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Have not tested this with the mechanoids, but I've had an android from VFE mine just fine
This mod has nothing to do with the mechanics of infections and does not affect them.
Maybe I'll add it in the future.
steamapps\workshop\content\294100\1545681321\Defs\RecipeDefs\Recipes_Mining.xml
Look for steel, plasteel, etc. there. Change "10" to "100", for example.
Glad to help!
On version 1.5 everything should work correctly, the skill should grow. Check what other mods you have that affect pumping and/or skills.
I'm not sure I understood you correctly. When pawns work in a mine, their mining skill increases over time.
Hi! It is possible that the lack of ore mining is caused by a conflict with another mod. Try to figure out which mod is causing the crash by loading them not all at once but in parts.
For example, what? Vacstone?
steamapps\workshop\content\294100\1545681321\Defs\RecipeDefs\Recipes_Mining.xml
Look for steel, plasteel, etc. there. Change "10" to "100", for example.
Unfortunately I don't understand programming to write Assemblies mods for RimWorld.
Only in Assemblies mods can you add what you ask for.
Sad to hear, thanks for the feedback.
This may be caused by a conflict with another mod. This mod is very simple and should not normally cause conflicts.
Here is the hardcore version, maybe it will suit you better for the experience you are looking for
Yes, bug is fixed.
<prioritizeSustains>true</prioritizeSustains>
Thank you.
This can be fixed by changing line14 of Recipes_Mining.xml from:
<efficiencyStat>MiningSpeed</efficiencyStat>
to:
<workSpeedStat>MiningSpeed</workSpeedStat>
At the moment jewelry support has been disabled because i have encountered some difficulties while trying to implement it as i am not a programmer. I hope to be able to solve the problem in the future.
Everything is exactly as Pasaway said.