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Description updated to include a quick half remembered list of stats they possess. This will be updated to be more accurate in due time, but that should be the most important things.
Very on/off since it's not my main game right now. If you have fixes produced, they could be rolled into this mod with appropriate crediting, of course. (Of course, tested before doing so)
I was looking at doing some more updates anyways, but more in one single patch would be better. Your call!
I'm sure someone else has done a better job than me by now, and that's fine.
Not inherently. I don't personally use CE whenever I boot this game to play. A patch may exist on the workshop without my knowledge already.
@Two Testes in a Trenchcoat
No clue off the top of my head, but I can double check if a recent update to the framework or game caused it on my end.
@everyone
Apologies for not being omnipresent, things came up in life, like christmas, ill family and more. Officially, I don't play Rimworld anywhere near as much as I used to, but I'll keep on fixing what I can about the mod and growing it.
Good luck and happy surviving, people.
But I am happy is mod exist
is it only on the new mode?
Well the problem is solved! Thanks!
Thank you for assisting in the search for the cause.
https://prnt.sc/yyIyYEvH_Fya
https://prnt.sc/mIwzkTxwTVBc
I really don't know what might be causing incompatibilities if anything. If I have some time I will try and see
Since more than one person is piping up about the same issue, I'll do some digging for it, is there any noteworthy mods that you theorise may affect this situation?
Any possible leads could help me find the culprit faster, if there is indeed an incompatibility somewhere.
My other theory is that the old characters don't have the required data to produce the colours correctly, but that's a whole can of worms to solve (as in, I don't see a real method to fix it if it's simply missing data.)
I had an older version of the mod as a local save and reverted to that, the old version was working correctly, though that version is months old.
I did you the favour of a quick search online, and this might be what you need to fix it up.
Character Editor
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1874644848
The mod updated recently to add colour masks to the head textures. These worked fine for me on loading an older save, so I am unsure where such an issue would arise.
There was code refactors included, so I apologise if this caused this. I do not know how you could fix this personally.
There may be a mod that allows you to customise a pawn's appearance, or it might be something in the debug controls, but I am uncertain.
I do not have the latest DLC yet.
Officially speaking there's no compatibility with biotech, as I haven't had the time to sit down and work on it.
(College course is bogging me down with a ton of work. The most recent patch I was working on disabled children, if I remember. Sincere apologies.)
But! I can take a look at getting some of the new patch out on the weekend. Exams are next week however.
I'll have to double check with CE, not sure what could be the issue with that personally.
Right now some hard work is underway to get some new spicy things into the mod, bring the bar of quality further up.
I have not seen this specific issue in my own playtime, but it may be more recent. Hopefully a soon to come patch will aid the issue. Be wary of your own mod choices too!
If you go to HAR discord, you can easily find me there, feel free to DM me
I have everything already done for a while, so I could just tell you the steps and send you the mask files