Crusader Kings III

Crusader Kings III

Custom Title Form of Address
418 kommentarer
Marcolf For 9 timer siden 
This mod seems to behave oddly under Celestial government if you're also Head of Faith. When you get a new appointment, say leave a duchy to govern a better one or withdraw from governorship to take exams, your old liege inherits the Head of Faith title (a duchy-level title) and the customized form of address (let's say you changed "Lama" to "Llama", then the king's title changes from "Intendant" to "Llama"). Sometimes you take the Faith title back after a tick, sometimes it goes to your heir. In all cases, the title changes persist and now there are Llamas everywhere.
TerraPass  [ophavsmand] 18. nov. kl. 17:21 
@Dark91 Works fine for me. Make sure your game is at v1.18.1.1 and the mod is at v0.3.20.

Also Steam sometimes fails to automatically download mod updates from the Workshop. So try unsubscribing, waiting a little bit while your local version of the mod is removed, and then resubscribing.
Dark91 17. nov. kl. 5:08 
I just see your post but it doesn't work for me. The male adress remain inchanged.
TerraPass  [ophavsmand] 16. nov. kl. 16:40 
Additionally, implemented a workaround for the issue where male form appeared to be unchanged after applying changes in "Edit FoA" window. So now the male form should get saved properly again.
TerraPass  [ophavsmand] 16. nov. kl. 16:38 
@famiglia_ducale Not sure which specific UI element you mean, but have just merged in vanilla changes from CK3 v1.18.1.1. Hopefully this helps.
famiglia_ducale 15. nov. kl. 9:01 
Again me! :(
Sorry to bother you, but needs an update to 1.18.1.1
Because Paradox added a "House Relation level icon" on Characters’ house Coat-of-Arms at the character window, there is a need for an update. After subscribing your mod, the new relation level icons on the house CoA doesn't appear. Your mod is a "must" mod for CK3 but because of the new 1.18.1.+ update, not compatible with mods like "Hometowns" that touch the character window (window_character.gui), I think... Thank you in advance for any help you can provide and have a good day.
famiglia_ducale 3. nov. kl. 0:29 
Appreciated... Thanks for the quick reply.
TerraPass  [ophavsmand] 2. nov. kl. 15:41 
The mod has been updated for compatibility with 1.18 (Crane).

Male form not changing is due to a known vanilla bug [forum.paradoxplaza.com] in the title customization window, introduced in v1.18, where only the adjective, but not the title, gets saved.

This mod uses title customization window as the basis for "Edit FoA" window, so unfortunately this vanilla bug manifests as Male form not saving when the FoA is edited.

Hopefully, Paradox will fix this issue soon, in the meantime here is a workaround.

As a workaround, after entering your FoA and saving changes, right click on the "Edit FoA" button in the character/title window and then left-click it, to open Edit FoA window again - at this point the male form you entered previously will be applied; after that exit the Edit FoA window without making changes.

Enjoy!
famiglia_ducale 2. nov. kl. 2:33 
Needs an update to 1.18.
Only female title change, male title isn't changing.
LegalEagality 30. okt. kl. 12:02 
Male title isn't changing. Seems to be broken with 1.18.
치킨연합 29. okt. kl. 8:14 
Not working properly.
SalahadDin 29. okt. kl. 7:54 
I love this mod so much. Could the you update it to version 1.18?
Prince Aegon Targaryen 29. okt. kl. 1:19 
Please update. Really want to use it again.
Autokrator 28. okt. kl. 18:05 
update bruh! :adulterer:
JSJosh 20. sep. kl. 12:18 
I dont see why this cant use similar functionality to how children are named - just use that text box.
KittenHasWares 20. sep. kl. 8:59 
breaks the character window when title is changed
CookieCae 11. sep. kl. 20:58 
@TerraPass - Please update????
JSJosh 29. juli kl. 12:50 
Oh also, its ONLY my character window, not any of the other rulers'
JSJosh 29. juli kl. 12:49 
After using the FOA screen, even just entering it, it messes with the UI in the character screen (F1), making the diplomacy, titles, legitimacy, and soldiers go out of the bounds of the UI element. Is it because this mod temporarily changes the text or UI scaling to show the font so large in FOA screen?
diabolo_gab 18. juli kl. 17:19 
I cant set a custom FOA on new save games it still says can only set on new saves even if i make a new character
Jontayvious Targaryen 24. juni kl. 4:39 
Goes this work with AGOT?
THEJongsOfTHEKONGS 5. juni kl. 21:00 
Do you mind sending how to install it manually I have tried and I just dont understand. I put the files in mod folder and its still not working. Thanks for your HELP!
nizon 22. maj kl. 11:30 
Yup using a custom title as a nomad prevents migration as it causes instant game over
Skatelord141 6. maj kl. 11:16 
Don't know if it's only me, but changing my title and then migrating as a nomad makes me instantly game over. If I reload before renaming my title I can still migrate as usual.
TerraPass  [ophavsmand] 4. maj kl. 4:47 
@Ziz For CK3 v1.15 you can download the old version 0.3.17 [github.com] (mod files themselves are inside mod/ folder in the downloaded archive). You'll have to install it manually [ck3.paradoxwikis.com] though, and make sure to unsubscribe from the current version so they don't conflict.
Ziz 3. maj kl. 22:37 
mod update breaks 1.15 game version saves by CV_TAB_SUBJECTS, on every character that has vassals :( overlaying it on the other tabs like families. Gonna have to use an older version to make it compatible or just not use. Thanks for all your hard work Terra!
TerraPass  [ophavsmand] 3. maj kl. 12:53 
Should work with CK3 v1.16 now.
Lyzore 2. maj kl. 15:37 
Thanks for at least clarifying about EK2. Appreciate it.
Sina 1. maj kl. 11:54 
Thanks for your time. Please update this. 1.16.0.1
Tora 30. apr. kl. 6:36 
Take your time!
TerraPass  [ophavsmand] 30. apr. kl. 6:21 
The mod hasn't been updated for the new CK3 version 1.16 yet.
I will likely have time to patch it during the weekend.
adamrhawkins 29. apr. kl. 18:58 
Since the release of 1.16. Took a while to narrow it down but this MOD was causing the vassal page to overlap the family page where you cant interact with family.
hamletsdead 29. apr. kl. 17:42 
Is this working with 1.16? Character UI Overhaul and the CUI patch for this mod both updated today for 1.16, so I assuuuume it works, but you know what they say about assuming anything.
Tora 28. apr. kl. 17:38 
This breaks some parts of the HUD as of the current version.
TerraPass  [ophavsmand] 26. apr. kl. 12:53 
@1LividGal No, the mod isn't bugged and should work fine, provided you're running it on CK3 version 1.15.* (Crown).

Note however, that FoA customization is only available for landed rulers, so the button will currently not appear for landless adventurers. This is expected behavior.

If you're playing as a landed ruler but still not seeing the button, try the usual troubleshooting steps for any mod:
1. Verify game files via Steam
2. Unsubscribe from the mod, wait a minute, then resubscribe, let it download and re-add it to your playset via PDX launcher.
TerraPass  [ophavsmand] 26. apr. kl. 12:44 
@Amun-Ra Thank you very much! :steamhappy: I've added links to your compatches to this mod's description.
1LividGal 24. apr. kl. 21:44 
So, I've been trying to get this mod to work for an hour now but it doesn't seem to want to. I start a new game and the button isn't there. I've removed all other mods as well and it's still not there meaning there isn't any conflicts with other mods. Do I need to change something in the settings or is the mod just bugged right now? Thanks!
Drago Museveni 24. apr. kl. 9:06 
@TerraPass

I have been maintaining a series of compatches for CTFA if you were interested in adding them to your description

https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3262288905 - AGOT Patch
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3239376156 - Vanilla CUIO Updated patch
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3239235168 - AGOT/AGOT CUIO Patch
TerraPass  [ophavsmand] 20. apr. kl. 16:00 
@DarkSition The button itself is only one of several GUI modifications that this mod needs to make in character and title windows. So replacing the button with a character interaction, like you suggest, would still leave other customizations behind and so wouldn't prevent GUI compatibility issues.
DarkSition 20. apr. kl. 11:27 
@Terrapass
Is it necessary to make a separate button to change the title form? Is it possible to arrange it like in the same Custom nickname, interacting directly with the character? Then there will be fewer problems with compach. And so that it doesn't loom constantly, you can disable the ability to interact with a separate interaction on the player's character, like in AGOT Dragon Hunter or through a separate solution. (translated into English by Google translation)
TerraPass  [ophavsmand] 20. apr. kl. 9:55 
As a quick and dirty workaround for EK2 specifically, looking at their code, I think you can pretty safely remove their version of gui/window_title.gui from their mod's folder - they appear to have made only a single cosmetic modification to it, so nothing should happen, aside from potential minor GUI gore in that window.

Assuming you're not running any other mods modifying window_title.gui, this will allow you to see this mod's "Edit FoA" button in the title window for your primary title - it has exactly the same functionality as the one in the character window.
TerraPass  [ophavsmand] 20. apr. kl. 9:53 
Like many other TCs, EK2 makes some customizations directly inside window_character.gui, instead of extracting all of them into types/templates defined in separate files. Without getting too deep into the weeds, this basically means any other mods modifying the same file can only be made compatible with that TC via a separate compatch mod.

Making and maintaining a separate compatch for each TC is a time commitment that I'm not willing to take on. Anyone who enjoys a particular TC and is familiar with basic CK3 modding is welcome to publish their own compatch between said TC and this mod. And I will be more than happy to promote any such compatches on this Workshop page.

Alternatively, one could convince a TC to insert compatibility hooks for this mod directly into their GUI code - this is expressly supported by this mod's consistent use of GUI types/templates and would nullify the need for a separate compatch. But this obviously requires cooperation from the TC side.
Lyzore 19. apr. kl. 21:32 
Please fix for Elder Kings 2 if possible. Pretty Please. I beg.
Mango's Life with Microcephaly 17. apr. kl. 19:06 
This has some minor incompatibility with Elder Kings 2 - it blocks out the little mana bar / arcana stat they have. Can you please make a patch for it?
Konstable 9. apr. kl. 8:42 
Any way to make this compatible with After The End?
LOSO 8. apr. kl. 4:43 
Can this be made to work for landless adventurers too?
Nathan 3. apr. kl. 13:49 
Is there a way to rename what princes and princesses are called?
TerraPass  [ophavsmand] 31. mar. kl. 14:24 
Not necessarily only prescripted ones. Forms of address (also governed by flavorization) are likewise not normally customizable, but when making this mod I did basically make them editable via an in-game textbox. This was done using fake titles, but nowadays there are more exquisite workarounds for text entry known to the modding community. I imagine one of them could be used to make title prefixes customizable as well.

But yes, one would have to make such a mod themselves (or maybe commission it from someone) to gain access to such a feature. I'm not aware of an existing mod for that.