RimWorld

RimWorld

Mines
281 kommentarer
jacobellinger 7. nov. kl. 13:56 
does it work on asteroids?
LindaD2002 23. okt. kl. 9:01 
This has been a life saver for my colonists so I would like to say thank you. Thank you for creating it and thank you for updating it. I hope that some day you will consider including the new ores from Odyssey. Thanks again.
YNWA 1. sep. kl. 8:39 
Would love the addition of obsidian also!
Dewa 26. aug. kl. 1:30 
@Slavuta the mine itself uses the mining work type, so it should work

Have not tested this with the mechanoids, but I've had an android from VFE mine just fine
Slavuta 25. aug. kl. 22:56 
does this support the mining mechonoids from biotech?
WexMan  [ophavsmand] 14. aug. kl. 23:23 
@Andreas
This mod has nothing to do with the mechanics of infections and does not affect them.
WexMan  [ophavsmand] 14. aug. kl. 23:21 
@Pasaway
Maybe I'll add it in the future.
Andreas 14. aug. kl. 19:33 
Is there any way to change the odds of an infestation? I just had three infestations in the same day, it's a little much.
Pasaway 9. aug. kl. 17:29 
I wonder if you might consider adding obsidian to the list when odyssey is installed.
Dewa 7. aug. kl. 9:41 
ooh, that sounds like a nice suggestion, thanks to the both of you
Bullzeye101 7. aug. kl. 9:28 
@Dewa I personally use the mod "Make anything craftable". You can change how much is mined, how much work it is, etc. You can even make new "recipes" for the mineshaft to be able to mine other things if you wanted.
WexMan  [ophavsmand] 5. aug. kl. 11:57 
@Dewa
steamapps\workshop\content\294100\1545681321\Defs\RecipeDefs\Recipes_Mining.xml
Look for steel, plasteel, etc. there. Change "10" to "100", for example.
Dewa 5. aug. kl. 10:14 
Is there a way to edit how much steel is mined everytime (apart from using pawns with higher mining skills) ?
WexMan  [ophavsmand] 27. juli kl. 1:42 
@Inflamel
Glad to help!
Inflamel 27. juli kl. 1:10 
@WexMan ah ok, I closely observed a colonist using the mines, and they get skill points only when they retrieve a resource from the mines. Thank you!
WexMan  [ophavsmand] 26. juli kl. 13:33 
@Inflamel
On version 1.5 everything should work correctly, the skill should grow. Check what other mods you have that affect pumping and/or skills.
Inflamel 26. juli kl. 11:13 
@WexMan really? I'm currently using version 1.5 and I noticed that when someone is using the Mines their mining skill does not progressively increase the same way when someone is crafting something. Am I missing something or is it really supposed to be like that?
WexMan  [ophavsmand] 26. juli kl. 6:57 
@Inflamel
I'm not sure I understood you correctly. When pawns work in a mine, their mining skill increases over time.
WexMan  [ophavsmand] 26. juli kl. 6:54 
@DoctorSilvestri
Hi! It is possible that the lack of ore mining is caused by a conflict with another mod. Try to figure out which mod is causing the crash by loading them not all at once but in parts.
Inflamel 26. juli kl. 3:54 
Hello, is there a possibility for those who use the Mines to increase their mining skill?
DoctorSilvestri 24. juli kl. 10:35 
Hello, could you please help me? When I build a mine and set the order “mine silver forever,” no colonist goes there to mine, even though mining is their only priority. What could I do?
Ivashca 21. juli kl. 12:51 
Спасибо дружище!!
Azure 21. juli kl. 9:42 
And I think add Vacstone is not a bad idea too.
Azure 21. juli kl. 9:41 
Could you add Obsidian?
WexMan  [ophavsmand] 21. juli kl. 9:17 
@Azure
For example, what? Vacstone?
Azure 21. juli kl. 9:02 
Could you please add the new ores from odyssey?
WexMan  [ophavsmand] 21. juli kl. 6:42 
@Ivashca
steamapps\workshop\content\294100\1545681321\Defs\RecipeDefs\Recipes_Mining.xml
Look for steel, plasteel, etc. there. Change "10" to "100", for example.
Ivashca 21. juli kl. 3:00 
Или хотябы скажи как я могу сам в своем моде изменить количество добываемых ресурсов на 200
Ivashca 20. juli kl. 14:21 
@WexMan Or maybe just one mod, for 100 and for 1000, I would be very grateful to you, even this mod is my favorite of all the mods
WexMan  [ophavsmand] 18. juli kl. 8:43 
@Ivashca
Unfortunately I don't understand programming to write Assemblies mods for RimWorld.
Only in Assemblies mods can you add what you ask for.
Ivashca 18. juli kl. 4:17 
10 is not enough for me
Ivashca 18. juli kl. 4:16 
Please friend, add a setting to this mod so that you can adjust the amount of resources mined, I want them to mine more))))
Silemm 13. juli kl. 22:36 
Important part is the save (and your mod) works again
WexMan  [ophavsmand] 13. juli kl. 13:42 
@[1st MCRB] Silemm
Sad to hear, thanks for the feedback.
Silemm 13. juli kl. 12:27 
Yeah I figured it was not only the mines not yielding anything but also the butcher station, the stove, etc. So it was another mod, I just don't know which one, I took a batch of mods out
WexMan  [ophavsmand] 13. juli kl. 1:43 
@[1st MCRB] Silemm
This may be caused by a conflict with another mod. This mod is very simple and should not normally cause conflicts.
Silemm 12. juli kl. 17:30 
My pawns are working on the mines yet it gives no yield
SadPlastic 4. juli kl. 0:46 
It would be cool if those buildings could be someone retextured into modern mines or futuristic
WexMan  [ophavsmand] 2. juli kl. 9:30 
@Zomtime
Here is the hardcore version, maybe it will suit you better for the experience you are looking for
Anny 22. juni kl. 2:27 
Noice, subbed
WexMan  [ophavsmand] 21. juni kl. 14:03 
@Anny
Yes, bug is fixed.
Anny 20. juni kl. 13:29 
Does this bug fix yet?? I dont want my bot to forever screw
paulrdunstan 12. maj kl. 2:28 
To fix the problem of mechs not recharging and pawns not eating when they are mining, the following line needs to be inserted before line 17 in Defs\WorkGiverDefs\Work.xml:

<prioritizeSustains>true</prioritizeSustains>
SAMUKETTO 12. mar. kl. 16:45 
When a biotech mechanoid mines in your mine, it will never be able to return to the charger to recharge.
Insterluda 26. jan. kl. 0:56 
@ShinUon.
Thank you.
Zomtime 18. jan. kl. 22:56 
can make new one with less OP?
Shin 17. jan. kl. 2:20 
Bug Report: The MiningSpeed stat is affecting mining yield instead of work speed.

This can be fixed by changing line14 of Recipes_Mining.xml from:

<efficiencyStat>MiningSpeed</efficiencyStat>
to:
<workSpeedStat>MiningSpeed</workSpeedStat>
handy 26. okt. 2024 kl. 18:27 
i cant find te research
WexMan  [ophavsmand] 23. okt. 2024 kl. 9:37 
@Pasaway
At the moment jewelry support has been disabled because i have encountered some difficulties while trying to implement it as i am not a programmer. I hope to be able to solve the problem in the future.
WexMan  [ophavsmand] 23. okt. 2024 kl. 9:35 
@vreemdevince
Everything is exactly as Pasaway said.