边缘世界 RimWorld

边缘世界 RimWorld

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Character Editor
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
8.905 MB
2019 年 9 月 28 日 上午 1:41
7 月 21 日 上午 8:51
245 项改动说明 ( 查看 )

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Character Editor

描述
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523
Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns)




MOD FEATURES
• editor for pawns on map and for crashlanding
• editable: body, head, hair, skin color, apparel color, gender, name, age, skills, passion, traits, backstory, health, needs, thoughts, attraction, relations, favorite color
• list for all available pawns, on map, in world, animals, etc
• create, edit, remove, find, load, save pawns
• edit or shift pawn inventory items
• equip, edit, modify or place weapons, apparel, items
• change faction, race, mental state, inspiration
• recruit, resurrect, heal or hurt pawns
• redress, undress pawns
• teleport pawns
• change or edit ideology
• give or remove titles
• add or remove psy abilities
• add or remove xenotypes and genes
• edit persona weapon traits


MOD LOAD ORDER
Harmony
Core
Royalty (optional)
Ideology (optional)
Biotech (optional)
Anomaly (optional)
HugsLib (optional)
...
Character Editor


MOD SETTINGS
• ARGB/HDR [Enable/Disable] (image of selected pawn)
• Create with race specific clothes [Enable/Disable]
• Create nude [Enable/Disable]
• Create no start weapon [Enable/Disable]
• Create no start inventory [Enable/Disable]
• Editor pauses game [Enable/Disable]
• Show editor tabs [Enable/Disable]
• Show pawn list [Enable/Disable]
• Mini view [Enable/Disable]
• Show in main tabs [Enable/Disable]
• Architect menu objects [Enable/Disable]
• Optional map settings [Enable/Disable]
• Automatic Apparelcheck [Enable/Disable]
• Stay in cascet [Enable/Disable]
• Show dead logo [Enable/Disable]
• Use sorted pawn list [Enable/Disable]
• Use name files [Enable/Disable]
• Hotkeys for UI and Teleport
• Resolution (image of selected pawn)
• Stack Limit [1..9999] (max value for the inventory slider)
• Num capsule slots [10..400]
• Custom saved armor changes
• Custom saved weapon changes
• Custom saved item changes
• Custom pawns slots [90..400]


HOW TO USE
a) start the editor from the crashlanding screen
b) start the editor from the main tabs after the map has loaded (near to menu)
c) start the editor from mod settings
d) start the editor by entering 'Zombrella' or 'Zombgrella' cascet with pawn
e) start the editor by pressing hotkey button (set a hotkey in settings)


HOW TO CHANGE GRADIENT COLOR
1. Precondition Gradient Hair mod is active.
2. Click on the Hair-Label to open the color picker dialog.
3. Select your Color for ColorA and ColorB.


COMPATIBLE MODS
should be compatible to almost every mod


HINTS
• To see add / remove pawn buttons - click on the star button left of the bio tab. that will show you all extended functions for pawn creation and more. click it again to hide them.
• To choose the color with color picker, click on the hair label or apparel label or skin label.
• There are 90 slots for pawns. Saved items are limited to 5. Gradient Hair is saved, when available.
• When starting editor while pawn is selected, then selected pawn will be autom. selected in editor.


HINTS FOR ITEM STAT EDITING
• stat changes are instant for the current game session
• you can rollback all stat changes by clicking on reset all to default
• when you want to keep your changes after game restart, than you can use the save button
• should also work with combat extended, but the functionality is limited
• the editable changes for weapons is a lite version of the weaponry mod
• the editable changes for armors is from my unreleased armory mod
• you can buy the items instead of adding them to a pawn, by clicking on the item texture


LANGUAGES
• Most of the ui elements are auto translated to all in-game languages.
• Full language support for german, english, french, polish, spanish, russian, japanese, simplified chinese


SPECIAL THANKS TO
• Proxyer for japanese translation.
• 黄俊浩 for simplified chinese translation


to change the hairs with gradients, you will need the Gradient Hair mod
if you are looking for extra weird hair, here is a Gradient Pack I







nexusmods external download[www.nexusmods.com]
热门讨论 查看全部(154)
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11 月 11 日 上午 12:03
Bug reporting
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9 月 5 日 上午 10:42
置顶: Frequently Asked Questions
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置顶: FUTURE TODO'S
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4,817 条留言
Touhoufanatic 11 月 17 日 下午 5:11 
@throbby - it works with skills expanded perfectly fine. ive run them together for years, its likely some other mod causing your break. also, if you are having a problem, i'd suggest checking your log and sharing it in bug reporting.
Throbby 11 月 17 日 下午 12:08 
Doesnt work with the mod Vanilla Skills Expanded. Boots and runs but breaks the big flame learning trait on custom pawns.
InnocuousKraken 11 月 17 日 上午 5:17 
By far, my favorite mod - thank you so much!
1049102116 11 月 12 日 上午 7:49 
我很喜欢这个mod它已经很完美了。但是可以的话,我希望它能和rimtalk联动(希望也能保存角色的人物风格)
I really like this mod; it's already perfect. But if possible, I'd like it to integrate with RimTalk (to preserve the characters' speaking styles).:steamthumbsup:
Kit'Sune 11 月 10 日 上午 6:24 
When I load this mod (I loaded a save with only this and Harmony) cataphract armour and helmet loses its vacuum resist and about 20% of all damage resistances. Is there a fix to this?
Alu 11 月 8 日 下午 9:28 
your gonna need to clarify what you mean by that @grzmichuj
cause it may have been a few weeks now
but my last 1.6 run had no issues
Grzmichuj 11 月 8 日 上午 10:46 
the UI of the mod has problems in 1.6.
Nimn 11 月 7 日 上午 1:57 
Not really a bug i think so i'm saying it here. If you have dev mode on and use the editor to swap a pawns ideo, it turns dev mode off. Very easy to just turn it back on but dumdum me forgets to XD
WJSabey 11 月 2 日 上午 9:47 
When adding new pawn relations, can you please make it so it defaults to the list of colonists rather than all generated pawns in the world? It takes several seconds to load all of those, and most of the time we want to use a colonist pawn anyway.
EnDo TG 10 月 31 日 下午 12:06 
If you make a save and add the mod to it it works normally. Idk, maybe a mod conflict or something but if anyone else has the same problem jus do that