日 上午 6:14 
any chance for a setting for hitpoints?wanna make some leathers have more hp in clothing