Conan Exiles

Conan Exiles

SH - Building Kit (1.8.7)
126 kommentarer
Tyrvalkin  [ophavsmand] 12. nov. kl. 6:07 
It is quite possible that I may have left them out for this reason. However, I can easily add them at a later date.
Ranger|.\\ 11. nov. kl. 8:24 
This mod adds the spikeless stairs and walls, but not foundations. I'm sure I've seen spikeless black ice and reinforced stone, but I can't find it anywhere. I've loaded all my mods too. Anyway, were the foundations omitted in this mod cause they are included in some other obvious mod? Thanks
Tyrvalkin  [ophavsmand] 23. sep. kl. 12:41 
I briefly checked the mod and found no errors. Therefore, no update should be necessary. If you find an error, please report it in our mod Discord.
Tyrvalkin  [ophavsmand] 17. okt. 2024 kl. 16:52 
Gemäss meinen Tests sollte alles ohne Fehler laufen. Hast du Crashes, kannst du diese gerne auf dem Modding-Discord melden. Ansonsten, ja es wird ein Update geben, aber erst am Wochenende.
TYR 1980 17. okt. 2024 kl. 14:47 
Kommt für die Mod ein Update ?
Unknown 17. apr. 2024 kl. 6:34 
Hello there, love those stone foundations BUT can you made wedge walls, ramps from those materials also please? And add another building peaces like aquilonians etc?
Tyrvalkin  [ophavsmand] 17. jan. 2024 kl. 8:26 
Are you experiencing errors or problems with this mod? Then report them in our Discord with a clearly structured bug report. If not, then the mod does not need an update.
TYR 1980 16. jan. 2024 kl. 12:14 
Is the mod up to date with the new game version 16.01.2024?
Tyrvalkin  [ophavsmand] 15. dec. 2023 kl. 2:03 
Mod is up to date. I'll probably add a few more things over the holidays.
Tyrvalkin  [ophavsmand] 14. dec. 2023 kl. 10:15 
Sorry guys, unfortunately I also got hit with the Crom-Coin-Bug from Funcom. I was able to re-cook the mods, but since I got an accidental "ban" due to this stupid bug, I can't even test the mods in single player. So please be patient until Funcom fixes the problem.

I'll keep you up to date as soon as possible.
Greetings Tyrvalkin
heaven 19. nov. 2023 kl. 7:16 
Thank you for this set! It's quite lovely. And should wedges ever get some attention, I'd be overjoyed (though I completely understand them not being a priority, especially due to the complicated nature of the seamless textures).
Tyrvalkin  [ophavsmand] 6. nov. 2023 kl. 7:44 
Published a little update.
Tyrvalkin  [ophavsmand] 5. nov. 2023 kl. 7:45 
Updated to version 1.8.0 and added some more elements. This is the first iteration and more elements will come a little later this year.
Sinsalie 8. okt. 2023 kl. 20:21 
Well thank you for answering me for sure!!!!
Tyrvalkin  [ophavsmand] 1. okt. 2023 kl. 16:12 
Wedge-shaped elements don't work with seamless textures unless I'm able to project them onto a world grid. I can't do that with Funcom's original materials. For the slabs, I have to add a brim, as Funcom did with most of the wedges.

But as I've said many times before: More wedges are a low priority.
Sinsalie 29. sep. 2023 kl. 14:56 
Is there any way you could make triangle floor slabs with the same color textures as your blocks? I love your colors and patterns but usually make odd shaped base pads so I cant use them on anything octagon or tirangle shaped. Pretty Please and Thank you if you do!!
Glub 10. juli 2023 kl. 7:24 
Acheronian set could be the perfect one or my futur sorcery house, it inspires me more than other mod I've seen :steamhappy::steamthumbsup:
Tyrvalkin  [ophavsmand] 9. juli 2023 kl. 8:33 
Update 1.7.0
Added more types of support beams
Tyrvalkin  [ophavsmand] 22. juni 2023 kl. 6:58 
Update 1.6.5
Compatibility Patch for "Age of War"

More elements will be implemented at a later date.
Tyrvalkin  [ophavsmand] 7. maj 2023 kl. 16:25 
Tatsächlich habe ich an verschiedene Elementgrössen (nicht nur Säulen) gedacht. 2-Fache, 3-Fache und 4-Fach grössere Bauelemente. Ob ich das auf alle Elemente anwende oder nicht, weiss ich aktuell noch nicht, aber die Säulen möchte ich schon in weiteren Grössen anbieten.

Leider fehlt aktuell einfach die Zeit und Motivation das Devkit zu starten.
fobermeyer71 6. maj 2023 kl. 10:09 
Supergeile Mod, wie auch Dein SH-Armory (ich feier diese Mod total). Mal ne Frage zu dem Acheronian Build-Kit. Kann man die Säulen evtl. größer machen? Ich meine die kleine Säule ist ja nur ne reine Deko und da viele Leute 2 Wände hoch bauen pro Stockwerk wäre es supi cool von Dir noch ne größere Säule ähnlich wie vom Argossianischen DLC einbauen könntest :-)
LIVAN 20. mar. 2023 kl. 9:07 
I don't mind having the ceilings and walls is sufficient POIs
Tyrvalkin  [ophavsmand] 10. mar. 2023 kl. 9:13 
Glad that the mod brings you what you're looking for. Unfortunately, the Acheronian set is not yet complete. Due to private reasons, I'm currently unable to continue working on it, but expansions are definitely planned.
LIVAN 9. mar. 2023 kl. 12:06 
Acheronian buildings was the stuff I'm looking for.
Tyrvalkin  [ophavsmand] 27. dec. 2022 kl. 1:33 
This statement is still accurate:
"Other wedge elements have no priority at the moment. Maybe I will do some more, maybe not. I don't know that at this point."
Molito 26. dec. 2022 kl. 11:07 
U think it would be possible to make like more triangle versions for the terrain elements? would be great if u would make more of those.
winterfalk 9. okt. 2022 kl. 13:51 
I'll be looking forward to the future of the kit. But what we have already is gold! =)

I saw, that what I thought were windows, it's the door. xD But looks surely nice as window. I thought of something like cathedral windows in the door style, because it's something not many mods have and it would fit the kit perfectly. I'm curious about the building elements you have in mind and will follow your work.

The accessorie thing was a misunderstanding, I guess, because I used the word "horns". I didn't mean wearable stuff for humans, rather bent building pieces, that can be used as decoration on the building itself, like accents. That's what I meant. ;) Sorry for not being precise enough. X_x
Tyrvalkin  [ophavsmand] 9. okt. 2022 kl. 11:39 
I'm glad you like the Acheronian kit. About your suggestions: I have more elements planned. For example, fences, fence foundations, roofs.... the normal stuff. Instead of 1x2 elements, I would rather go for elements twice as big, but only some selected ones, not a whole kit. Element accessories, hmm I don't really know. I think that would fit more into a deco mod than here.
winterfalk 9. okt. 2022 kl. 8:56 
Wow, the acheronian kit looks fantastic! <3 <3 <3

Something for a wizard tower, I guess. Will there be 2 wall high windows as well? However, I absolutely love this style! :happy_yeti:

I'd also love to see additional parts, that can be attached to walls, foundations, ceilings, etc., like deco elements for extras. That can be beams in any variation, arches, "horns", spikes, pointed high roof caps, little statues, whatever. Just a thought of inspiration, of course. ;)

Thanks for your lovely work!
Tyrvalkin  [ophavsmand] 5. okt. 2022 kl. 3:43 
I had a similar thought yesterday. But at the moment I have other parts in the pipeline and I'm putting roofs on the back burner for the time being.
Soft-Hands 4. okt. 2022 kl. 17:39 
I'm not really knowledgeable about 3d modelling or the devkit, so I'm not sure it's possible, but almost all of the intact Acheronian buildings in the game are usually capped with one of those weird, pronged tower-y things. The bits that often have a lit flame in the middle. It might be possible to take one of those and I guess 'slice' it into four pieces to serve as what would normally be the sloped corners, maybe have a stylised stair piece repurposed for the straight sloped pieces. Would that be feasible?
Tyrvalkin  [ophavsmand] 4. okt. 2022 kl. 13:07 
I honestly don't know yet if I'll do roofs for the set. I don't know what they should look like either, because most of the buildings you see in the game have flat roofs.
Soft-Hands 4. okt. 2022 kl. 6:36 
Will you be planning on adding roofs to the Acheronian set?
Risingworld 3. sep. 2022 kl. 2:37 
Is there a change you make wedge or the mossy cobble stones? You will make me very happy, thx for this mod.
Tyrvalkin  [ophavsmand] 24. aug. 2022 kl. 4:53 
Other wedge elements have no priority at the moment. Maybe I will do some more, maybe not. I don't know that at this point.
zigurat 22. aug. 2022 kl. 7:52 
Can you add wedges to the terrains?
Tyrvalkin  [ophavsmand] 20. aug. 2022 kl. 5:26 
I have released the update 1.5.0. The previous file can be downloaded via the link in the description.
Tyrvalkin  [ophavsmand] 6. aug. 2022 kl. 5:45 
A small note regarding Update 3.0 and the foundations/ceilings from this mod. With the current testlive build the elements work, but I don't know what I have to adjust so that they also appear in the crafting menu. So I advise you to replace all ceilings and foundations from this mod with temporary standard parts like sandstone before the update.
Tyrvalkin  [ophavsmand] 31. juli 2022 kl. 15:44 
Hallo Kitsune, der Server ist halbprivat. Grundsätzlich können alle auf dem Server spielen, welche das Regelwerk gelesen und im DIscord (nicht der Mod-Discord) akzeptiert haben und freigeschaltet wurden. Aktuell ist aber eher eine Flaute, bis Update 3.0 rauskommt. Die nötigen Infos findest du auf unserer Homepage: https://www.schattenhain.ch .
Kitsune 31. juli 2022 kl. 15:21 
Habe mal eine frage ist der Server privat oder öffentlich ?
{SNS}HeroFallenVillain 11. juni 2022 kl. 18:20 
TBH I feel the terrain items in here are just bonus stuff and I can understand them not getting wedges... many of the other things that would be used in a building kind of need them :P Even the "pathing" wedge items would vastly expand their usefulness. Either way I certainly appreciate your work and acceptance of suggestions in general! Thank you very much :)

I think some people like benches for build sets to attempt to minimize their on hand craft menus... However that's a lost battle before anyone DLs their first mod lol. There's also mods that put all building items in a bench as well. Not to mention there's already SO many benches lol
Tyrvalkin  [ophavsmand] 11. juni 2022 kl. 17:45 
The terrain textures, such as grass, sand or dirt will most likely not get any wedges.

Workbenches? For making building elements? That's not how the vanilla building system is, so no, I'm not going to implement workbenches.
{SNS}HeroFallenVillain 10. juni 2022 kl. 2:32 
Just another request for wedges to add to the pile :P
I actually really like the mod but for me without wedges I can't run it on our server :(

I'll keep an eye on the mod though and TY for your work!
Dante 9. juni 2022 kl. 3:06 
Please add workbench for constructions
Big N. Strauss 26. apr. 2022 kl. 11:05 
Ah cool cool, thanks!
Tyrvalkin  [ophavsmand] 26. apr. 2022 kl. 10:50 
"decorative ivy / vine" that is "Emberlight"
Big N. Strauss 25. apr. 2022 kl. 17:59 
@Tyrvalkin Great mod, thank you! One quick question. In one of your screenshots here there's decorative ivy / vine hanging on some of the walls. What mod are those from?
Tyrvalkin  [ophavsmand] 17. apr. 2022 kl. 23:52 
The same applies here: Nothing will happen in this direction before version 3.0.

Ramps are definitely much easier than these stupid wedges. However, the texture is then probably "stretched". If it doesn't look too bad, then yes, otherwise I'll have to look. If I add ramps, they won't have an overhang like Funcom's at the top, but will connect cleanly to the element. With the terrain I'm not sure how I'll do it because of the hard edges at the transitions.
FairlyGrimm 17. apr. 2022 kl. 23:16 
would it be possible to make a ramp version to match the ceiling versions?
Tyrvalkin  [ophavsmand] 17. apr. 2022 kl. 9:50 
Before version 3.0, nothing is likely to happen in this direction. After 3.0 I have to find the time and motivation to deal with the wedge-shaped elements (which is a huge PITA). But I can already say 100% that definitely not all elements will get a wedge. Most likely there would be a wedge element for the wooden lattice and the iron grid, everything else is an unsure "maybe". I already give a definite "nope" for the terrain pieces.