边缘世界 RimWorld

边缘世界 RimWorld

Mines
281 条留言
jacobellinger 11 月 7 日 下午 1:56 
does it work on asteroids?
LindaD2002 10 月 23 日 上午 9:01 
This has been a life saver for my colonists so I would like to say thank you. Thank you for creating it and thank you for updating it. I hope that some day you will consider including the new ores from Odyssey. Thanks again.
YNWA 9 月 1 日 上午 8:39 
Would love the addition of obsidian also!
Dewa 8 月 26 日 上午 1:30 
@Slavuta the mine itself uses the mining work type, so it should work

Have not tested this with the mechanoids, but I've had an android from VFE mine just fine
Slavuta 8 月 25 日 下午 10:56 
does this support the mining mechonoids from biotech?
WexMan  [作者] 8 月 14 日 下午 11:23 
@Andreas
This mod has nothing to do with the mechanics of infections and does not affect them.
WexMan  [作者] 8 月 14 日 下午 11:21 
@Pasaway
Maybe I'll add it in the future.
Andreas 8 月 14 日 下午 7:33 
Is there any way to change the odds of an infestation? I just had three infestations in the same day, it's a little much.
Pasaway 8 月 9 日 下午 5:29 
I wonder if you might consider adding obsidian to the list when odyssey is installed.
Dewa 8 月 7 日 上午 9:41 
ooh, that sounds like a nice suggestion, thanks to the both of you
Bullzeye101 8 月 7 日 上午 9:28 
@Dewa I personally use the mod "Make anything craftable". You can change how much is mined, how much work it is, etc. You can even make new "recipes" for the mineshaft to be able to mine other things if you wanted.
WexMan  [作者] 8 月 5 日 上午 11:57 
@Dewa
steamapps\workshop\content\294100\1545681321\Defs\RecipeDefs\Recipes_Mining.xml
Look for steel, plasteel, etc. there. Change "10" to "100", for example.
Dewa 8 月 5 日 上午 10:14 
Is there a way to edit how much steel is mined everytime (apart from using pawns with higher mining skills) ?
WexMan  [作者] 7 月 27 日 上午 1:42 
@Inflamel
Glad to help!
Inflamel 7 月 27 日 上午 1:10 
@WexMan ah ok, I closely observed a colonist using the mines, and they get skill points only when they retrieve a resource from the mines. Thank you!
WexMan  [作者] 7 月 26 日 下午 1:33 
@Inflamel
On version 1.5 everything should work correctly, the skill should grow. Check what other mods you have that affect pumping and/or skills.
Inflamel 7 月 26 日 上午 11:13 
@WexMan really? I'm currently using version 1.5 and I noticed that when someone is using the Mines their mining skill does not progressively increase the same way when someone is crafting something. Am I missing something or is it really supposed to be like that?
WexMan  [作者] 7 月 26 日 上午 6:57 
@Inflamel
I'm not sure I understood you correctly. When pawns work in a mine, their mining skill increases over time.
WexMan  [作者] 7 月 26 日 上午 6:54 
@DoctorSilvestri
Hi! It is possible that the lack of ore mining is caused by a conflict with another mod. Try to figure out which mod is causing the crash by loading them not all at once but in parts.
Inflamel 7 月 26 日 上午 3:54 
Hello, is there a possibility for those who use the Mines to increase their mining skill?
DoctorSilvestri 7 月 24 日 上午 10:35 
Hello, could you please help me? When I build a mine and set the order “mine silver forever,” no colonist goes there to mine, even though mining is their only priority. What could I do?
Ivashca 7 月 21 日 下午 12:51 
Спасибо дружище!!
Azure 7 月 21 日 上午 9:42 
And I think add Vacstone is not a bad idea too.
Azure 7 月 21 日 上午 9:41 
Could you add Obsidian?
WexMan  [作者] 7 月 21 日 上午 9:17 
@Azure
For example, what? Vacstone?
Azure 7 月 21 日 上午 9:02 
Could you please add the new ores from odyssey?
WexMan  [作者] 7 月 21 日 上午 6:42 
@Ivashca
steamapps\workshop\content\294100\1545681321\Defs\RecipeDefs\Recipes_Mining.xml
Look for steel, plasteel, etc. there. Change "10" to "100", for example.
Ivashca 7 月 21 日 上午 3:00 
Или хотябы скажи как я могу сам в своем моде изменить количество добываемых ресурсов на 200
Ivashca 7 月 20 日 下午 2:21 
@WexMan Or maybe just one mod, for 100 and for 1000, I would be very grateful to you, even this mod is my favorite of all the mods
WexMan  [作者] 7 月 18 日 上午 8:43 
@Ivashca
Unfortunately I don't understand programming to write Assemblies mods for RimWorld.
Only in Assemblies mods can you add what you ask for.
Ivashca 7 月 18 日 上午 4:17 
10 is not enough for me
Ivashca 7 月 18 日 上午 4:16 
Please friend, add a setting to this mod so that you can adjust the amount of resources mined, I want them to mine more))))
Silemm 7 月 13 日 下午 10:36 
Important part is the save (and your mod) works again
WexMan  [作者] 7 月 13 日 下午 1:42 
@[1st MCRB] Silemm
Sad to hear, thanks for the feedback.
Silemm 7 月 13 日 下午 12:27 
Yeah I figured it was not only the mines not yielding anything but also the butcher station, the stove, etc. So it was another mod, I just don't know which one, I took a batch of mods out
WexMan  [作者] 7 月 13 日 上午 1:43 
@[1st MCRB] Silemm
This may be caused by a conflict with another mod. This mod is very simple and should not normally cause conflicts.
Silemm 7 月 12 日 下午 5:30 
My pawns are working on the mines yet it gives no yield
SadPlastic 7 月 4 日 上午 12:46 
It would be cool if those buildings could be someone retextured into modern mines or futuristic
WexMan  [作者] 7 月 2 日 上午 9:30 
@Zomtime
Here is the hardcore version, maybe it will suit you better for the experience you are looking for
Anny 6 月 22 日 上午 2:27 
Noice, subbed
WexMan  [作者] 6 月 21 日 下午 2:03 
@Anny
Yes, bug is fixed.
Anny 6 月 20 日 下午 1:29 
Does this bug fix yet?? I dont want my bot to forever screw
paulrdunstan 5 月 12 日 上午 2:28 
To fix the problem of mechs not recharging and pawns not eating when they are mining, the following line needs to be inserted before line 17 in Defs\WorkGiverDefs\Work.xml:

<prioritizeSustains>true</prioritizeSustains>
SAMUKETTO 3 月 12 日 下午 4:45 
When a biotech mechanoid mines in your mine, it will never be able to return to the charger to recharge.
Insterluda 1 月 26 日 上午 12:56 
@ShinUon.
Thank you.
Zomtime 1 月 18 日 下午 10:56 
can make new one with less OP?
Shin 1 月 17 日 上午 2:20 
Bug Report: The MiningSpeed stat is affecting mining yield instead of work speed.

This can be fixed by changing line14 of Recipes_Mining.xml from:

<efficiencyStat>MiningSpeed</efficiencyStat>
to:
<workSpeedStat>MiningSpeed</workSpeedStat>
handy 2024 年 10 月 26 日 下午 6:27 
i cant find te research
WexMan  [作者] 2024 年 10 月 23 日 上午 9:37 
@Pasaway
At the moment jewelry support has been disabled because i have encountered some difficulties while trying to implement it as i am not a programmer. I hope to be able to solve the problem in the future.
WexMan  [作者] 2024 年 10 月 23 日 上午 9:35 
@vreemdevince
Everything is exactly as Pasaway said.