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I'll keep you up to date as soon as possible.
Greetings Tyrvalkin
But as I've said many times before: More wedges are a low priority.
Added more types of support beams
Compatibility Patch for "Age of War"
More elements will be implemented at a later date.
Leider fehlt aktuell einfach die Zeit und Motivation das Devkit zu starten.
"Other wedge elements have no priority at the moment. Maybe I will do some more, maybe not. I don't know that at this point."
I saw, that what I thought were windows, it's the door. xD But looks surely nice as window. I thought of something like cathedral windows in the door style, because it's something not many mods have and it would fit the kit perfectly. I'm curious about the building elements you have in mind and will follow your work.
The accessorie thing was a misunderstanding, I guess, because I used the word "horns". I didn't mean wearable stuff for humans, rather bent building pieces, that can be used as decoration on the building itself, like accents. That's what I meant. ;) Sorry for not being precise enough. X_x
Something for a wizard tower, I guess. Will there be 2 wall high windows as well? However, I absolutely love this style!
I'd also love to see additional parts, that can be attached to walls, foundations, ceilings, etc., like deco elements for extras. That can be beams in any variation, arches, "horns", spikes, pointed high roof caps, little statues, whatever. Just a thought of inspiration, of course. ;)
Thanks for your lovely work!
I think some people like benches for build sets to attempt to minimize their on hand craft menus... However that's a lost battle before anyone DLs their first mod lol. There's also mods that put all building items in a bench as well. Not to mention there's already SO many benches lol
Workbenches? For making building elements? That's not how the vanilla building system is, so no, I'm not going to implement workbenches.
I actually really like the mod but for me without wedges I can't run it on our server :(
I'll keep an eye on the mod though and TY for your work!
Ramps are definitely much easier than these stupid wedges. However, the texture is then probably "stretched". If it doesn't look too bad, then yes, otherwise I'll have to look. If I add ramps, they won't have an overhang like Funcom's at the top, but will connect cleanly to the element. With the terrain I'm not sure how I'll do it because of the hard edges at the transitions.