Stellaris

Stellaris

((( NSC3 - Season 1 )))
Ergebnisse 201–210 von 375
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Update: 13. Nov. 2017 um 17:17

BUGFIX XIII:

Adjusted and fixed the NSC Special Components to use "ship_modifier" versus just "modifier," as some of the modifiers didn't work properly.

Update: 11. Nov. 2017 um 15:44

BUGFIX XII:

Fixed AI Cityset to be back to its proper model.

Update: 10. Nov. 2017 um 6:51

BUGFIX XI:

Fixed glitch that caused two AI Shipsets to appear.

Update: 9. Nov. 2017 um 17:15

BUGFIX X:

Fixed coding error that prevented the adding of the relationship flag with the Technosphere. Tested all "help" Technosphere events and everything seems to be working.

Update: 9. Nov. 2017 um 8:01

BUGFIX IX:

One last attempt to rebalance and fix the new edicts: made them cost 250 influence and 2.5 monthly influence per edict, limited now to 10.

Update: 8. Nov. 2017 um 17:42

BUGFIX VIII:

FIxed issue where edict costs were not removed properly. Had to use monthly pulse unfortunately, but it will work.

Update: 8. Nov. 2017 um 6:44

BUGFIX VII:

Updated Edict "ending" check to include 5 years and 6 years 3 months.

Update: 7. Nov. 2017 um 13:44

BUGFIX VI:

Corrected value costs for the edict cost count so that having any of the edicts activated twice no longer costs 10x more than it should.

Update: 6. Nov. 2017 um 18:55

BUGFIX V:

Removed the Mining Base and Power Stations in favor of planetary edicts available from game start, limited to 25.

Removed AI support for the Custom Office Spaceport Module.

Update: 3. Nov. 2017 um 7:52

EMERGENCY BUGFIX IV:

Updated more coding to prevent other potential issues with Guardian coding changes.