Stellaris
((( NSC3 - Season 1 )))
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Mis à jour le : 13 nov. 2017 à 17h17

BUGFIX XIII:

Adjusted and fixed the NSC Special Components to use "ship_modifier" versus just "modifier," as some of the modifiers didn't work properly.

Mis à jour le : 11 nov. 2017 à 15h44

BUGFIX XII:

Fixed AI Cityset to be back to its proper model.

Mis à jour le : 10 nov. 2017 à 6h51

BUGFIX XI:

Fixed glitch that caused two AI Shipsets to appear.

Mis à jour le : 9 nov. 2017 à 17h15

BUGFIX X:

Fixed coding error that prevented the adding of the relationship flag with the Technosphere. Tested all "help" Technosphere events and everything seems to be working.

Mis à jour le : 9 nov. 2017 à 8h01

BUGFIX IX:

One last attempt to rebalance and fix the new edicts: made them cost 250 influence and 2.5 monthly influence per edict, limited now to 10.

Mis à jour le : 8 nov. 2017 à 17h42

BUGFIX VIII:

FIxed issue where edict costs were not removed properly. Had to use monthly pulse unfortunately, but it will work.

Mis à jour le : 8 nov. 2017 à 6h44

BUGFIX VII:

Updated Edict "ending" check to include 5 years and 6 years 3 months.

Mis à jour le : 7 nov. 2017 à 13h44

BUGFIX VI:

Corrected value costs for the edict cost count so that having any of the edicts activated twice no longer costs 10x more than it should.

Mis à jour le : 6 nov. 2017 à 18h55

BUGFIX V:

Removed the Mining Base and Power Stations in favor of planetary edicts available from game start, limited to 25.

Removed AI support for the Custom Office Spaceport Module.

Mis à jour le : 3 nov. 2017 à 7h52

EMERGENCY BUGFIX IV:

Updated more coding to prevent other potential issues with Guardian coding changes.