边缘世界 RimWorld

边缘世界 RimWorld

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RIMMSqol
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
27.099 MB
2017 年 7 月 21 日 上午 3:44
9 月 14 日 上午 8:03
396 项改动说明 ( 查看 )

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RIMMSqol

描述
-- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes --

Adds over 1000 editable properties for game objects. This allows modding the game through an UI while it is running.

Ability to edit characters during a game with configurable costs for upgrade/downgrades. Points can be earned through any of the tracked records.

Ability to group and change buttons in the main menu and architect categories.

Map search, pathfinder, custom storyteller, cities, UI customizations, food rules and more quality of life improvements.

Can be added/removed from ongoing save.

Incompatibilities:

Performance Fish: Sufficently large configuration files will start discarding changes. Users must deactivate the invoke reflection cache in PF's mod settings.

Manual

Bug Reports
热门讨论 查看全部(27)
523
11 月 15 日 上午 8:40
置顶: Bug Reports
Razuhl
144
10 月 13 日 下午 7:00
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HalfEnder776
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10 月 5 日 上午 10:00
Exporting to a different computer
The Widow Maker
2,823 条留言
雨殇 11 月 20 日 下午 2:59 
Hi, thank you for keeping this mod alive and up to date! I really appreciate all the work you have put into maintaining it. I was just wondering, since some mods like Customize Weapon have introduced weapon traits with stat tweaks, would it be possible to add a feature that allows further modification of weapon traits please? For example being able to edit stat offsets, adjustment degrees, or applicable weapons? Again many thanks again for your effort and dedication!
pgames-food 11 月 19 日 上午 8:52 
ah ok thanks
Razuhl  [作者] 11 月 19 日 上午 8:07 
@Sammich The relations on some objects have changed in the latest Rimworld version. You can check the change notes for details.

@SirKaas The emote signaling a level up(or down) is just an information it doesn't require any input.

@Joanne Try adding sow tags. "Ground" should be for normal planting.

@pgames-food Those debries are a cost refund. Any terrain that either has "Refund Ratio" at zero or no construction costs won't leave anything behind.
VitaKaninen 11 月 18 日 下午 3:11 
@Joanne, I am using the Gardens mod, that has an option to allow you to sow any plant.
pgames-food 11 月 18 日 下午 3:02 
(thanks joanne you reminded me i had another question i forgot to ask too) :o)

for buildings, i can specify a "killed leavings" value(s)but is there a way to do this for FLoors too? for example, there are some types of concrete flooring found via mods, but they never return anything (although other floor types do return blocks etc)
Joanne 11 月 18 日 上午 7:09 
is there a way to make a wild plant sowable?
SirKaas 11 月 17 日 上午 11:22 
Will pawns still level up their skills if you have this mod installed but you never action the level up prompt?
Sammich 11 月 16 日 下午 6:43 
was the ability to modify the needs traits and hediffs add/remove removed?
pgames-food 11 月 15 日 下午 1:03 
ah ok, thanks for the info,
Razuhl  [作者] 11 月 15 日 上午 8:40 
@Vril You can export and import changes made in a mod specific format. Since this mod can edit more than the xml api can it isn't 1 to 1 translatable and would require manually extracting xml patches from the exported files.

@pgames-food I'am afraid not, moving the extra portion up in the rendering is possible but code might rely on the order that the callbacks are used in and I also have no idea how a user would be able to configure the different order for the various float menu entries.