Garry's Mod
HDR disabler for servers
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Actualización: 9 OCT 2016 a las 3:08 p. m.

Attempt #4

Actualización: 9 OCT 2016 a las 1:52 p. m.

Attempt #3

Actualización: 9 OCT 2016 a las 1:32 p. m.

Attempt #2

Actualización: 9 OCT 2016 a las 1:04 p. m.

The NoBloomTone parameter is now effective after a gamemode modification too.
Attempt #1

Actualización: 2 AGO 2016 a las 11:07 a. m.

- The setting mat_hdr_nospecular now affects mat_fastspecular instead (no lag).- Added the ConVar mat_hdr_nobloomtone to explicitly force a non-HDR rendering (previously forced with no possibility to disable).

Actualización: 1 AGO 2016 a las 8:25 p. m.

Replaced mat_hdr_noshadowstate by mat_hdr_noshadowrtt: wrong parameter. It makes clients disable their r_shadowrendertotexture if HDR is enabled.

Actualización: 1 AGO 2016 a las 3:38 p. m.

Added the ConVar mat_hdr_noshadowstate to disable mat_shadowstate when the HDR is enabled.

Actualización: 1 AGO 2016 a las 1:40 p. m.

Added the ConVar mat_hdr_nospecular to disable mat_specular when the HDR is enabled.

Actualización: 1 AGO 2016 a las 11:57 a. m.

Added the ConVar mat_hdr_showrequest: the disabling request is now optional.

Actualización: 17 MAY 2016 a las 12:38 p. m.

- Now the rendering is modified in RenderScene, using render.RenderScene(). This produces some lag but it ensures that the HDR is always disabled.
- Added a chat message.